Faulty game dynamics
Most of the game ends up managing the guards who patrol the area and die easily from various attacks. And mitigating those loses by using other workers (like blacksmith or hunter), which becomes tedious.
I tried to play the game where I stayed indoors the whole time. I went 160 days before mega creatures appear and destroy my village. Even at 160 days, the best building was a trade shipyard. But there was no one trade with so it made no sense.
Also there’s no obvious way to brew wine or forge steel.
$4.99 is a bit high for this type of gameplay. I would have expected something more intuitive.