no bug report
Could not submit a bug report so leaving it here.
Spent 1 hour producing a model. When I started a new project it was running a bit slow and I was attempting to remame the file. When the app processed my request it had begun to edit the file name but then also loaded the project. I had enough time to put the text I wanted in so I thought nothing of it and proceeded to start my model. one hour later when I left the project it had not been saved. I suspect the model failed to save because I was editing the file name when it loaded. This was incredibly dissapointing.
There is also no convenient way to implement these models into an xcode project. I have managed to do so but not without great difficulty.
Spent 1 hour producing a model. When I started a new project it was running a bit slow and I was attempting to remame the file. When the app processed my request it had begun to edit the file name but then also loaded the project. I had enough time to put the text I wanted in so I thought nothing of it and proceeded to start my model. one hour later when I left the project it had not been saved. I suspect the model failed to save because I was editing the file name when it loaded. This was incredibly dissapointing.
There is also no convenient way to implement these models into an xcode project. I have managed to do so but not without great difficulty.
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I love this but
I love how this works—it’s exactly how I (as an animator and brand new developer) wish game development tools worked.
If there were a way to do either lights, or emissive materials (with post-process bloom), I could complete my entire project in RC.
I’ve seen these features in Reality Kit 2, but I don’t know how to integrate them together.
Wishlist:
- Toggle-able post process effects (bloom specifically)
- Lights
If there is something I’m missing, I’d be really happy to learn.
If there were a way to do either lights, or emissive materials (with post-process bloom), I could complete my entire project in RC.
I’ve seen these features in Reality Kit 2, but I don’t know how to integrate them together.
Wishlist:
- Toggle-able post process effects (bloom specifically)
- Lights
If there is something I’m missing, I’d be really happy to learn.
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Great but not enough customization
It’s great and all, but we need more materials or colors, maybe even a blending tool where you can blend a color into another color. We also need more basic shapes, and possibly a drawing mode where we draw lines on a single point with your finger and Apple Pencil, and it converts to 3d or something.
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Good
Nice app to use for AR stuff.
Greetings apple.
Hello. I would like to suggest a few things. 1. A goto action, what it would do is go to the specific object’s location or a finger. 2. Variables, without these, nothing is possible. 3. If, without if action it is impossible to make real experiences. 4, random integres, yeah. 5. Move forward. It would move in the direction it’s facing. Please read. Thank you.
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Not a Good App
First, I chosen the automatic collision box for a prism, it uses the cube collision box instead of a prism one.
Second, I have to download over 50 different objects.
Third, can you make Participates enabled by default? I have to set the Participates enabled every time I'll make physical things otherwise it won't touch.
Fourth, there's no button to scan objects in real life.
Such a boring app.
Second, I have to download over 50 different objects.
Third, can you make Participates enabled by default? I have to set the Participates enabled every time I'll make physical things otherwise it won't touch.
Fourth, there's no button to scan objects in real life.
Such a boring app.
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Fun app to make your own AR experiences and games with, but a problem needs fixing!
I love this, it would be good for beginner game devs to start developing with as you won’t need much code to make it work.
But I am trying to make an AR game but the objects just won’t cope!
When you try to make moving objects, they just clip through others without caution! This is a PROBLEM that needs fixing. Is it cus of collision/hitboxes? I don’t know!
But I am trying to make an AR game but the objects just won’t cope!
When you try to make moving objects, they just clip through others without caution! This is a PROBLEM that needs fixing. Is it cus of collision/hitboxes? I don’t know!
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Way to limited
This app only really seems useful for drag and drop. The second you want to add real logic it becomes useless and you minus will just use Xcode or unity.
Would love to see more additions to this that make it more useful to developers. As it is now I can produce the same thing but quicker in unity and with full control.
Here’s hoping the future holds great things for this app.
Would love to see more additions to this that make it more useful to developers. As it is now I can produce the same thing but quicker in unity and with full control.
Here’s hoping the future holds great things for this app.
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Bug
When loading a large AutoCAD model it’s 1:1 scale outside and accurate
However in doors it shrinks the model and still shows 100% in the scale bar.
Therefore this could be hit or miss on accuracy if you never tested it at this level of use or expertise in drafting.
Apple needs to fix this.
However in doors it shrinks the model and still shows 100% in the scale bar.
Therefore this could be hit or miss on accuracy if you never tested it at this level of use or expertise in drafting.
Apple needs to fix this.
Bugs
When I open the app, it takes me to my files recent‘s folder and it’s completely empty. I am not seeing the interface that I’m supposed to be seeing, I am just taken to my files folder in my iPad.