Sugar Blast User Reviews

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  • Why are boosters so expensive?!!?!?!?!?!?!?!?

    And also, why are coins so hard to get?!?!?!
    I really need them. There is a level that I cannot get through unless I get a million coins or so and then I can use a booster to win, but that is impossible.

    And what bugs me so much that you have to win a bunch of levels to get to a new level, and the boosters are supposed to help, BUT THEY COST MONEY!!!!!!!!!!!!!!!!!!!

    HAVE YOU RESPONDED YET?!?!?!?!?!?!?!?!?
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  • Love this game

    Excellent and keeps you thinking
  • Really like this game

    Just when I was losing the will to live with many Rovio games that just bleed you for money with an excess of extreme/hard levels that take weeks to pass, I found this little gem. Not dissimilar to Dream Blast, only I’m finding it more fun as (so far) the difficulty of the levels is spot on. Some quite easy, but enjoy the levels where you have to work them out.
    Hope it doesn’t go the same way as many other AB games, but so far so good.
    If you do buy power-ups, extra time etc it is affordable and I don’t mind paying for a game that I choose to spend on, rather than being forced into it.
    I love all things ‘Angry Birds’ and am really enjoying it.
    Graphics excellent as one would expect from Rovio and game play flawless.
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  • Graphics are beautiful

    Game is fun
  • Update to first review

    SECOND REVIEW
    Now I am embarrassed; when I returned to the game I checked my score again and was mortified to discover that I’d been looking at the wrong line and I was in fact way ahead of where I thought... mea culpa 😳

    I also forgot to say before that the incentives are great and there’s heaps. In an hour of playing I got three lots of infinite life amounting to another hour or more plus lots of coins etc.

    FIRST REVIEW
    I’m a huge fan of Rovio games especially Dream Blast, which is a favourite so I was pleasantly surprised to find that Sugar Blast is very similar.

    In the 10 years I’ve been playing Rovio games I’ve rarely had cause to gripe about anything, that is until now and for two reasons.

    I am a solitary gamer; the idea of playing with or against others holds no appeal for me and never has. Nor am I on Facebook or any of the plethora of social media platforms. The blanket assumption that if you play a game you’ll want to connect with other gamers is annoying and the constant reminders to play through Facebook etc. rankle, but I’ve learned
    to live with it because there’s nothing I can do to change the situation short of not playing games at all.

    Shortly after downloading Sugar Blast I was bombarded with the usual social media messages. I noted with some disappointment that sidestepping them was done in such a way as to make it that bit more difficult to avoid going down that path. In fact, briefly I thought it was going to be impossible for me to continue playing unless I followed the herd. Thankfully that wasn’t the case, but it was an unwelcome interruption and as such my first gripe.

    The other gripe concerns the incentive to collect as many chocolate boosters as possible with one point awarded for each cross choco booster created. I started to check my booster score progress and was puzzled to see it was static at 150 even though I’d been making heaps of boosters and passing levels in one go.

    Why is this? Are the developers pulling a fast one hoping gamers won’t notice but in their pursuit of a high score will hopefully spend up on IAPs? That seems implausible not to mention unethical and certainly not something I would think Rovio capable of doing. Because it’s a Finnish company I assume a very high standard of ethical and legal compliance on their part.

    I suppose it’s possible that my unchanging score could be due to a glitch but I’m not particularly convinced by that either.

    In the grand scheme of things these complaints are meaningless and maybe it’s a reflection of my age but I’m sort of embarrassed at being so myopic and petty. However, I do also see the benefit of engaging on this level otherwise I wouldn’t be such an avid player nor have written this review.

    So Rovio it’s over to you now and in particular whoever will read this...
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  • Seems more fun than the bird version

    Only been on it for 6 levels, which is further than I could play the bird version for. It’s enjoyable gameplay
  • Good

    Game was awesome but I’ve beat the whole game it was good till then even though it didn’t take long to beat it now levels repeat themselves over and over. Game was good but can you add new levels and new balls to unlocked I have thousands and thousands of diamonds I’ve won and I can’t do anything with them. Thanks
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  • Love it

    It’s a lot of fun
  • Fun but wants your $

    Typical fun match up game to break/collect items. I’ve made it to level 103. Had to purchase a few coins and power-ups. Now they give you ridiculous few moves and you really have to spend money if you want to progress further in the game. Should have a daily bonus or prize wheel. Should be able to earn coins easier. I think I am done. Was fun while it lasted but now just a colorful money grab.
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  • Entertaining, but ultimately flawed

    Sugar Blast is a solid touch to match game. Great one to have to kill some time on a plane, or similar. The gameplay is fun, the graphics are a step above many casual games.

    Sadly, it quickly falls victim to a flaw that affects so many of these types of games. The first hundred or so levels breeze by, and then the levels get to a point where random chance has more to do with your ability to solve it than your skill level. When it becomes “gee, I hope the balls appear in a pattern I can use,” the fun kinda goes out of it.

    Enjoyed it for about 125 levels. Struggled through the next 25 or so. Decided that was enough. Deleted.
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