Minds of Nations

Minds of Nations

State as a school for souls.

Details about Minds of Nations

  • Released
  • Updated
  • iOS Version
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Developer of Minds of Nations

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Version History of Minds of Nations

1.2.100

September 7, 2021

- fixed effects are back !

1.2.80

September 7, 2021

Adjustments to metas, small tweaks and other bug fixes: 1. Conquering an unconnected capital now costs 20 Influence with 5 Centralization. The old strategy of conquering far away inactives as soon as the peaceful context ended was back. 2. Conquering a connected capital now costs 10 Influence with 3 Centralization. 3. Idea costs have been increased. Quite significantly for the late stages of a sim. We should not reach thousands of ideas added again. 4. You cannot sell someone else's prestige products. A number of users would move around a single prestige product. Middlemen would earn as much as the creator. This had to stop. 5. Clearing prestige products now requires only 1,000. 6. Clearing a prestige product now yields 1 influence. and more

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1.2.73

June 13, 2021

1. ONE NEW MAP ! 2. You can now clear large stockpiles for SOME resources multiple times. 3. Threesold and effects have been adjusted here and there. 4. Cost to raise armies has been increased a hundred fold. 5. Agricultural specialists have been capped at 25,000 land worked. 6. Subsistence agriculture supported by 1 hectare of land has been lowered from 50 base to 10. 7. Food variety rating has been removed as a negative modifier to food consumption. 8. Medicinal variety rating has been added to population growth. 9. More control over unemployment [ Jobs / Services / Educators Level 3 decrease unemployment ]. 10. More control over food-producing land. It can now be increased in [ Jobs / Agriculture ]. 11. Submission has been decreased by default. 12. Submission needed has been increased for Forts / Earthworks. 13. Cost of Forts and Earthworks has been increased significantly. 14. 3 New resources for building wonders: Limestone, Sandstone, Marble. 15. Distribution of stone, limestone and sandstone has been adjusted. 16. You can now only build 1 wonder at a time. Upgradable to 3 via ideas. 17. Spelling fixes. 18. World Rankings link added in the menu bar. 19. Food production from large estates has been increased x10. 20. Elite Corps have been made A LOT more expensive. 21. "Builder" world ranking added: "Most wonders built". 22. "Investor" world ranking added: "Most stockpiles cleared". 23. Costs for level 3 specialists has been increased. 24. Adapting resources has been made more expensive. 25. Improved the layout in the build wonder section for usability and accessiblity.

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1.2.67.

June 2, 2021

MORE FIXES TO THE BIG RESOURCES+TRADE+JOBS update. - Population loss due to poor infrastructure has been adjusted to reflect small improvements at every infrastructure point. - When demanding provinces in a war, the province name was greyed out in the selection. - Revenues from vassals were not shown in the UI. - Coastal provinces used to cost 4 instead of 3 influence points. - Hero incarnation cost bonus would not be reflected in the UI. - Auto-peace would not work as intended. - Nations were able to build with Gold on credit. - Nations were able to invite non-allies into wars. - Armies had an erroneous message that said that they would disband without more food. - Splitting armies was not working correctly. - Colonizing islands would not cost the correct amount of influence. - Some effects were not working as intended. - Unemployment numbers were wrong. - Subsistence agriculture numbers were wrong.

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1.2.54.

May 14, 2021

bug fixes for the major expansion

1.2.50.

May 10, 2021

MAJOR EXPANSION ----------------------- - RESOURCES - TRADE - SPECIALISTS - JOBS - INFLUENCE - CENTRALIZATION - NEW ALGOS - NEW WONDERS - NEW UNITS - ELITE CORPS - PRESTIGE PRODUCTS

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1.2.3.

January 19, 2021

- Bugfixes. - Game breaking bug: Memory problem caused blank provinces. Almost done with the trade & jobs update. Check out our trello for day-to-day progress reports.

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1.2.1

October 7, 2020

Bugfixes. New effects pack. Tech fixed.

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1.0.16

September 2, 2020

Bugs. Fixes. Separatism. Supporting Rebels.

1.0.13

July 9, 2020

- custom answers fix - hide flags button - pagination issue on idea panel - other bug fixes

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Minds of Nations In-App Purchases History

$0.99

99 CyberPoints

In-game currency, NO discount

$1.99

208 CyberPoints

In-game currency, 5% discount.

$4.99

548 CyberPoints

In-game currency, 10% discount.

$7.99

910 CyberPoints

In-game currency, 14% discount.

$9.99

1920 CyberPoints

In-game currency, 17% discount.

$13.99

1650 CyberPoints

In-game currency, 18% discount.

$16.99

2038 CyberPoints

In-game currency, 20% discount.

$20.99

2539 CyberPoints

In-game currency, 21% discount.

$25.99

3170 CyberPoints

In-game currency, 22% discount.

$99.99

13365 CyberPoints

In-game currency, 33% discount.

Price History of Minds of Nations

Description of Minds of Nations

MMO. Continents without microtransactions are available with limited capacity. STORY After a number of incarnations on Earth and unhappy with the opportunities nations offer souls to grow, our hero, Kanli (you) is offered a chance to .. do better. He will try, over a number of simulations, to build states that survive the hardships of time and scarcity whilst helping as many souls as possible evolve beyond the taints. 13 ideas that we explore in Minds of Nations 1. The Nation as a school for souls You play the custodian of a state through millennia. The nation is both a state in the classical sense, but also a school for souls that are interested in overcoming this plane. You have to consider strength, the material needs of a community and the evolutionary needs the souls that take birth in your realm have. A sluggish state will have them stuck for centuries into the same thoughts, fears and vices. While a weak state may not provide enough bodies or opportunities in life. 2. Religion as the development of methods for transformation, not a popularity contest Incarnated or not, souls generate ideas for you. Ideas are of three types: The first is the spiritual path that your nation discovers. Ascetics tired of the endless cycle of birth-rebirth and desire-aversion, are developing methods for transcending this plane of existence. So they develop the stages of concentration, reflections, prayers, mantras, breathing and other techniques for purifying consciousness. It does not matter how many people adhere to the path your ascetics uncover. It is NOT about having many provinces declaring themselves Catholic, but rather, having a path that frees more persons from the chains of desire, hatred. Having more methods that incorporate different mindsets, that free one from all attachments and bonds. 3. Governance as a collection of answers to communal questions Instead of having broad systems like Communism, Monarchy, or Democracy, you use ideas to answer each individual governance questions like: "Who leads our nation ?" - It can be 1 person, it can be three, it can be a couple, it can be a council.. "How is that person chosen ?" - Leadership can be inherited, elected by others and then you'd have to choose who can elect your leader. Only landowners ? Everyone older than 14 ? We approach every issue of community management in the same way, from economics to the justice system. 4. Effects that change over time 5. Effects that change based ON your production of their associated resources. 6. Algorithms that try to incorporate a bit of realism 7. Technology as a number of general subjects and not as a tech tree 8. Armies have to carry food and soldiers are recruited from the labor force 9. War, lies & propaganda We explore the way politics has been poisoning our mindstream for centuries. Framing reality and spinning half truths into rigid dogma and encouraging us and our ancestors to commit various atrocities. 10. Karmic years & soul cycles We try to incorporate the idea of karma into wars. A nation that attacks will get years added to the time needed for its souls to pass through each independent evolutionary stage. This means that fewer new ideas will appear in your state due to the emotional traumas caused in the conflict. 11. Astral plane management 12. Free-to-play continents, custom wonders, heraldry and more You can fly a banner with custom heraldic elements that are not found in Europe in the Middle Ages. You can also build new wonders - enough with the eiffel tower. Every simulation includes continents that have no microtransactions. 100% free. However, their total capacity is limited. 13. Climate change The game simulates the effect that large, monocultural, agrarian societies have had on the environment..
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Minds of Nations: FAQ

Is Minds of Nations iPad-friendly?

Yes, you can use the Minds of Nations app on iPad devices.

Who launched the app?

The creator of Minds of Nations is Calin Zidaru.

What is the minimum iOS version to run the Minds of Nations app?

The minimum iOS requirement for the app is 11.0 or higher.

What is the overall rating of the Minds of Nations app?

Currently, the Minds of Nations app has a user rating of 3.5 } and receives mild reviews.

What category is the Minds of Nations app?

The App Genre Of The Minds Of Nations App Is Games.

What’s the latest version of the Minds of Nations app?

The latest version of Minds of Nations is 1.2.100.

When was the most recent Minds of Nations update made available?

The date of the latest Minds of Nations update is October 2, 2024.

Do you know when Minds of Nations was first made available?

Minds of Nations became publicly available on February 5, 2023.

What age is Minds of Nations appropriate for?

Contains some content that parents may find inappropriate for younger children, suitable for ages 9 and up.

What are the languages available on Minds of Nations?

Minds of Nations is now available to use in English.

Is Minds of Nations part of the Apple Arcade lineup of games?

Sorry, Minds of Nations is not part of Apple Arcade.

Is Minds of Nations eligible for in-app purchases?

Yes, Minds of Nations is eligible for in-app purchases to enrich your usage.

Is Minds of Nations fully compatible with Apple Vision Pro?

Unfortunately, Minds of Nations is not fully compatible with Apple Vision Pro.

Can I expect ads while using Minds of Nations?

No, you can not expect ads while using Minds of Nations.

Screenshots of Minds of Nations

Minds of Nations screenshot #1 for iPhone
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Minds of Nations screenshot #8 for iPhone
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Reviews of Minds of Nations

Leave a Review Minds of Nations
  • Worst

    Bad game with toxic community
  • An Inspired Work of Genius and Passion

    This is a work of high art in the making, and a startling exception to the lowest common denominator expectation for mobile games. The creative passion and historical/cultural education behind the game reminds me of Herman Jesse’s The Glass Bead Game. As a cultural scholar, mystic, and artist, I am quite hooked. Yes there are UI issues, but that is to be expected for a beta and an indie work of love. The game remains quite playable and extremely fun for true lovers of deep simulation… hoping the creator never simplifies the depth for those who lack the patience to immerse. I would offer a couple of notes of loving feedback. One, I would suggest that the author’s monotheistic and gnostic biases do show in both the range of options given and their effects. While I appreciate the Eastern-facing scholarship that also suffuses the choices, I would suggest that indigenous and shamanic life ways and beliefs receive short thrift, and polytheistic traditions are downright punished. If the author wishes to make an attempt at a more universalist and open sandbox, I believe this should be corrected before the final draft. It may be necessary to bring in a friend with a depth of study in shamanic, ecological, indigenous, and polytheistic mysticism to properly complement the author’s own expertise. Second issue, in order to play viably in the sandbox, a degree of expansionism and aggression is necessary. Given the nature and soil of the game, it would be nice if a more local and cultural style of play — that is to say, not empire building — was able to be just as valid and “competitive” if in a very different way. This might bear a certain connection to my first point of feedback… A recognition that maybe there are other modes available besides that of the expansionist and generally monotheist state that we—in this era, on this plane—currently take for granted as the modus operandus of statehood.
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  • Unplayable. Don’t waste your time

    Extremely steep learning curve made insurmountable by the garbage UI. I’ve come back multiple times to try and play this game but it’s impossible. I’d like to tell you that the UI is going to be fixed soon but as far as I know it’s never going to get better.