If you were expecting a redundant game with a humdrum storyline, typical gameplay, and lifeless characters, then this game should quash those predictions. Even though the cliched "find a missing person and save the world" theme has been worn out like a pair of your favorite sneakers, the appealing fusion of science fiction and fantasy as well as the nicely paced storyline captured and maintained my attention to the end.
This developer very often demonstrates adeptness at conjuring up extraordinary, fantasy-themed games that sometimes take my breath away. They have a knack for depicting well-detailed, highly inventive worlds that are embellished with depictions of kooky-looking contraptions/devices, surreally portrayed landscapes, and otherworldly characters with unique appearances — all of which are clearly exhibited here. I am particularly impressed by the aerial world, with the irregular-shaped, jagged-edged floating islands, supporting castles and buildings, surrounded by colossal-sized wooden ships held up in the air by steam punk-like balloons; and a majestic talking horse with wings, the Imperial Pegasus.
Some of the scenes surprised me, as they exhibited pretty, bright colors as opposed to the typical neon green or purple colorations that normally saturate the background. There are plenty of objects within the environments that spring to life upon touch, providing extra entertainment. The characters add more to the storyline than just their interesting appearances; more importantly, they have depth and complement the storyline.
Inventory usage is unusual at times, giving a refreshing feel to solving tasks. The artistic designs of the varied HOSs are impressive, as they are accentuated by clever interactions that stimulate my imagination. Some are story-driven and multi-layered. I like the one in which you pull three ropes to bring down various stained-glass panels to form complete items. The puzzles are just as admirable as the HOSs, comprising assorted varieties with configurable difficulties. They are well integrated into the storyline and can be multilayered and objective-driven. The standout puzzle for me is the one in which you move sign language-themed discs into animal-themed silhouettes to form a complete animal head. This developer's collectibles are always fun to interact with; you know by now what this means.
This game is exemplary of the outstanding features I look forward to in every HOA. Playtime is lengthy and worth the introductory price. As expected, I rate this game five stars.
Catalina: I hope you have a speedy, successful recovery. 🌹
Lynx minx: “hunky Valentin?" Behave yourself! 🤭🤭🤭🤭🤭
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