Magic vs Metal User Reviews

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Leave a Review Magic vs Metal
  • Love forsaken media games

    And thanks for another rad and addictive game with the usual great mechanics and fun graphics.
  • Successor to heroes and castles

    This game is great and has idle resource collection and the ads actually give you great rewards. The balancing of heroes is also really good. The only thing to make this game better is a bigger hero selection and coop. It would make the game perfect.
  • bug

    good overall, but when i equip the crusher weapon on berserker i lose the ability to self heal
  • Yet another great title

    Very generous free to play title with the polish the developer is known for.
  • This game is fun

    Almost reminds me of bug heroes, also I’m still waiting for bug heroes 3
  • Controls Do Not Work

    I would have liked to give this game a try. However, the download was riddled with bugs. First, I choose single hand control and the app would not load from that. Then, with two-handed control the app loaded. However, the attack on my base started and I was without defense or attack controls. When options for defending and attacking finally appeared, I could not properly choose a target. After being defeated in the battle (obviously) the app would never transition out of the “Defeat” window and locked up. I tried loading it several times and checking ways to get this app to work with no joy. I used the latest version of iPad Air with a ton of free memory space. This one was a big loser.
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  • Needs controller support

    It’s pretty but it needs controller support. Might as well be an auto-battle game.
  • Game concept is near perfect

    All the makings of a great game are advanced progression across multiple systems to strengthen the characters, abilities, and weapons. The world building has potential to become something really interesting. I have followed these devs for a long time and played all their games for iOS so far. The problem is that all the potential this game has to be truly great isn’t being met due to all the time constructing the OTHER systems to add monetization to the game. It’s understandable to a degree, but the mechanics are actually anti-player. There’s a predatory factor to some of the games monetization practices in the form of loot boxes disguised as crafting. You need to pay real money for in game currency to pay for crafting materials which give you randomly generated gear. In addition, there are difficulty spikes that make it difficult to progress without a fair bit of grinding or the purchase of currency to help quicken progression. In addition, there’s a battle pass system, a daily login system (to promote habit forming) and basically some form of utilization of all the psychological manipulations that make up mobile monetization. And who could blame them? They need money just like anyone else. The problem is that they have such a good idea on their hands that if correctly implemented could make a truly great game. Their original works offered a paid purchase path that basically let you play the game without the other monetization theatrics. This and their prior title have taken the turn for heavier and more manipulative monetization strategies which I personally deplore. Still. The game is a lot of fun for the majority of the time and I highly recommend it to those who don’t mind supporting malicious monetization schemes that has become the staple of mobile gaming. Thanks FarmVille….
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  • It seems really fun but… WE NEED TO BE ABLE TO DISABLE AUTO FIRE

    I hate auto firing in games and i need there to be a setting that lets me disable it
  • Wish you could seamlessly change views

    Would give 5 stars if there was a button on the main HUD for changing between 3rd Person and RTS views. Very cool idea

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