Being a fan of real-time fantasy strategy and castle defense I was shocked/saddened that Heroes & Castles 2 didn’t get the attention it deserved… it was such an amazing game. I’ve played that game for years and I definitely admire your studio.
Unfortunately I was rather ‘meh’ about War Tortoise 1&2 despite the pretty fun concept of backyard animals engaged in modern warfare. The main reason I was underwhelmed was because of the almost manic gameplay (compared to H&C2 which achieved a near perfect pace; escalating slowly as the levels increased until the higher levels took some time, patience & strategy to beat). Also the almost constant updating of skills & abilities was instant overkill. It’s almost meaningless because you’re able to upgrade so quickly.. oh those numbers! Hundreds at first, then 10,000, then hundreds of thousands omg so much numbers!! That’s a pretty lame dopamine hit. Which is why after only a few weeks of gameplay I checked out. Anyways I get it… the kids nowadays need more and more stimuli.
But the gameplay is where it’s at, amiright? I mean, why did people play WoW for years?? Fulfilling game play with long-term strategy would be my guess.
So I LOVED the updated version of the H&C gameplay, yet I knocked off a star due to the addition of the WT style of intense increases in abilities. OH! And also, it’s kinda lame that I can update some of the characters even if I haven’t even used them, due to the shared pool of resources/rewards. It speeds up the game progression WAY too quickly.
Slow down guys… you’re awesome, but when the pace of gameplay requires the use of adderall, the lifespan of gameplay decreases due to burnout.
Is H&C3, but with a touch more focus on complex long-term strategy with harder-to-attain rewards a future possibility? I hope so, but wouldn’t be surprised if you said ‘nay’.
Anyways I’ll play this for a bit, I LOVE the concept, but I suspect burnout awaits sooner rather than later.
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