Retro Goal User Reviews

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  • Details, Gameplay, and Business

    First off, I think Retro Goal has the potential to match the game it rhymes with, it already has the best game details and little details, from seeing your name pop up in a news clipping saying you dont want a player back to one saying you are keen on landing a job at your childhood club, theres literally a social side to the game, something most games dont have, and its really a nice touch.

    The gameplay feels smooth and reliable once you get the hang of it, definitely wish there was more depth to the ref system than yellow cards for every foul though, but thats nitpicking. I took the challenge of playing hard mode and it is a lot harder than you would expect, especially after being a retro bowl guy, where hard seems like rookie mode, Retro Goal means what they set as difficulty, you barely get 5 seconds on the ball at that point.

    And business is a big part too, everyone knows soccer, much like the nfl, is a business, its all about the revenue at the end of the day. Every offseason is a budget build because you need that defender so they stop scoring five goals on you every game, but if you get the 4 1/2* one, you wont have enough to buff your forwards, and even then, you might not be able to bring back your youth player that just scored 40 goals, thats what i love about Retro Goal, its not one dimensional and it has so many little parts about it that makes it solid in its SECOND WEEK as a game!

    A five star was never in doubt
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  • Great game, BUT....

    Let me preface this by saying I’ve been a big fan of everything New Star has ever put out. All of their games are outstanding, and if you haven’t played other games, you should.

    Retro Goal is no different, taking the concept and design from Retro Bowl to the other kind of football. In most areas, the game is a total success.

    That being said....

    Man, the booking system in this game is horrendous. It seems like every other game I am down to 10 men, through no fault of my own. If there’s a trait that all of my players have where they are red card magnets, I’m not aware of it. It’s beyond frustrating to lose my best players game after game.

    One thing I do appreciate about the booking system - I can commit fouls on my own and get booked for them! It’s nice to have consequences for my ill-advised tackles. That’s not what I’m talking about here though - I often find myself getting yellow card after yellow card during the AI simulation period of matches. I’ll often end up with 4 or more yellow cards from the AI, plus a player sent off (and thus banned for the next match. This is even more of a problem when you are playing the half season length). It feels unrealistic, and thank god there’s no yellow card accumulation ban in the game, or I’d have no players left.

    Apart from the booking system, great game. I look forward to many more hours spent with this app, as well as the continued updates that New Star is sure to provide!
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    Developer Response

    Thanks for the feedback. There are a couple of traits in players that mean they are more likely to get booked such as "chopper" or "red mist" also player morale can contribute to them making bad decisions on the pitch, especially if they are angry. Also, tired players are more likely to make mistakes with timing their tackles. Hope that helps.
  • Good game, but too many yellow cards

    I played Retro Bowl before this and I will say that I prefer the graphics of this game over that of Retro Bowl. I also find the music to be an improvement. I also appreciate that despite having premium players, it is still possible to create an elite football club. However, there are a few improvements I would like to suggest:

    -I find that I am getting lots of yellow cards despite my players having good morale. I find my team getting 2-3 yellow cards in many games. This seems to occur most frequently when the other team has the ball. Please lower the frequency of yellow cards when the other team has the ball.

    -One of my players got a 1 match ban for receiving 10 yellow cards in a season. After 1 game I put him back in. He played 1 match before being given another 1 match ban for the same reason. I do not think that this is an intentional mechanic, as banning players every other match would seem a bit absurd. I have found the only way to get past this is by having the player get another yellow card so that they have 11 yellow cards in a season. Please fix this so that players receiving 10 yellow cards in a season will only be given 1 ban for receiving 10 yellow cards.

    Despite these concerns, the game is still fun to play. I look forward to what future updates will bring.
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  • Solid, New Star keeps up their reputation, some small recommendations though :)

    Overall really nice game. Can’t comment on a whole lot because I’m not too deep into it. One thing I can mention is that the UI is fantastic, maybe even better than Retro Bowl’s UI. I do have a few small recommendations though, a few changes that hopefully wouldn’t be too difficult to implement.
    The first is custom naming. A feature Retro Bowl already has, you could make it only available to full version buyers. But it would be nice to customize the names of your players
    The other is custom appearances. This would include access to the full range of preset faces, and the ability to select one for each player. Also, maybe adding in an option for custom shoes (nothing too complicated, just a single color), might make players more recognizable on the pitch :)
    Overall, still a great game, those small changes would make it even better!
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  • Amazing game, but not flawless

    Retro Goal is a fantastic game. As the successor to Retro Bowl, I had high expectations for the game and in many ways, those expectations have been exceeded.

    However, I do think that the switch from the credits system to the new currency system might not be the best change. The cost of upgrades, contract renewals, etc. seem disproportionately greater than they were in Retro Bowl, and it almost feels like you’re being almost forced to spend real life currency to keep your team afloat.. obviously this is a mobile game so in-game transactions will be important but in Retro Bowl it felt like they weren’t necessary, something I can’t say about Retro Goal.. this is exemplified by the fact that some players in game are only available for purchase with actual money (also it would be nice if the game didn’t practically penalise you for accepting a contract from another team by giving you terrible players and terrible facilities regardless, it doesn’t make sense that accepting a contract from Man Utd would give you awful players, forcing you to have to spend actual money to be able to compete in the Prem, this was also not an issue in Retro Bowl, and thus made it feel a bit more realistic/fair, not incentivising the spending of actual money). It would be nice to see a more balanced in game currency system, but outside of that, I think the game is exemplary, the mechanics are great and it’s really fun, great game.
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  • Decent start but this has Retro Bowl potential

    You don’t get very far without buying the 99 cent premium version. In my knowledge the only thing this premium gives you is the right to play more than 10 games. Absolutely no player or team customization yet and there are only 2 leagues: The premier league and the championship. The 10 game paywall is ridiculous and not something I expected to see at launch (does not exist in Retro Bowl).

    The gameplay is very fun but I’ve forgotten how to dribble already and I have to pass a bunch in order to score. Long shots at the top of the box are overpowered. It seems a bit too easy to get the ball back as soon as the defense recovers it. You’ll swarm their defenders until eventually you get the ball. Lastly, the goalie will come out of the goal in ways that make absolutely no sense and you can get an easy goal.

    Also the game will offer you to loan several players out and after 5 weeks you can buy them for a really cheap price. Great way to build your team early.

    At the end of the day I hope I get a bit more from the premium version than unlimited games, which we already get for free in Retro Bowl.
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