Fun game reminds me of some early PC era strategies. I like that it’s not fully designed for the ptw experience, like most Asian sourced games. It would be nice to have some better random experiences, beyond just the “wagon is broken” Event. Also Multiplayer interface in some way would make for more longevity, and more desire to stay invested and pay. I see from fb you are building out a leaderboard, which is a good start.
I haven’t seen everything offered by the game so far, but it seems like it needs some balancing. I just spent a day assaulting several defenders and then taking over a very hard castle, which seemed to only reward me with a handful of tickets and some gold. I expected some huge game increases from the castle, like new features or maybe resources of all types generated as taxes from the castle. Effort should correlate with reward IMO.
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