KodeLife

KodeLife

Real-time GPU Shader Editor

⭐️4.7 / 5
Rating
🙌6
Ratings
📼4 scs
Content
📦~ in 2 months
Updates frequency
🗣❌ unsupported
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All Versions of KodeLife

1.1.5

June 24, 2024

- Moved renderer info to project properties panel - Improved renderer and extensions info - Improved Metal/DirectX code completion - Added optional author and comments to project properties - Added external links to example projects - Fixed handling of corrupted configuration files - Updated game controller mapping database - Minor bug fixes and improvements
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1.1.4

April 2, 2024

- Fixed document corruption when pasting certain characters - Updated game controller mapping database - Minor bug fixes and improvements
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1.1.3

February 6, 2024

- Added project file XML export - Fixed internal texture format inconsistencies - Updated game controller mapping database - Minor bug fixes and improvements
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1.1.2

October 25, 2023

- Improved compatibility with recent iOS/iPadOS updates - Updated game controller mapping database - Middleware upgrades - Minor bug fixes and improvements
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1.1.1

August 1, 2023

- Added new audio settings and audio file player to project panel - Improved compatibility of OpenGL ES 3 default shaders - Updated game controller mapping database - Minor bug fixes and improvements
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1.1.0

May 23, 2023

- Major "under the hood" changes to prepare for future updates (part2) - Added audio input example - Added MIDI input example - Added gamepad input example - Added compute shader example - Added renderer selection to document properties panel - Minor bug fixes and improvements
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1.0.9

April 8, 2023

- Major "under the hood" changes to prepare for future updates - Updated game controller mapping database - Minor bug fixes and improvements
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1.0.8

December 8, 2022

Minor bug fixes and improvements

1.0.7

November 6, 2022

- Added 15 new example shaders by Jochen "Virgill" Feldkötter - Fixed cursor key navigation with external keyboards on iOS 15/16 - Fixed editor not preserving indentation when duplicating lines - Improved performance for modal dialog rendering - Minor bug fixes and improvements
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1.0.6

August 25, 2022

- Fixed loading of saved project clear color - Fixed certain render target textures not including alpha channel - Minor bug fixes and improvements
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Price History of KodeLife

Description of KodeLife

Kodelife is a real-time GPU shader editor, live-code performance tool and graphics prototyping sketchpad. Lightweight App, Heavyweight Power KodeLife gives you 100% native real-time control over your GPU's power with one lightweight app. Real-time Live-Coding Code is checked, evaluated and updated in the background as you type! Quick prototyping of visual effects without having to wait for compilation. Plug and Play Use your device's audio input and all available MIDI connections or connect a gamepad to drive your visuals. Support for external keyboards, mice and trackpads. Multilingual KodeLife supports all supported flavors of OpenGL GLSL, as well as the Metal Shading Language. Cross-platform Support Take your ideas with you! Exchange your projects with KodeLife running on other platforms. Also available on macOS, Windows and Linux.
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KodeLife: FAQ

Does KodeLife support iPad devices?

Yes, KodeLife offers an iPad version.
The KodeLife app was made by Hexler LLC.
KodeLife requires iOS 12.0 or later.
KodeLife has an impressive rating of 4.7 out of 5, indicating that it is a top-quality app.
The App Genre Of The Kodelife App Is Music.
The current version of the KodeLife app is 1.1.5.
The latest KodeLife app update was released on July 1, 2024.
KodeLife was first made available on February 5, 2023.
Safe for kids, with no inappropriate or mature content.
KodeLife is now available to use in English, Japanese.
No, KodeLife is not on Apple Arcade.
No, KodeLife does not feature in-app purchases for users.
Unfortunately, KodeLife is not fully compatible with Apple Vision Pro.

Screenshots of KodeLife

iphone
ipad

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Reviews of KodeLife

  • Still the best visuals app on iOS

    Would love to see a better files integration with the possibility to search files trough directory hierarchies.
  • Great app, needs a few tweaks to be perfect

    I'm using Kodelife a lot, it's a great prototyping tool, and a good alternative to just use shadertoy in a browser.
    There's a couple of features missing, though, and a few usability rough edges:
    - no support for float or half textures/render target; this is super important for GPGPU that is not just instagram-like filters and something that would be needed in order to be actually compatible with shadertoy.
    - if you have a lot of passes, you can't currently reorder them (or at least I did not find how) and have to resort to workarounds that make everything less understandable
    - can you even search/replace in your code?
    - going forth and back to/from other editors, it's super annoying that this seems to be the only one not supporting scrolling by just dragging the text - you have to find the small trackbar on the side, which is way to close to the app separator when multitasking on iPad pro
    - when working on a file for some time, if you save multiple times, sometimes the original filename is lost and replaced with the default :you have to specify the file name again and override it, and if you have a lot of them it is super error-prone

    I still think this is a great app, but it could be perfect with a some ironing :)
  • Shaders on the Go

    My favorite platform for code sketching. Best of all, it wonderfully integrates with the phone’s photography and video so real world textures can be brought in seamlessly. Has a customizable code editor too so you can made the coding fit your needs.

    Wish there were compute shader examples, code includes, and custom texture formats (mostly for HDR), but these are super power user features. For the most of us, KodeLife is the way to go.