Card Crawl Adventure User Reviews

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  • The best of Card Crawl and Card Thief all in 1!

    I love how this game takes the best of this dev's previous hits and creates a whole new expanded experience.
  • The best of Card Crawl and Card Thief all in 1!

    I love how this game takes the best of this dev's previous hits and creates a whole new expanded experience.
  • Gem of a game

    This game is fun, beautiful, visually rich, full of character, and clearly a labor of love; like all of the games by TinyTouchTales.
  • Confusing

    Game is very confusing, seems like if I was doing it right it would be a lot of fun. Played the tutorial three times and still not really getting it, also very hard for me. I went through four different playthroughs and had almost no attack cards every single time. I don’t know if I’m just bad at the game or doing something wrong, but if you like and understand these kind of card/adventure games this game seems like it would be a lot of fun.
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  • Disappointed

    Love the game, huge fan of the original Card Crawl. My complaint is you need to pay for nearly everything. I get it’s a free game and they should be compensated for all there hard work and I was happy to pay for the full game of Card Crawl but you can’t do that here that I’m aware of. You have to pay for each individual thing.
    UPDATE: They added the full game purchase ability (after I had already spent nearly five dollars worth of in game content.)
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  • Random, Random, Random

    I wanted to like this game, but it's yet another, “make everything random until the game is more often fun than miserable,” type of design. Only it ends up being miserable way too often.

    Take the Inspiring Bard: If you don't have enough health+strength when it's drawn, it's an auto lose. You can't even predict when it will show up, since the game adds a RANDOM number of cards to your deck after each shuffle. Nor does the game let you look and see what monsters are in the deck.

    The treasure map cards have to be selected from certain directions, but the game could RANDOMLY deal the cards in a position that you can't activate them.

    Hoping to refill your health at the bonfire. Hah. The options it gives you are RANDOM.

    Another problem is the first character you play with gives a really false sense of the gameplay/difficulty. That character has a ton of cheap attacks and a bunch of health and strength. So you end up thinking that you should and can kill tons of monsters. Because you know, you usually kill monsters during adventures. That's not at all what you do for the next character. The pyromancer requires you to be more selective about what you kill. His attack cards require setup. Only that setup is based on, wait for it, a RANDOMLY applied status buff....

    They're also a few cards that do nothing unless you have a specific type of card, but what cards you get are RANDOM.

    If you're fine with this uneven, casino gameplay, it's an otherwise good game. Good art, You can tell the developer put some effort into this. But I felt there was too little player agency and too many feel bad moments
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  • Thanks for the game

    Nice mechanics and art
  • Crashes

    Crashes on startup
  • Excellent

    Difficult to learn (tutorial should be expanded) but once you figure it out it’s a great card game.

    A big thank you to the developer for the classy implementation of the payment model.
    No hideous ads, no trash gem/crystal mechanic.

    Picked up DLC to show my support for this model and looking forward to future expansions.
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  • Incredibly addicting, challenging, and unique game.

    Never really play card games like this, but I find myself not being able to put it down.

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