Card Crawl Adventure User Reviews

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  • Great card game

    Seems simple at first but with all the little variations on cards the game is never the same. There are some wins that are by the skin of the teeth and defeats that are nail biters. In app purchases are not obnoxious and the free to play portion has kept me busy for a month.
  • Buggy, overly complex, Arnold’s worst game yet

    His games are either easy to learn, hard to master; or overly designed and highly RNG focused. This game is the latter, with heavy bugs. Sometimes card abilities just don’t work.

    Also, micro transactions to play new characters when in the original Card Crawl you unlocked them by playing well. It doesn’t matter, since the character decks don’t change the strategy much anyway.

    A big disappointment. I hope the next one is more carefully designed like Miracle Merchant.
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  • It’s great with hiccups.

    Really love the game, but it’s tricky to understand the rules and special cards. Can’t stop playing though!
  • Excellent

    Yes, the tutorial tries to cram a lot into a bite-sized space. Just go in knowing it’ll take a couple games for one aspect to click, then another, then you’ll progress to a mastery before too long. Another complaint arises…the difficulty curve doesn’t scale properly. Once you’ve got the basics, you can mindlessly conquer the first 3, maybe even 4 levels, before the final dungeon provides a real challenge. That’s 20 minutes to kill every time until actual user tactics start to be required. Cursed mode helps alleviate this, but I’m not really a big fan of having to add my own difficulty modifiers.

    My other major hangup is the clunky UI. Card selection and tap and hold is unreliable, and the between turns animation and shuffling feels like a slog compared to Krumit’s Tale, which is the pinnacle of iOS card games. The animations and pace and sound design of Krumit make for a more satisfying, visceral experience.

    Overall though, very good, and the variety of extra characters is worth the cost. 2 tips: 1) hope you get the level 1 Bat boss early (or not at all) and 2) always, always save the Slime boss for last, even if you’ve already discovered its dungeon. Dunno why the level 3 Slime is no nerfed, but def take advantage of it. Most of the other level 3 bosses are brutal.
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  • Can’t play the game

    When I start play the game, its immediately fire me. I can't play the game at all. I tried to delete the game and download it again, but the same problem may be because the language of my device is Arabic I am not sure because I faced this problem before in another game and I am using iPad pro.
  • Mixed feelings

    I get the feeling this might be a great game, but I accidentally quit out of the tutorial at the beginning and now I have no idea how to play. Is there any way to replay the tutorial? The part of the tutorial I did see felt overloaded with information and not clearly enough explained.
  • Where is save game button?

    I would love this game, but it seems it starts over every time I die with no save points.
  • Great game

    This is one of the few games that I have come across that keeps me coming back for more. There is a learning curve and the more you play the more you understand. You come across combos that work and other that don’t. Every game is different, part is because of how you play and part is what cards and upgrades you choose. The longer you play the more you discover. It’s like a game of chess, once you learn the basics you have only begun to play the game. There is a huge number of combinations and the game makes you think to play well.
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  • An excellent puzzle game.

    It’s a great game with the same wonderful art style of previous games by the same developer along with solid sound design and unobtrusive music that sets the tone well. However, the game doesn’t feel like much of a deckbuilder once you really get the ball rolling. Sure, you do add cards to the deck that grant you more tools through each of the taverns, but after a while, the unique cards to each class feel more superficial than defining of their gameplay and it feels more like a Solitaire-y puzzle game that gives you extra standalone pieces as you go than a synergy-seeking rogue-like deckbuilding game. I suppose when I first saw this game, I was expecting something closer to Krumit’s Tale rather than Card Crawl crossed with Card Thief.

    Either way, Card Crawl Adventures is a great game that I’ll certainly stick with and thoroughly enjoy, it just wasn’t quite what I was expecting.
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  • Needs better manual and/or a help wiki

    Beautifully produced like the developer’s other games but the learning curve is too steep - a much more detailed manual ( and tutorial, but a better manual would be preferable as tutorials in general are a bore ) is needed

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