Hundred Days User Reviews

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Leave a Review Hundred Days
  • Great Game!

    A great game. If it’s possible to read records on different devices, that will be even better. Looking forward to this function coming out.
  • Clunky, hard to view, poorly written

    Not much to recommend this. Difficult to view and the dialogue is full of spelling mistakes suggesting it has been thrown together.
  • Like it but…

    Parts of it are not very intuitive. They need to better describe the mechanics for example elements will affect the end product but it shows you bars with up or down arrows in them. Is that the number you can expect the wine to change? Doesn’t really explain it well.

    Financial piece is challenging to figure out.
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  • Great potential, but buggy

    I want to get into this game badly, but the mechanics are too buggy and not working on my device (iPad). Every time i try to place a card, the squares are misaligned and dont follow touch placement. I usually have to restart or exit and come back to the game to be able to place regularly. Hopefully a future update fixes it, because I’m looking forward to playing more.
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    Developer Response

    Hi, thank you for getting our game, may I know which version of iPad you were using and would you mind sending us more details about the device and situation at hundreddays@pixmain.com? :)
  • Calming, Aspirational, Intelligent, Zen like.

    This is a lovely slow paced game about growing grapes and making wine. Each season you learn a little more about how to make good wine and make enough profit to slightly improve your winery. It’s thoughtful iterative play that rewards experimentation and patience.

    I played the story mode to start. It was an accessible and engaging story that incidentally was also a nice tutorial. Had planned to spend an hour or two, five hours later I was consistently producing one varietal with a score over 90!

    Notes for the developers:
    1. A back button on the story would be nice. Missed a few bits with double or accidental touches.
    2. It is hard to tell what plot of land is selected. A glowing border or something might be helpful. At least a little more separation between plots.
    3. I found myself wishing for some more depth in ecology management options. Some examples: Alternative ecologically friendly treatments for pests and mildews. Multi-cropping and using ground cover for moisture control, nitrogen or carbon fixing, weed control. Soil inputs such as chemical fertilizers, manure or compost to increase loaminess and yields, nano-clay sprays or clay pelletizing cover crop seeds to increase clay content, addition and distribution of various sands to increase sandiness. Terracing or berming for grapes that need more or less water or slope… drip line vs flood vs sprinkler irrigation techniques.
    4. Thanks for taking the time to read this and for making this very nice game about wine.
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  • So clunky

    I don’t know if this was ported from a PC but I couldn’t get anything accomplished in it. The interface is just unusable. Kind of bummed was looking forward to trying it. Really did give it an effort though.

    Developer Response

    Hi, thank you for playing the game, and sorry for the inconvenience it might caused. May I know what device you were using to play the game? And would you mind sending us more details on what kind of issue you've encountered to hundreddays@pixmain.com? :) Thanks again.

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