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Details about Finger3D

  • Released
  • Updated
  • iOS Version
  • Age Rating
  • Size
  • Devices
  • Languages
  • September 28, 2010
  • October 1, 2024
  • 13.1+
  • 4+
  • 4.4MB
  • iPhone, iPod
  • English

Features

Developer of Finger3D

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Version History of Finger3D

4.2.1

July 31, 2023

* Minor bugs fixed TEXTURES: * Added the ability to assign a texture to the selected faces of the 3D objects * The 3D model is displayed using the texture also during the exploration / visualization of the 3D model (to enable or disable the TEXTURE visualization: double tap the screen with two fingers in 3D SPACE mode) * Added the ability to choose the quality for the texture's image (in pixels) and the ability to “repeat” or “scale to fill” the textures on the selected faces of the 3D objects * Added the ability to choose the vertical number of texture to apply to the walls exported by FingerCAD (useful for example to draw tiled bathrooms using .jpg and .png images for the textures - photo album's image textures): the horizontal repeat number of textures will be automatically calculated (so, You can scale the model and the system will automatically calculate for You the horizontal repeat number for the textures) * Added the ability to use semitransparent textures (alpha channel used for the textures) * Smooth shading for the texture * New ground texture (You can now set the repeat number for the ground texture and its image quality in pixels) * New visualization algorithms for the "sky" and "background images" textures (high quality and high visualization performances) SHOT A PHOTO AND USE IT AS A TEXTURE FOR YOUR 3D MODEL: * Added the “image picker for textures” to pick the image for the texture from the device’s photo albums ILLUMINATION: * New algorithms for the scene illumination, for the color 3D models and for the textures (fixed some bugs of visualization of the colors during zoom out) * Added a sun light and an adjustable spot light 3D MODELING AREA: * Full screen visualization mode FACE MODELING (MODELING ON): * New face modeling algorithms (fixed some bugs) MODELING (EDIT ON): * Added the ability to move only the selected part of an object at a certain distance (using the "MOVE+" and "MOVE-" buttons) EXTRUDE: * New extrude routines along X, Y, Z axis (with a selectable extrude distance) FLAT SHADED or WIRED FRAME visualizations: * Added the FLAT SHADED and WIRED FRAME visualizations for EDIT ON and MODEL ON modes (to choose FLAT SHADED or WIRED FRAME: double tap the screen with two fingers in EDIT ON or MODEL ON modes) NORMALS CALCULATION: * Fixed many bugs for the calculation of normals for: circle, sphere, cylinder, cone UNDO / REDO: * Added the undone and redone buttons OBJ+MTL and TEXTURE archive: * Added the “OBJ + MTL” and the “TEXTURE” filters UNGROUP: * New ungroup algorithm (optimized and fixed some bugs) PERFORMANCES: * The source code was optimized to reach high performances for the refresh rate, also when the texture is used for the materials of the 3D objects

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4.2

June 12, 2020

* Minor bugs fixed

4.0

May 7, 2017

* Added the navigation mode to explore the model using the first person view * Added Perspective and Orthographic projections * Minor bugs fixed for iOS 10

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3.0

June 12, 2014

* Finger3D was completely revised for iOS 7 TEXTURES: * Added the ability to assign a texture to the selected faces of the 3D objects * The 3D model is displayed using the texture also during the exploration / visualization of the 3D model (to enable or disable the TEXTURE visualization: double tap the screen with two fingers in 3D SPACE mode) * Added the ability to choose the quality for the texture's image (in pixels) and the ability to “repeat” or “scale to fill” the textures on the selected faces of the 3D objects * Added the ability to choose the vertical number of texture to apply to the walls exported by FingerCAD (useful for example to draw tiled bathrooms using .jpg and .png images for the textures - photo album's image textures): the horizontal repeat number of textures will be automatically calculated (so, You can scale the model and the system will automatically calculate for You the horizontal repeat number for the textures) * Added the ability to use semitransparent textures (alpha channel used for the textures) * Smooth shading for the texture * New ground texture (You can now set the repeat number for the ground texture and its image quality in pixels) * New visualization algorithms for the "sky" and "background images" textures (high quality and high visualization performances) SHOT A PHOTO AND USE IT AS A TEXTURE FOR YOUR 3D MODEL: * Added the “image picker for textures” to pick the image for the texture from the device’s photo albums ILLUMINATION: * New algorithms for the scene illumination, for the color 3D models and for the textures (fixed some bugs of visualization of the colors during zoom out) * Added a sun light and an adjustable spot light 3D MODELING AREA: * Full screen visualization mode FACE MODELING (MODELING ON): * New face modeling algorithms (fixed some bugs) MODELING (EDIT ON): * Added the ability to move only the selected part of an object at a certain distance (using the "MOVE+" and "MOVE-" buttons) EXTRUDE: * New extrude routines along X, Y, Z axis (with a selectable extrude distance) FLAT SHADED or WIRED FRAME visualizations: * Added the FLAT SHADED and WIRED FRAME visualizations for EDIT ON and MODEL ON modes (to choose FLAT SHADED or WIRED FRAME: double tap the screen with two fingers in EDIT ON or MODEL ON modes) NORMALS CALCULATION: * Fixed many bugs for the calculation of normals for: circle, sphere, cylinder, cone UNDO / REDO: * Added the undone and redone buttons OBJ+MTL and TEXTURE archive: * Added the “OBJ + MTL” and the “TEXTURE” filters UNGROUP: * New ungroup algorithm (optimized and fixed some bugs) PERFORMANCES: * The source code was optimized to reach high performances for the refresh rate, also when the texture is used for the materials of the 3D objects

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2.0

May 28, 2013

The aim of this update is to give a more simple and powerful interface, to simplify the modeling of the 3D objects. Also new features are been added... * Added: - new action intensity controls and multipliers (with the ability to set accurate values for all the available transformation / modeling routines, etc…) - ability to specify the delta X,Y,Z movement distance for the 3D pointer: this gives You the ability to model a 3D object with extreme precision of movement for vertices or faces - ability to set the 3D pointer position in the center of gravity ("CG" button) of the selected 3D objects (in the center of gravity of the selected vertices or faces of the selected 3D objects) - ability to close two or more selected vertices with new faces (selecting two or more vertices and pressing the button "FACES") - scale objects along X or Y or Z axis or ALL with a selectable scaling multiplier value - move objects along X or Y or Z axis with a selectable distance - rotate objects around X or Y or Z axis with a selectable angle - copy objects along X or Y or Z axis at a selectable distance - revolve objects around X or Y or Z axis with the ability to specify the screw amplitude (or normal revolve using the action intensity control = 0.00) - revolve spin around X or Y or Z axis with the ability to specify the screw amplitude (or normal revolve spin using the action intensity control = 0.00) - ability to specify the extrude distance and extrude direction (vector between the center of gravity of the selected vertices/faces of a 3D object and the center of the 3D pointer) - ability to draw walls by selecting and extruding two vertices of a vertical plane and by specifying the extruded wall length * Fixed the normals calculation direction for the extruded faces * New app artworks * Minor bugs fixed DOCUMENTATION available at URL: http://www.ngcybit.it/iTunesApp/finger3d/finger3d-quick-users-guide.html

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1.44

November 1, 2012

* Minor bugs fixed for modeling with fingers movement on the screen using Xup, Yup, Zup views

1.43

September 30, 2012

* iOS 6 tested * iPhone 5 retina display 4'' full screen mode supported * High resolution rendering * Minor bugs fixed

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1.42

April 29, 2012

* Color palette and color picker added * Better rendering algorithm for HD image * Better EXTRUDE routine: extrude_direction: from barycenter of the selected vertexes/faces to the center of 3D pointer; extrude_module=3*(from barycenter of the selected vertexes/faces to the center of 3D pointer) * Minor bugs fixed

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1.41

April 3, 2012

* iOS 5.1 with retina display supported * Full screen modeling and visualization * Rendering HD image * Minor bug fixed

More

1.40

March 14, 2012

* Support for retina display * Ability to import in the "Image Explorer Archive" textures (JPG and PNG images) using "Open In" feature * Minor bug fixed

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Price History of Finger3D

Description of Finger3D

"Finger3D" turns your device into a three-dimensional modeler, the smallest and portable existing 3D modeler. With "Finger3D" you can create any shape/object/3D model, modeling the shapes with the fingers of your hands. To create Your 3D MODEL, You will have the 3D geometric primitives (spheres, cylinders, cones, cubes, planes, surfaces, discs, curves, etc...) typically used in the commercial 3D modelers for the PC or MAC. You can manage the parameters for lighting (eg. lamp position), material (eg. material’s color, textures), the object transparency, etc... You can navigate the 3D WORLD using the fingers of your hands; you can use the 3D view, the top view (Y UP), right view (X UP), frontal view (Z UP). You can explore the 3D WORLD using the first person view (NAVIGATION MODE). You can model the objects in the 3D WORLD, scale, rotate, move the vertices dragging Your fingers on the screen or use the blue 3D ball pointer to select/move objects/vertices/faces. You can quickly locate the pointer in the 3D space by writing the X, Y, Z coordinates, using the “pointer move” buttons (along the axes X, Y, Z). The size of the objects can be defined, during insertion, with the "POINTER RADIUS" control or using the scale feature (in editing mode). With "POINTER RADIUS" you can select one or more vertices/objects/faces; increasing the size of the "POINTER RADIUS" You can select multiple components. Instruments for the 3D modeling: 0) CHARACTER MODELING using BACKGROUND IMAGES 1) MODEL with fingers: move the touched vertices by dragging Your finger on the screen 2) SUBDIVIDE: divide one or more faces into 4 or more faces for each face 3) EXTRUDE: extrusion perpendicular or oblique for faces or vertices (extrusion direction: from the center of the selected face to the center of the 3D pointer or along the three axes X,Y,Z) 4) SMOOTH: useful for the creation of mountains 5) VLINK: move the vertices in the center of the 3D pointer (useful to create arrows, beaks of animals, aircraft, wings, etc...) 6) COPY/PASTE 7) COPY MIRROR (respect the chosen axis or along it) 8) ERASE VERTICES / FACES 9) FACES EDITING / VERTICES EDITING 10) REVOLVE 11) REVOLVE "SPIN" 12) REVOLVE "BASE FACE" (to create people with one click) 13) MOVE 14) 3D and 2D views 15) SMOOTH SHADING, FLAT SHADING, WIREFRAME 16) GROUP/UNGROUP 17) UNDO/REDO etc… The model may be manually or automatically saved for later use, exported to OBJ+MTL format and then be sent via e-mail or loaded in the common 3D modelers for the PC o MAC (ex. Maya 3D, Blender, etc...). RENDERING: the generated JPG/PNG image according to the policy "render what you see" will be saved in the device’s photo album (can be sent by e-mail if necessary). PERSPECTIVE and ORTHOGRAPHIC projections. The “Projects Archive” allows storing, management, loading and merging projects. You can see the model in all its parts, activating the animation. The ability to apply textures photographed (with the camera of the device) to the 3D model will give you the feeling of working with real 3D models. The 3D graphics has been fully implemented using OpenGL, with the graphic acceleration used for the PC games. Useful for all types of use: for Engineers (computer, mechanical, electrical, chemical), Architects (eg. design and rendering), Chemicals (ex. design of molecules), Astronauts, Astronomers, Designers, Filmmakers, Gamers, Biologists, Interior Designers, etc... Finger3D has been designed to work well together to FingerCAD: You can model in a 3D WORLD the design started with a 2D CAD, apply textures to the 3D model, explore the CAD design using the first person view (3D CAD VIRTUAL REALITY NAVIGATION feature), create realistic images using the rendering procedure. Finger3D extra screenshots: http://www.ngcybit.it/iTunesApp/finger3d/finger3d-screen-shots.html Documentation: http://www.ngcybit.it/iTunesApp/finger3d/finger3d-quick-users-guide.html
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Finger3D: FAQ

Can Finger3D support iPad devices?

No, Finger3D is not available for iPad users yet.

Who released the Finger3D app?

Gianluca Natalini released the Finger3D app.

What is the minimum iOS version required to use Finger3D?

Finger3D currently supports iOS 13.1 or later.

What is the overall rating of the app?

The Finger3D app receives plenty of reviews and currently has a great user rating of 5.

What app category is Finger3D?

Productivity Is The App Genre Of The Finger3d App.

What Finger3D application version is the current one?

4.2.1 is the most recent version of the Finger3D app.

What date was the latest Finger3D update?

The latest Finger3D update came out on October 1, 2024.

What was the Finger3D release date?

Finger3D was first released on February 5, 2023.

What’s the age rating for the Finger3D app?

Gianluca Natalini: Contains no objectionable material.

What are the languages offered by Finger3D?

The Finger3D app can be used in English.

Can I find Finger3D within Apple Arcade's selection of games?

Sorry, Finger3D is not available on Apple Arcade.

Are in-app purchases available within Finger3D?

Sorry, in-app purchases are not accessible within Finger3D.

Can I utilize Finger3D with Apple Vision Pro?

No, you cannot utilize Finger3D with Apple Vision Pro.

Are there commercial ads in Finger3D?

No, there are no commercial ads in Finger3D.

Screenshots of Finger3D

Finger3D screenshot #1 for iPhone
Finger3D screenshot #2 for iPhone
Finger3D screenshot #3 for iPhone
Finger3D screenshot #4 for iPhone
Finger3D screenshot #5 for iPhone
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Alternatives to Finger3D

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Reviews of Finger3D

Leave a Review Finger3D
  • Great app

    This is a great app, still learn to get used to these tools using finger 3D tutorials I am trying to make a anime face on some character I am making for MMD and this needs a landscape mode for more cursor movement like more room to select vectors and all that oh and add snap tool so it's snap on the lines, edges and vectors, so yeh will u guys make a landscape mode please :)
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  • Awesome

    Please add a first person view. to view our terrain please :)
  • Wow!

    First off I'm surprised to see a 3d app with so many features. Although this is more in depth than just sculpting, I do believe after watching a couple tutorials this would be a great app to play around on and learn with due to its portability. This could also be a serious app to make actual objects with too! Well worth the money 👍❗
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