china
快出中文版不然不方便使用
Works with Unreal Engine
Made a pick axe as a small test. Took about 4 minutes to figure it out at first. Got it imported easily to ue5. Materials transferred over well. Had it import each object as its own mesh. Merged them re imported and saw it was too small, scaled it up and reimported and it was perfect. All in all took maybe 10 minutes from start to finish. Very nice and easy to use out of the gate. Had some issues with reflective materials not rendering properly in select mode but if you go into materials they look fine, render looks fine as well with some loss but other then that it’s good. Very nice to use. Easy to poke around with and get to know it.
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Basic but efficient
Worth the price. I think it's solid but it's missing a fair amount of quality of life features like being able to lock individual objects so you can't select them. Also needs better mirroring features so it manipulates the same vertices parallel symmetrically instead of just duplicating the mesh. Subdivide could have more options. Also the sculpting mode needs a ton of work; the pressure on brushes does not work as it should for example. But honestly other than that it's reliable.
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Just what I was looking for
If you’re a box modeler, you’ll feel right at home. Great for low poly game dev on the couch.
My only request? The same way that button + arrow drag does extrude, button + scale drag should do inset.
Looking forward to sinking more hours into this.
My only request? The same way that button + arrow drag does extrude, button + scale drag should do inset.
Looking forward to sinking more hours into this.
Response from developer
Thanks for the kind words. That's a great idea for inset shortcut. I'll work on adding.










