I'd quickly like to address the review before mine: I haven't lost a battle yet and the game hasn't crashed on me once.
Right, well World to Conquer is an incredibly addicting experience. It's a strategy game that truly stands among the best of the genre. Seriously, I have no problem comparing it favorably to games like FF Tactics and others.
The writer definitely had an ear for dialogue, which is refreshing for this genre, and the tile-based gameplay has everything going for it that you could expect.
There is a very unique twist that makes every turn feel vitally important: every battle consists of multiple skirmishes. After the initial tutorial fight, the player must think very carefully about his moves because he won't be getting any reinforcements for the remaining skirmishes of that chapter. So be careful with your archers, losing them is like losing a queen in chess.
The game almost feels like a board game brought to animated life. Its complex at it's core, yet easy to pick up. The artwork is well done, and character models look sharp (that's one of a couple ways that this game actually trumps others of this type). The music, likewise is very fitting and enjoyable.
You can tell that this indie development team went at this project with passion. It definitely shows. Easily worth five stars, and far more valuable than a measly four bucks. I got this game with a promo code, but liked it so much I bought it anyway just to support the devs and so I could write this review. I'm very much looking forward to the next game by Easy 8.
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