Neat twist to a deckbuilder to manage a colony instead of battling or fighting monsters on a map. Think similar to House Atreides on Dune, you’re going to face some problems meeting your quota! Different sub-systems come into play as you advance the game, first with balancing money, food, and ore production, then housing, science, military operations and religion (each with their own subsystems). I enjoy the freedom of deciding to specialize or diversify in different strategies. Failed runs that achieve high scores will earn meta progression upgrades that can help you get closer to the end state. Difficulty is tough but satisfying. Special events (both good and bad) keep each play interesting and requires strategy and planning. UI is clean and easy to navigate. Played this on and off for a few months and enjoy coming back to it! Most Recommended!
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