Junkworld TD User Reviews

Junkworld TD
Junkworld TD
IRONHIDE IRELAND LIMITED

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  • A fun and unique tower defense

    I’ve been a huge fan of Ironhide games for like a decade now, so I was really excited to see a new traditional tower defense game from them. Although it looks like the classic TD gameplay, is very different from the Kingdom Rush formula. You can only build/upgrade in the “build phase,” and the traditional reinforcements have gotten a huge buff. But I actually enjoy the new formula, not more than the original one or anything, but it is a ton of fun. The polish and easter eggs make this a top-notch mobile game. For the most enjoyment though, I would recommend playing on veteran and not using the green boosters.
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  • Close to perfection

    The game thematic is fully developed and detailed. It deviates from the traditional fantasy world and dives into a very cool wasteland. The first map characters are on point and the creativity and graphics is insanely good. The gameplay is challenging which I love and the towers are especially unique and well designed. Enemies might be this game’s speciality and the biome is full of creative aspects and very well drawn. I love the game but I would argue just a little hair on the soup. The order’s map and concept feels like it contrast heavily with a wasteland world and does not relate much with what I felt like the game’s central idea was about.
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  • Great game

    This game is great. It definitely lived up to its hype as i waited for its release. Ive always been a fan of the kingdom rush series (i have all of them) and i was looking forward to playing this. For me there really arent any problems with the game. Its well balanced its fun the graphics and art are great the theme is awesome and as usually with ironhide studios i dont have to worry about spending money. One thing i hope for in the future tho itls that its available for purchase and not just on apple arcade otherwise 10/10 for me.
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  • Interesting but lacking depth

    It is shocking to me that iron hide opted to get rid of tower upgrading. It still exists, but you cannot do this while playing and there is hardly any difference in the way the towers look. And they cannot branch into two different final towers either. Also there are only three waves per level which is also pretty boring compared to normal. ALSO heroes (all though you have far more options and don’t have to pay for any as far as I can tell, are much more limited in terms of upgrades and abilities as well. This goes for towers too. Only one ability and you can tap them occasionally.
    This is all disappointing to me because upgrading the towers was very satisfying and I feel if they kept that this game would be one of their best. I love many of the new innovations they’ve added like the upgrades that the towers earn through leveling and the more free tower placement.
    I wish my issues with this game were fixable but they are clearly a part of the design philosophy so don’t expect them to change.
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  • Iron Marines meets Kingdom Rush?

    I am a huge fan of anything Ironhide puts out and know it’s an immediate “buy”. Junkworld feels a lot like a classic Kingdom Rush tower defense mixed with some of the mechanics from Iron Marines and a bit of deck building.

    The wait to upgrade and build tower phase between waves takes some getting used to and definitely adds to replayability to each level. Trying to master placement and efficiency has been key element in past games but this takes it to a different level of difficulty.

    So glad to have these games on Apple Arcade!
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  • The worst of the bunch

    This one is the company going down hill. I can’t describe it, in the older games you just build stuff and it comes in time and it’s epic. Here, and to some extent with vengeance, it’s less and less with some towers you have to pay for. I get it, they need to find a way to make money, but it just doesn’t feel the same. They made it harder too, which is fine but it feels like more for repayable money sinks than real difficulty. I dunno, iron hide is dead I guess.

    Edit: the developer responds that the game is too hard for me, and things are free.
    The design of the game is what I am talking about, I recall this game follows something very similar to the vets that was released years ago. They were going to pursue a sort of clash of clans model. High difficulty, grind game play. I would say this to everyone, don’t get Apple Arcade for this game. Compared to kingdom rush 1-2-3 this game blows.
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    Developer Response

    Hi there, sorry to hear you feel this way! There are no in app purchases in Junkworld, all the content gets unlocked through gameplay alone. If you find any specific stage challenging, feel free to contact our support team for some help!
  • Not what I expected from this developer

    I was really excited to see a new game from Ironhide, I have loved all of the Kingdom Rush games, and I think they have done a remarkable job with the tower defense genre. This game could easily have been another terrific game in that vein, but instead it has a really weird play style that I do not enjoy very much so far. In this game, you can only build towers before the enemies start coming out, and you have minimal ability to affect the game during the waves. It makes the game a lot less interactive unless you want to micromanage your hero and a few powers. I’m only four or five levels into the game, maybe it will get better as I unlock more stuff? IDK, for now I am very disappointed.
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    Developer Response

    Hello. We are sorry that you do not like the game but we thank you for your feedback. As you know, we're still developing Junkworld so all suggestions are welcome. Thank you for taking out the time to send us your comments!
  • It’s ok, but it’s no Kingdom Rush.

    As a big fan of most TD games, Junkworld hits the spot in a general sense. However, as someone who’s played through all four installments in the Kingdom Rush series, I’m disappointed that Junkworld isn’t more like those games in terms of mechanics. The characters, setting, and music are all fine, and it’s clear Ironhide pulled in elements from all their other games, but the actual gameplay feels lackluster and meh. Missing the ability to upgrade towers more while in-game, dislike the dragging required to move characters and reinforcements, and am not at all a fan of how there are only 3 rushes with pauses in between them. The pauses detract from the excitement of unstoppable TD waves while the low number of waves feels like the level is already ending right when the action is starting to be fun. It’s almost like the game feels unfinished. Hoping future updates or games from Ironhide will bring back more of their innovative TD magic that I’m missing.
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    Developer Response

    Hi, sorry you didn't like the game, but we appreciate you taking the time to leave feedback for us, we've forwarded it to our developers. Your comments help us to improve and build our future projects. If you have any more suggestions, don't hesitate to contact us through our website: ironhidegames.com/support. We'll be happy to take a look :)
  • Feels like Kingdom Rush LITE

    First of all let me say I am an OG Kingdom Rush players and loved every single KR game. This Junkyard game is a long time coming because I could not stand your foray into other genres, just couldn’t deal with them. However Junkyard is again tower defense goodness I have come to know and love from you guys. With that said, this game feels a little on the easy side for strategy. Towers cannot be built during level phase. What is up with only 3 rounds per level?? I hope that opens up more as I play more levels. Also boosters are garbage because they can only be used once on the level you buy them for and not saved for when you need it. I liked previous upgrades for towers instead of this current version of having to pick upgrades based on the point system during a level. I miss a lot of things from KR but could not give less than 5 stars because this is still tower defense goodness I come to expect from your team. Thanks,
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  • Junk World

    I’ve been a big Iron Hide fan since the very beginning. You guys/gals make the best tower defense games by far. I’ve been waiting for this “Mad Max” like release for some time now and thus far have not been disappointed. Graphics and voice overs are quality and authentic as usual. I’m not sure that I like the fact that I can’t add or remove towers during melee, like you could in the Kingdom Rush games. Perhaps I need only get used to the idea. When is your next big TD release? Whatever it is, or whenever it happens know that you have a lifelong fan of your work. Your artist is amazing and the vector graphic animations are sharp and dead on! Thank you for the many hours of challenging entertainment. Please hurry with your next release. Mr. Rogers
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