Amazing, and then it is not.
The game started so amazingly well. You can play the game with the weakest units and clear a lot of the game. There is not much to do after you complete the game though. If you are someone that wants to collect heroes, be prepared to spend a lot of money. A lot! The upcoming content to be realized will require high merges and only the legendaries will work to get you the most rewards. It is unfortunate because what you can do in the game is run, but once you have completed it, everything going forward seems to require spending to keep getting the rewards. There are a lot of content creators talking about this. Those that are already playing know this by just checking their friends’ list. The number are dropping quickly, which is sad, because this game has so much potential.Sets the bar
I’ve been playing mobile games for about 10 years now and have been attracted to many of these turn based, pixel, tactics-like RPGs. I’d say that this game sets the bar in terms of the best in class as of writing this. The mechanics are deep and interesting. Plenty of ways to power up units from skill tree decisions to weapons/armor. This game is also basically 2 in one. One part of it is more similar to typical gatcha games with a lot of energy based game modes to gain upgrade material. The second part is somewhat independent, is a single player story driven rogue-like(?) where you are trying to unlock different potential endings to the story. This part of the game could be its own game in and of itself and would have been worth purchasing on steam. Even better is that the story is actually GOOD! It’s not super cliche and you have to make hard decisions.
My one wish right now is that the devs would make some of the weaker legendary rarity units a bit better. Doesn’t feel great to roll a super cool looking unit to realize it’s actually kind of weak compared to the others (Guzman!).UPDATED REVIEW
***Played since launch. I would strongly advise against purchasing summon packs. You will get baited at first with generous results and then start getting nothing with every 10 pull later on. They’re overpriced to begin with and the pity system is well…pitiful. Not going to waste a penny more going forward. A shame because I would’ve spent a lot more if they weren’t your typical greedy overseas game developer.***
This is up there with Langrisser and Arknights in terms of quality, although I must say there’ve been a few crashes which never happens in the aforementioned. Unit position rotation and class changes would make it better but not a dealbreaker. Also, pricing of currency is pretty outrageous. Storyline is not innovative or dramatic like FF Tactics or Octopath but it’s well written. The NRG replenishment system is horrible as you only have a couple refills to purchase with gems and the cost for each map uses a large percentage of it. You also can’t purchase much with real money. Overall, I like it a lot. They definitely need to make more of these types of games. Highly recommend for any tactics junkies out there.