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Details about Oaken

  • Released
  • Updated
  • iOS Version
  • Age Rating
  • Size
  • Devices
  • Languages
  • April 25, 2024
  • September 19, 2024
  • 13.0+
  • 9+
  • 829.45MB
  • iPhone, iPad, iPod
  • English
    French
    German
    Show more

Features

Developer of Oaken

🙌5
Ratings
🗣❌ unsupported
Your locale

Version History of Oaken

1.0

April 25, 2024

Price History of Oaken

Description of Oaken

Oaken, a turn-based tactical roguelike set in the spirit inhabited world. Explore the Great Oak, gather allies and trinkets, learn to use the positioning for your advantage, choose how to upgrade your cards. Wake the spirits and save the Oak!

Oaken: FAQ

Is Oaken optimized for iPad devices?

Yes, Oaken has support for iPad devices.

Who is behind the development of the Oaken app?

GOBLINZ STUDIO is the developer of the app.

What is the minimum iOS version to run Oaken?

The app needs iOS 13.0 or later to function properly.

What is the overall app rating of Oaken?

Users have given Oaken a so-so rating of 3.6 out of 5.

What’s the app category of Oaken?

The Main Genre Of The Oaken App Is Games.

What is the current version of Oaken?

1.0 is the latest released Oaken version.

When was the last update for Oaken released?

The last update for Oaken was on September 19, 2024.

When was Oaken introduced to the market?

Oaken was first released on April 25, 2024.

What is the age rating of Oaken?

Some content may not be suitable for all children, recommended for ages 9 and up.

What are the languages supported by Oaken?

Oaken is available in English, French, German and 4 more.

Does Apple Arcade offer Oaken as part of its collection?

No, Oaken is not featured on Apple Arcade.

Can I make in-app purchases within Oaken?

No, Oaken does not include options for in-app purchases.

Can I use Oaken with Apple Vision Pro?

No, you cannot use Oaken with Apple Vision Pro.

Can I expect ads while using Oaken?

No, you can not expect ads while using Oaken.

Screenshots of Oaken

iphone
ipad

Alternatives to Oaken

More Applications by GOBLINZ STUDIO

Reviews of Oaken

  • Cursor is off by a couple of hexes

    I lost interest in 1st map. Cursor is off by a couple of hexes. Accurate targeting is impossible.
  • There is a good game in here somewhere!

    Love the aesthetic and feel, the 3D avatars are difficult to see but whatever. There is so much potential here. The mechanics of gameplay are interesting and fit very well in the genre. The idea of a 2D battlefield is also very cool. I really want to give this 5 stars, However the damage and fatigue mechanics are horribly broken and unbalanced. Too many of the opposing enemies are waay to powerful and numerous and even if you upgraded the health of some units (expensive and difficult) they are one-shotted when attacked or even when defending. You can get a good flow going, but there are so many unpredictable enemy abilities it is impossible to strategize and build a “deck” that is reliable. If you go for defense and health mechanics, you can barely cause any damage in higher levels. The exposure, weakness, and delayed damage are waaay to frequent and you have 2-4 enemies that can cause these issues starting on every field which makes it extremely difficult to even get past turn 1-2 without already being screwed.
    Additionally, there are too many “map”quirks and “terrain” mechanics which make it difficult to develop any strategy as they change wildly and frequently from level to level.

    The Fatigue mechanic is also broken. The fact that in some battles, not only do your units lose health, but lose permanent max health to boot, essentially making them useless for the remaining run. You can cure it, but it takes a lot of resources and in some elite battles every unit has the ability to fatigue. So you cant upgrade units as the resources go toward making their already laughably low health stay at a barely functioning level.

    Recommendation to the developer:
    1. Balance the fatigue. I am okay with the idea, but tone it back. Maybe make all units cured of all fatigue with one heal, not one per health unit. Perhaps for every 3 fatigue accumulated, you lose one max health something to even it out as it makes the game less enjoyable when I can barely make it through one round and have no upgraded forces.

    As for card use fatigue, the two uses and done makes plenty of sense for units, but for spells make it 3-4 uses. Maybe damage reduces after 2 uses and exhausted after 4. But sometimes there are 9 turn games with a super slow introduction of 6-9 units and you have to use spells as it can be difficult to kill some stronger enemies without it and risk having to spend a ton of resources after the round to get spell access back.

    2. Cut the retaliation damage in half. It is crazy that when defending, units cause full damage in their LOS. I understand getting behind units they have no retaliation, but the reality of the gameplay makes that very difficult to achieve and you usually have to have one unit take a hit and likely being sacrificed in order to position correctly.

    3. Increase health. Even one to two HP higher per unit makes all the difference. This allows for more maneuvering and taking advantage of the units abilities to win. Currently a unit has maybe one to two turns before it will be killed by retaliation or otherwise and basically you can only count on one use of an ability.

    4. Not every enemy needs status effects. Every enemy unit has something. When each round can have 9 enemy units and fatigue etc carries over it makes it very difficult to make it through stages. There is a tiered enemy system make the lowest tier without abilities. You can then even increase enemy number to balance the difficulty and allow for strategy of destroying the fodder and specialty targeting the advanced units with skills to win.

    5. Consider reworking the terrain mechanics. In some battles it is interesting and is a huge benefit, but when so many of the maps have sweeping terrain effects it becomes tiresome and reduces the replayability.

    Just some thoughts. With a good balancing, this is a game I would play often akin to slay the spire or pirates outlaws
  • Please fix the controls

    When you press the screen with your finger, the cursor goes off to the upper left. And this game requires precision

    Developer Response

    Hello! Thanks for the feedback. Quick question, is it off by a few, or is the cursor goign way off to the upper left corner of the screen?