*Requires an email address and internet only ONCE to start playing.*
Embark on a thrilling adventure through a mystical world of sword fighting and monsters in Irrupt, the ultimate action RPG. Unleash your sword fighting skills as you battle your way through hordes of enemies and uncover hidden treasures.
Experience epic battles and intense fights as you explore an expansive world filled with secrets and dangers at every turn. Discover a range of powerful weapons that will aid you in your quest to become the ultimate warrior.
With randomly generated loot drops, no two playthroughs of Irrupt are ever the same. Collect rare and valuable items that will boost your stats and give you an edge in battle. An infinite amount of unique weapons will help you conquer even the toughest challenges.
Featuring stunning nostalgic graphics, intuitive controls, and an immersive soundtrack, Irrupt delivers an action-packed gaming experience that will keep you on the edge of your seat. Download now and join the battle and become the strongest warrior on the leaderboard!
This game is in early access and more gameplay updates are to come. Maybe we'll make it a rogue-like ;)
Visit our website to vote on updates and learn more at https://irrupt.carrd.co
Credits:
Game Designer - Casey Moul
Programmer - Bautista Rawson
Music - Tim Fredenburg
Art/Assets - Kyrise, lucasserapiao, & Pita
Social media:
https://facebook.com/playirrupt
https://instagram.com/playirrupt
https://twitter.com/playirrupt
Website:
https://irrupt.carrd.co
https://pages.flycricket.io/irrupt/privacy.html
https://pages.flycricket.io/irrupt/terms.html
This seems like a fun game but needs a little bit of work on the mechanics. The attacks being linked to your movement direction really limits how you play, forcing you into baiting one enemy away from the group and just blocking and attacking over and over with no variety. Making the attack button a directional flick rather than a single button would allow you to attack and move in a much more satisfying manner. Making an area inaccessible until x amount of coin is a bit of a cop out and feels like it could have been achieved by simply allowing the player to face harder enemies than they’re capable of defeating and realizing that they need to head elsewhere until capable. A short tutorial/explanation of items and monsters would be super helpful too.