Roguelike RPG - HEXA

Roguelike RPG - HEXA

Dungeon Crawler in Timed Loops

Free
In-App Purchases

Details about Roguelike RPG

  • Released
  • Updated
  • iOS Version
  • Age Rating
  • Size
  • Devices
  • Languages
  • December 20, 2023
  • October 5, 2024
  • 14.0+
  • 9+
  • 350.25MB
  • iPhone, iPad, iPod
  • American English

Developer of Roguelike RPG

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Ratings
🗣❌ unsupported
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Version History of Roguelike RPG

3.03

October 4, 2024

This update includes bug fixes and the following changes: *** NEW *** - 2 new cards: Trainer, Catcher - 1 new shop item: Raw Materials - Looted items from Shop can be crafted with no requirements *** CHANGES *** - Nibbler (weapon): Removed Meteor, Added Stinger - Grolant (monster): Removed Meteor, Added Heraphime - Screamodin (monster): Removed Breaker, Added Basil - Frostrock (monster): Removed Excalibur, Added Titan - Anoscream (monster): Removed Excalibur, Added Titan - Susland (monster): Removed Blast, Added Heraphime - Slaglant (monster): Removed Blast, Added Heraphime - Bloodfish (monster): Removed Blast, Added Basil - Supland (monster): Removed Tornado, Added Stinger - Night (monster): Removed Tornado, Added Stinger - Twozard (monster): Removed Enrage, Added Devil - Brutodin (monster): Removed Enrage, Added Titan - Cisplant (monster): Removed Curse, Added Freezer - Leviafish (monster): Removed Curse, Added Lightning - Tharock (monster): Removed Curse, Added Chew - ONEUS (boss): Removed Blast, Added Heraphime - INMOS (boss): Removed Curse, Added Solobow - OHNOS (boss): Removed Curses, Added Solobow + Tornado - Safeguard (card): Downgraded from Legendary to Epic rarity

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3.02

September 3, 2024

This update includes bug fixes.

3.01

August 27, 2024

This update includes bug fixes.

3.0

July 24, 2024

HEXA 3.0 is a major update that brings several changes: *** PORTRAIT MODE *** HEXA goes from landscape to portrait mode! It's now easier to play with only one hand, even on bigger screens. The game has been completely redesigned to support the new orientation, including new position for buttons and a new way to move around the map. *** NEW *** - Added a virtual thumbstick to move around the map - Added new back sprites to all monsters for battles - Added damage bonus indicator when performing a skill - Added base damage indicator on skill selection - Added blue color to icon for monsters captured in current loop - Added colored border to all modal views on iPad - Added animated arrows to show where exits are located - Added puzzle protips to show you how to solve them - Added max uses indicator to cards at loop start selection - Added 3 new heal-based cards: Shell, Savior, Protector - Added 2 new special monsters: Light, Night - Added 2 new curses: Fuzzy, Twisty *** CHANGES *** - A dynamic thumbstick now replaces tap to move - Fast travel now costs 100 extra golds per zone - Mazy curse has been removed to avoid OOB issues - Rare monsters revive timer: 30 -> 19 seconds - Epic monsters revive timer: 45 -> 22 seconds - Legendary monsters revive timer: 60 -> 27 seconds *** BUG FIXES *** - Fixed a bug where the status bar would block content - Fixed a bug where duplicate monsters would appear - Fixed a bug where active cards would not reset - Fixed a bug where time capsule would not dismiss correctly - Fixed a bug where Respawn effect would trigger after a lost battle - Fixed a bug where players would not be rewarded after a boss battle - Fixed a bug where credits would not appear after the final dialog

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2.04

April 8, 2024

This update includes bug fixes.

2.03

March 5, 2024

This update includes bug fixes and all the changes introduced in 2.0: *** CONTENT *** Update 2.0 adds 4 new zones to explore. That includes 12 flags, 4 dungeons, 4 basements, and a total of 60 new playable areas! *** BUG FIXES *** - Fixed a bug where titles would be cropped on iPad - Fixed a bug where cards would have the wrong order - Fixed a bug where cards would not be selected correctly *** NEW *** - Added a new music playlist with seamless transitions - Added a new dropped pin animation for player movement - Added a new label to indicate the current zone and area - Added new pathways for entrances and exits in all areas *** CHANGES *** - System font has been replaced by custom font for names - Boosters and bags are no longer available in the store - Protips are now displayed without a transparency effect - Encounter visual triggers are now based on monster rarity - Skill boosts are now based on base DMG instead of total DMG - Decreased crafting requirements for common items: 6 -> 4 materials - Decreased crafting requirements for rare items: 4 -> 3 materials - Decreased loot threshold for common items: 30 -> 24 - Decreased loot threshold for rare items: 24 -> 18 - Decreased loot threshold for epic items: 18 -> 12 - Decreased loot threshold for legendary items: 12 -> 6 - Decreased forge threshold for common items: 18 -> 9 - Decreased forge threshold for rare items: 12 -> 6 - Decreased forge threshold for epic items: 6 -> 3 - Twofold (card): 70 -> 100% light effect - Scarcity (card): 10 -> 20% light effect | 10 -> 15% shadow effect - Ricochet (card): 60 -> 40% light effect | 70 -> 30% shadow effect - Rebound (card): 60 -> 30% light effect | 70 -> 20% shadow effect - Magnet (card): 50 -> 30% light effect | 40 -> 20% shadow effect - Explorer (card): All flags are available even if elixir not found

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2.02

February 22, 2024

This update includes bug fixes and all the changes introduced in 2.0: *** CONTENT *** Update 2.0 adds 4 new zones to explore. That includes 12 flags, 4 dungeons, 4 basements, and a total of 60 new playable areas! *** BUG FIXES *** - Fixed a bug where titles would be cropped on iPad - Fixed a bug where cards would have the wrong order - Fixed a bug where cards would not be selected correctly *** NEW *** - Added a new music playlist with seamless transitions - Added a new dropped pin animation for player movement - Added a new label to indicate the current zone and area - Added new pathways for entrances and exits in all areas *** CHANGES *** - System font has been replaced by custom font for names - Boosters and bags are no longer available in the store - Protips are now displayed without a transparency effect - Encounter visual triggers are now based on monster rarity - Skill boosts are now based on base DMG instead of total DMG - Decreased crafting requirements for common items: 6 -> 4 materials - Decreased crafting requirements for rare items: 4 -> 3 materials - Decreased loot threshold for common items: 30 -> 24 - Decreased loot threshold for rare items: 24 -> 18 - Decreased loot threshold for epic items: 18 -> 12 - Decreased loot threshold for legendary items: 12 -> 6 - Decreased forge threshold for common items: 18 -> 9 - Decreased forge threshold for rare items: 12 -> 6 - Decreased forge threshold for epic items: 6 -> 3 - Twofold (card): 70 -> 100% light effect - Scarcity (card): 10 -> 20% light effect | 10 -> 15% shadow effect - Ricochet (card): 60 -> 40% light effect | 70 -> 30% shadow effect - Rebound (card): 60 -> 30% light effect | 70 -> 20% shadow effect - Magnet (card): 50 -> 30% light effect | 40 -> 20% shadow effect - Explorer (card): All flags are available even if elixir not found

More

2.01

February 14, 2024

This update includes bug fixes and all the changes introduced in 2.0: *** CONTENT *** Update 2.0 adds 4 new zones to explore. That includes 12 flags, 4 dungeons, 4 basements, and a total of 60 new playable areas! *** BUG FIXES *** - Fixed a bug where titles would be cropped on iPad - Fixed a bug where cards would have the wrong order - Fixed a bug where cards would not be selected correctly *** NEW *** - Added a new music playlist with seamless transitions - Added a new dropped pin animation for player movement - Added a new label to indicate the current zone and area - Added new pathways for entrances and exits in all areas *** CHANGES *** - System font has been replaced by custom font for names - Boosters and bags are no longer available in the store - Protips are now displayed without a transparency effect - Encounter visual triggers are now based on monster rarity - Skill boosts are now based on base DMG instead of total DMG - Decreased crafting requirements for common items: 6 -> 4 materials - Decreased crafting requirements for rare items: 4 -> 3 materials - Decreased loot threshold for common items: 30 -> 24 - Decreased loot threshold for rare items: 24 -> 18 - Decreased loot threshold for epic items: 18 -> 12 - Decreased loot threshold for legendary items: 12 -> 6 - Decreased forge threshold for common items: 18 -> 9 - Decreased forge threshold for rare items: 12 -> 6 - Decreased forge threshold for epic items: 6 -> 3 - Twofold (card): 70 -> 100% light effect - Scarcity (card): 10 -> 20% light effect | 10 -> 15% shadow effect - Ricochet (card): 60 -> 40% light effect | 70 -> 30% shadow effect - Rebound (card): 60 -> 30% light effect | 70 -> 20% shadow effect - Magnet (card): 50 -> 30% light effect | 40 -> 20% shadow effect - Explorer (card): All flags are available even if elixir not found

More

2.0

February 13, 2024

This update includes the following changes: *** CONTENT *** Update 2.0 adds 4 new zones to explore. That includes 12 flags, 4 dungeons, 4 basements, and a total of 60 new playable areas! *** BUG FIXES *** - Fixed a bug where titles would be cropped on iPad - Fixed a bug where cards would have the wrong order - Fixed a bug where cards would not be selected correctly *** NEW *** - Added a new music playlist with seamless transitions - Added a new dropped pin animation for player movement - Added a new label to indicate the current zone and area - Added new pathways for entrances and exits in all areas *** CHANGES *** - System font has been replaced by custom font for names - Boosters and bags are no longer available in the store - Protips are now displayed without a transparency effect - Encounter visual triggers are now based on monster rarity - Skill boosts are now based on base DMG instead of total DMG - Decreased crafting requirements for common items: 6 -> 4 materials - Decreased crafting requirements for rare items: 4 -> 3 materials - Decreased loot threshold for common items: 30 -> 24 - Decreased loot threshold for rare items: 24 -> 18 - Decreased loot threshold for epic items: 18 -> 12 - Decreased loot threshold for legendary items: 12 -> 6 - Decreased forge threshold for common items: 18 -> 9 - Decreased forge threshold for rare items: 12 -> 6 - Decreased forge threshold for epic items: 6 -> 3 - Twofold (card): 70 -> 100% light effect - Scarcity (card): 10 -> 20% light effect | 10 -> 15% shadow effect - Ricochet (card): 60 -> 40% light effect | 70 -> 30% shadow effect - Rebound (card): 60 -> 30% light effect | 70 -> 20% shadow effect - Magnet (card): 50 -> 30% light effect | 40 -> 20% shadow effect - Explorer (card): All flags are available even if elixir not found

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1.05

January 13, 2024

This update includes the following changes: *** BUG FIXES *** - Fixed a bug where 2 protips would be displayed after the first dungeon - Fixed a bug where bosses would have the wrong multiplier for stats - Fixed a bug where multiple cells could be selected at the same time - Fixed a bug where tiers would not be displayed correctly *** CHANGES *** - Underworld B1 has been redesigned to make it easier to move around - Hatchets and elixirs are no longer completely hidden behind trees - Increased crafting requirements for common items: 1 -> 6 materials - Increased crafting requirements for rare items: 1 -> 4 materials - Increased crafting requirements for epic items: 1 -> 2 materials - Antler (skill): 2 -> 3 SP | 64 -> 90% regen - Basil (skill): 49 -> 50% regen - Stinger (skill): 1 -> 2 SP | 42 -> 70% regen - Heraphime (skill): 76 -> 80% revive - Solobow (skill): 55 -> 60% revive - Lonetree (monster): Removed Heraphime skill | Added Lightning skill - Tator (monster): Removed Antlers skill | Added Tornado skill - Adaconda (monster): Removed Tornado skill | Added Subzero skill - Bukrog (monster): Removed Solobow skill | Added Chew skill - Masterbeast (monster): Removed Heraphime skill | Added Blast skill - Parry (card): Decreased rarity Epic -> Rare - Reckless (card): Increased rarity Rare -> Epic - Amnesty (card): Increased rarity Epic -> Legendary - Swap (card): Decreased rarity Legendary -> Epic | ∞ -> 3 max uses - Phoenix (card): 70 -> 80% light effect | 60 -> 70% shadow effect - Collector (card): 70 -> 80% light effect | 60 -> 70% shadow effect - Safeguard (card): 70 -> 80% light effect | 60 -> 70% shadow effect *** NEW *** - Added a new shake effect to the final countdown - Added a new icon (◓) for monsters already captured - Added a new entrance screen for dungeons and Underworld

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Roguelike RPG In-App Purchases History

$0.99

Rare Capsule

Get 2 extra minutes

$0.99

Rare Bag

Get 2,000 gold

$0.99

Rare Doll

Get 3 monsters (one rare guaranteed)

$0.99

Rare Crate

Get 3 weapons (one rare guaranteed)

$0.99

Rare Chest

Get 3 equipment (one rare guaranteed)

$1.99

Epic Capsule

Get 6 extra minutes

$1.99

Rare Booster

Get 3 cards (one rare guaranteed)

$1.99

Epic Crate

Get 3 weapons (one epic guaranteed)

$1.99

Epic Doll

Get 3 monsters (one epic guaranteed)

$1.99

Epic Chest

Get 3 equipment (one epic guaranteed)

$2.99

Epic Bag

Get 6,666 gold

$3.99

Epic Booster

Get 3 cards (one epic guaranteed)

Price History of Roguelike RPG

Description of Roguelike RPG

Explore and battle your way through the vast open world of HEXA. Dive deep into challenging turn-based battles, collect epic gear, and capture monsters to battle at your side. The twist? Your adventure cannot last longer than 6 minutes. When the timer hits zero, get ready for the fight of your life, no matter where you are or what you're doing. Your gear and weapons play a crucial role, but HEXA features a clever card system that can make or break your strategy. Light cards and shadow cards create different experiences each and every time you play, putting you in control to craft custom decks, roll different builds and undertake more demanding fights. HEXA merges 2D RPG gameplay with roguelite elements to deliver a challenging and rewarding adventure where losing is just the start of the game. Do you have what it takes to embrace the challenge?
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Roguelike RPG: FAQ

Is Roguelike RPG iPad-compatible?

Yes, Roguelike RPG can support iPad devices.

Who is the app developer of Roguelike RPG?

Sandratra Razafindralambo is the creator of the Roguelike RPG app.

What is the lowest iOS version that Roguelike RPG can run on?

The minimum supported iOS version for the app is 14.0.

How does the app rank among users?

Currently, there are no user ratings available for Roguelike RPG.

What is the category of the Roguelike RPG app?

Roguelike Rpg Relates To The Games App Genre.

Which is the latest version of Roguelike RPG?

3.03 is the current version of Roguelike RPG.

What is the latest update date for Roguelike RPG?

Roguelike RPG updated its app on October 5, 2024.

Could you provide information on the release date of Roguelike RPG?

The release date of the app was December 20, 2023.

What is the recommended age for the Roguelike RPG app?

The content advisory rating for Roguelike RPG is 17+.

What languages are available on Roguelike RPG?

The following list of languages is supported by the Roguelike RPG app: American English.

Does Apple Arcade provide access to Roguelike RPG for its subscribers?

No, Roguelike RPG is not featured on Apple Arcade.

Can users make in-app purchases in Roguelike RPG?

Certainly! Users can make in-app purchases within Roguelike RPG.

Does Roguelike RPG provide support for Apple Vision Pro?

No, Roguelike RPG does not provide support for Apple Vision Pro.

Does Roguelike RPG include ads as part of its experience?

No, Roguelike RPG does not include ads as part of its experience.

Screenshots of Roguelike RPG

Roguelike RPG - HEXA screenshot #1 for iPhone
Roguelike RPG - HEXA screenshot #2 for iPhone
Roguelike RPG - HEXA screenshot #3 for iPhone
Roguelike RPG - HEXA screenshot #4 for iPhone
iphone
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Alternatives to Roguelike RPG

More Applications by Sandratra Razafindralambo

Reviews of Roguelike RPG

Leave a Review Roguelike RPG
  • Dungeon glitch

    Really enjoying the game but when I go into the underworld and defeat the first group of people after I defeat them the game crashes happens every time

    Developer Response

    Hello, Sorry that you had to experience the early bugs of 1.0, but I'm pleased to announce that the first patch of the game has been released with a fix for this issue. Thank you for your feedback!