Truly Excellent
An excellent game! Well done team, this game should be the benchmark for all mobile gaming. Well done and I look forward to more of your work. Thank you!
Response from developer
Hello! Thank you so much for your kind review and warm words. We’re delighted to hear that you’re enjoying our game—it’s truly encouraging for our team. We’re especially glad that you appreciate the experience we’ve crafted without relying on ads or microtransactions. We’ll continue doing our best to provide an even better gaming experience in the future. Thank you!
Genuinely good game
I really enjoy how the towers aren’t the standard ones you find in most td games. They have unique takes, LOTS of add ons and weapons and pets and all sorts of things so you can strategically mould your hero. My fav tower is the Stele.
Response from developer
Thank you so much for your thoughtful and positive review! We're thrilled to hear that you've been enjoying the game and appreciate the unique tower designs and progression system. It's great to know that the varied towers, add-ons, weapons, and pets are keeping you engaged and allowing you to craft your hero strategically. We're also glad that the in-game purchases haven't impacted your experience negatively. Your feedback means a lot to us, and we're happy to have you as part of our community. We'll continue to improve and add exciting new features to keep the game fresh! Thank you for your support!
So close
At some while managing your own towers, the space that is provided with variables of obstacle on every stage, different enemies, etc. you will then have to manage getting cards in your hand that are negative.
You either hold on to them and not play them (which gives enemies +20% health) you play them which takes up space and has some poorly worded description of it negatively effecting your towers.
Garbage mechanic.
You are basically then using one type of tower or item to get pick axes just to destroy these towers.
You know what fixes this, not introducing these negative towers and just giving the player one less tower.
It’s a bad design that the player can overcome, but one asks why does it exist at all?
Would have kept playing, but deleting because of this extremely poor design.
Can’t trust that there aren’t other poor choices the developer made later on in the game.
Response from developer
Hello, thank you for sharing your valuable feedback. We’re truly sorry to hear that a specific mechanic has caused disappointment. The concerns you’ve raised about the negative cards are something we’ll carefully review to find ways to improve. Our goal is to ensure that players have an enjoyable experience, and feedback like yours plays a crucial role in helping us refine our game design. Once again, we appreciate you taking the time to share your thoughts, and we’ll continue working hard to deliver a better gaming experience in the future.
Half speed since update
Response from developer
Thank you for your valuable feedback. We apologize for the speed issue caused by the recent update. We are currently reviewing how to improve the situation and will do our best to ensure a smooth gaming experience for you.
Good Start
Things that are good: mechanics between items, towers, and heroes are fluid. They mesh well, and there is plenty to upgrade and do, making it a viable long term game. The graphics are simple, but that makes it easier to handle. Some games get so flashy that you can’t tell what is happening. Advertisements aren’t in your face. Customization is expansive, but I haven’t played long enough to determine if there’s just a meta at the end or if everything has a use for different scenarios.
Things that could use work:
I can’t stand games that have a million objectives to earn in a day, where each day it’s the same grind of objectives (I.e. build a tower > get coins. Open a chest > get coins.) To me these types of objectives are meaningless when I complete 50 in a single run. It detracts from story telling, and I think there’s an interesting story to build upon here. I wish the game was structured differently in that way. Another thing that could use work is the buildup of negative and positive buffs. There are so many buffs and debuffs that can be applied in a single round that I can’t always tell what has already been applied. If there was a way to show at the bottom or a corner of the screen or on the tower/boss what they’ve been affected by, it would help.
I’m gonna keep playing this for some time, and hopefully my interest continues to stay!
Response from developer
First, I would like to thank you for enjoying the game. We will carefully review your detailed feedback and work on improving the game. Thank you!
Great game, reasonable progression
Long version: I’m really impressed with this game, it’s fun and the progressing rate is very reasonable. There is the option to watch adds to speed things up a bit, but it doesn’t make it painfully slow if you don’t watch adds and none are forced on you, so it really feels optional and like you’re actually purchasing a benefit, not removing an annoyance. On top of that, it is a permanent add removal, but the “watch an add to get x” options stay and just become free. So I absolutely paid the reasonably priced remove adds forever button. It’s no different than if I had to pay that price to buy the game, except I got to trial for free and there’s extra benefits. I’m impressed, it’s an actual fun game, not a cash grab, and I hope this developer makes more, this is a rare find today and I’m super pleased.
Response from developer
Thank you so much for your thoughtful and positive review! We’re thrilled to hear that you’re enjoying the game and appreciate the progression speed and system design. Your feedback on the ad system aligns perfectly with the direction we aim to take, and it’s incredibly encouraging. We’ll continue to work hard to deliver even better content and improvements to meet your expectations. Thank you once again for your valuable feedback and support!