Amazing game if you can get past the UI
Amazing game I’m on sector 29 out of more than 80 and having a lot of fun with it. My only problem is it’s really hard to read the text in the game because it is sooooooo small.
Not for iPhone
The UI is so compact it's difficult to read any of the instructions or work out what you're pressing.
Great idle game.
A deep style idle game. Wave battle and incremental with many modifiers. I’m only a week in, sector 20 of 80+ and there is more than half the game yet to unlock.
Active developers, literally no ads and minor pay options. This is a serious, passion project game.
Active developers, literally no ads and minor pay options. This is a serious, passion project game.
Hard to read
Interface is too tiny. Hurts my eyes.
Pretty sweet idle game
There’s a lot of information in this one but none of it is overwhelming complicated and for the parts that aren’t clear there’s a tooltip that gives easy explanation for everything you need to know. I’m on my third day with no major walls and the grind is spreed between uniquely different modules so your always advancing somewhere and if you want to heavily manage your upgrades or push levels there’s plenty for you to do or if you want to lay back and watch a show while managing one important module you’ll progress decently as well.
As I said the different modules or upgrade rooms have different styles to them so they feel better than most idle games where many upgrades just blend together and hitting my third day with no heavy walls is a huge plus for ftp idle games so I hope this one keeps growing.
A fairly common occurrence is when an enemy will die to one bullet but my ship will still fire 3 bullets at it causing 2 bullets be negated as there isn’t any collision beyond the intended target. It would be nice if the ship didn’t over fire on enemies or at the very least still have collision damage if it hits an enemy behind it.
As I said the different modules or upgrade rooms have different styles to them so they feel better than most idle games where many upgrades just blend together and hitting my third day with no heavy walls is a huge plus for ftp idle games so I hope this one keeps growing.
A fairly common occurrence is when an enemy will die to one bullet but my ship will still fire 3 bullets at it causing 2 bullets be negated as there isn’t any collision beyond the intended target. It would be nice if the ship didn’t over fire on enemies or at the very least still have collision damage if it hits an enemy behind it.
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If I could only see it…
I suspect I’d really enjoy this game but the text and ui are way too small to see clearly. Thus impossible for me to play. For reference I’m on an iPhone 8. Not sure what could be done in an update to address this but it would be nice. In the meantime I’m going to have a look at the iOS accessibility settings and maybe something in there will help. I have fine vision, just to a small screen apparently.
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