Happy to see there is an iOS port. It works very well. I only have one comment/suggestion. The game seems to use a bilinear filter, making pixels blurry which in my subjective opinion kind of detracts from the art style. I would love an integer scale or nearest neighbor mode, or as an alternative, a “sharp bilinear” filter, where the image is scaled 2x and then a bilinear filter is applied, still blurring adjacent pixels which prevents pixel shimmer in image when scaling the image to the screen and remaining visibly sharp.
Thanks dev for this masterpiece of a game.
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