hyperPad Visual Coding on iPad

hyperPad Visual Coding on iPad

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Details about hyperPad Visual Coding on iPad

  • Released
  • Updated
  • iOS Version
  • Age Rating
  • Size
  • Devices
  • Languages
  • June 29, 2014
  • September 29, 2024
  • 12.0+
  • 4+
  • 260.18MB
  • iPad
  • Arabic
    Catalan
    Croatian
    Show more

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Version History of hyperPad Visual Coding on iPad

2.0

August 20, 2024

Introducing hyperPad 2.0: The Biggest Visual Transformation in Over a Decade! This monumental update brings a complete overhaul of the Hub, a sleek new font, and support for 35 languages, revolutionizing your creative experience. With fresh features like undo/redo in the behavior editor, enhanced control flow, and a revamped asset library, hyperPad is more powerful and intuitive than ever. Dive into the new era of game development and creativity with hyperPad 2.0! Whats New: - The entire Hub has been revamped. WITH SEARCH! - Support to 35 different languages. - The onboarding and sign up pages have been overhauled. - Undo and redo in the behavior editor. - New font throughout the app. - Break and Continue control flow behaviors. - Get Physics State behavior - Ability to change client version in Socket.io behvaior -Added options to toggle specific sides in the Movable Platform behavior. - New keyboard shortcut for changing object type. - Added collision slop and collision bias physics simulation settings. - Revamped tooltips and suggestion screens. - Revamped the asset library and animation picker. Plus over 50 bug fixes! Check out our blog and forum for the full change log.

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1.40

February 7, 2024

The first update in 2024 is here! And its a great one. Lots of amazing new features making hyperPad even better than before, plus some bug fixes! See the complete list below. New Features --------------- - You can now convert objects into objects of another type. - Empty objects are now converted into graphics when choosing a graphic for them. - The Hit by Bullet behavior now outputs hit position and the shooter object. - Bullets can now be rescaled in shoot behaviors. - Added a Random Seed behavior that can define a set seed and algorithm for Random Number behaviors. - Added the ability to move objects between scenes and layers. - You can now mirror multiple objects at once. - Added the ability to collapse behavior bundle behaviors, allowing an entire behavior tree to be compressed into a single behavior. - Added a “Disable Antialiasing” toggle in the Draw behavior. - Added “Add Entries” mode in the Modify Dictionary behavior. - Added “Remove Duplicates” and “Intersect” modes in the Modify Array behavior. - Updated branding logo inside the app. Bug Fixes ----------- - Fixed crashing when changing the scene background on iOS 17. - Fixed many unexpected UI-related crashes on iOS 17. - Fixed objects displaying in the wrong position in overlays. - Fixed performance issues with the Get Pixel behavior. - Fixed the Preserve Transform property in the Set Graphic behavior miscalculating position for objects in relative position mode. - Fixed crashes when effect parameters were set outside their intended range. - Fixed 16:9 aspect ratio not completely fitting the screen. - Fixed numeric input fields displaying Int32 despite the behavior being stored as doubles. - Fixed the Edit Text Field behavior causing a crash after triggering the Alert behavior. - Fixed assets displaying as being selected despite the multi-select mode being disabled. - Fixed the Keyboard Event behavior not displaying character sequence. - Fixed the Swipe Gesture behaviors activating when swiping in the wrong direction. - Fixed the screen resetting to the wrong position in the editor when pressing “defaults” in screen settings. - Fixed occasional flickering in graphics when playing various animations. - Fixed clipping of some UI in the main menu. - Fixed dark theme color scheme for some UI.

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1.39

November 29, 2023

hyperPad Version 1.39: Unleash Your Creative Power! Greetings hyperPad enthusiasts! Elevate your app experience with hyperPad 1.39! We've supercharged your creative journey with powerful features, slick enhancements, and bug-squashing triumphs. New Features: Ignite Your Imagination • Keyboard Maestro: Dive into a world of efficiency with the introduction of keyboard shortcuts in the scene and behavior editor. Navigate your game like a pro and edit with speed! • Edit Text on the Fly: Unleash your inner wordsmith with the new Edit Text Field and Edit Text Event behaviors. Now, label objects can be seamlessly edited using your trusty keyboard, and events can trigger based on field events. It’s typing magic! • Customizable Shortcuts: Personalize your workflow with the new Keyboard Shortcut behavior. Define your own shortcuts, like a maestro conducting a symphony of creation. Think ⌘ + Z, but make it your own! • Mouse Magic: Say hello to a new dimension of interactivity with the Mouse Event behavior. Listen to inputs from your hardware mouse or trackpad and redefine your app’s navigation experience. • Pixel Perfection: The Render Texture behavior now embraces both percentage and pixel units, unveiling the sensational Pixel draw mode. Plus, meet the Get Pixel behavior, ready to read the color of a pixel from a Render Texture behavior. • Intersection Evolution: The Is Intersecting behavior gets an upgrade! Now featuring units and the ability to use a Bounding Box behavior as a shape. • Introducing the Lerp Function behavior, your gateway to smooth interpolation between two values using an easing tween. Perfect for creating very dynamic animations! • Added an On Fixed Update event type in the Frame Event behavior. • Added a Preserve Transform toggle in the Set Graphic behavior. • Performance Revolution: Animated particles are now preloaded, revolutionizing gameplay performance. Say goodbye to stuttering, and hello to buttery smooth visual effects! Bug Fixes • Fixed a specific crash with the Math Operation behavior when providing invalid values. • Fixed performance issues of animated particles in the particle editor. • Fixed a bug where disabling a move behavior stopped every active move action of the object instead of only the associated move actions. • Fixed the “Ignore Object’s Bullets” mode not working in the Ignore Bullets behavior. • Fixed the object selector displaying red text despite having tag(s) or object(s) selected. • Fixed numerous bugs with the multi-select feature. • Fixed Wait and Timer behaviors not immediately stopping their internal clocks when disabled. • Fixed the Timer behavior repeating forever when given a times count value of 1 or less. • Fixed visual bugs with the scene selection widget in the Preload Scene behavior. • Fixed behavior input fields not updating when duplicating a behavior tree. • Fixed default overlays using the deprecated Restart Scene behavior. • Fixed Timer and Wait behaviors becoming more inaccurate over time. • Fixed “Out Back” ease running backwards in Set Music Settings, Set Sound Settings and Set Time Scale behaviors. • Fixed missing Socket Event and Connect to Socket behaviors. • Fixed a bug that prevented users from overwriting changes to existing particle effects. • Fixed duplicate “On Any” socket events when running the Socket Event behavior multiple times. • Fixed Exponential easing tweens not working in Set Sound Settings and Set Music Settings behaviors. • Fixed audio settings not being treated separately in Set Sound Settings and Set Music Settings behaviors. • Fixed crash when blur is set to be negative in the Render Texture behavior. Upgrade now and let your imagination run wild!

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1.38

August 2, 2023

Another awesome update adding amazing new features to level up your games! We've also fixed a bunch of nasty bugs, making hyperPad perform better and faster than ever. As always be sure to rate and review hyperPad in the App Store after each update so we know what you think of the updates. Your reviews really help us grow and continue to add amazing new features to hyperPad. New Features: ---------------- - Added an option to have animated particle effects. - Added the ability to create, modify, preview and render noise maps. - Added a new Indicator Event behavior to listens to a specific event from a Health Bar or a Life Indicator. - Implemented Multi-Select Mode in the Asset Library to perform actions on multiple assets at once. - Added the ability to open a particle or a sound effect directly from the Asset Library. - Added the ability to duplicate graphic assets in the Asset Library. - Revamped Life Indicator and Health Bar behaviors. - Merged Set Animation Speed and Stop / Resume / Pause Animation behaviors into a new Set Animation State behavior. - Merged Spawn on Object and Spawn on Area to a new Spawn Object behavior with additional functionality. - The Add to Score behavior now visually updates event types when editing its properties. - Added new physics event listeners: Falling State, Moving State and Active State - deprecating Became Active, Became Idle and all the transform event behaviors. - Merged Collided, While Colliding and Stopped Colliding behaviors into a new behavior called Collision Event. - Combined Ignore Bullet and Ignore Object's Bullets behaviors. - Get Bounding Box and Sort by Distance has been optimized for better performance. - The Load Image behavior now updates its nub icons when changing the load type. - Combined Set Background Graphic and Set Background Color into a new Set Background behavior. - The Get Background Color behavior has been changed to a Get Background behavior and now has an additional image output field. - Merged Hide Layer and Show Layer into a new Set Layer Visibility behavior. Bug Fixes: --------------- - Fixed newer projects not being playable. - Fixed a crash with the Get Object behavior when finding no objects and then finding objects afterwards. - Fixed clipped text in the particle editor. - Fixed a crash when capturing an area that is too wide or too tall in the Load Image behavior. - Fixed a bug that allowed users to be able to branch a closed source project. - Fixed performance issues with physics event behaviors. - Fixed asset library displaying duplicate or “ghost” assets. - Fixed particle editor not properly displaying which effect is selected. - Fixed oversized BM font icons in the asset library. - Fixed a specific crash caused by spawning an object that spawned other objects. - Fixed the Get Object behavior outputting 0 for tags. - Fixed the “On Resume” and “On Pause” frame events not being properly used when using the Alert behavior. - Fixed rotation speed for radial particles being unable to be set to negative. - Fixed a visual bug with the camera selector widget in the Screen to Point behavior.

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1.37

June 20, 2023

Another great new update. This one adds a few features that didn't make it in time for the last update. Also lots of big fixes and performance improvements. New Features: --------------- - Added a new customizable trail effect behavior that emits a continuous trail from an object. - Added a new Stop Visual Effects behavior that immediately stops all running effects or trails of an object. - Added duration and transition settings in the Set Sound Settings behavior. - Added Affected by Time Scale toggle for Set Sound Settings, Set Time Scale and Set Music Settings behaviors. Bug Fixes ---------- - Fixed a bug where disabling Set Time Scale or Set Music Settings behaviors did not interrupt their current tweens. - Fixed a bug where pausing the scene did not pause transitions from the Set Time Scale and Set Music Settings behaviors. - Fixed a visual bug with input fields when inputting an output field to a text field that's currently being edited. - Fixed rotated particles being rotated back when its parent object is destroyed. - Fixed radial particles teleporting to 0,0 when its parent object is destroyed. - Fixed the particle’s origin shifting when its parent object is destroyed. - Fixed 9-slice objects not saving their colors. - Fixed the Share behavior not being able to save images that were from project assets (Predefined and Dynamic types). - Fixed Box Container behavior sometimes crashing when opening it in the editor. - Fixed the Get Object behavior returning the object's name for the x output field. - Fixed the Animation Selector widget being visually broken - there's a huge gap under the widget. - Fixed Battery Status outputting battery percentage from 0 to 1 when it should be outputting from 0 to 100. - Fixed duplicating behavior trees placing the duplicated tree too far to the right. - Fixed duplicating behavior trees to another object placing tree too far from the origin position. - Fixed changing physics mode of an object in the editor not updating the properties display. - Fixed widget in Load Overlay being visually broken - text is misaligned and clipping into other widgets. -------------- New Features added in 1.36: - Customize the user experience with the new Battery Status and Device Identifier behaviors. - You can now copy behavior trees across objects by holding the duplicate button in the behavior editor. - You can now delete behavior trees by holding the delete button in the behavior editor. - Added ability to customize button and accent colors for alert popups. - The Get Object behavior now outputs the name of the object. - Added a new Swipe Gesture behavior that allows for more control of how swipes are detected - supersedes the legacy Swipe Up / Left / Right / Down behaviors. - Added a toggle to use a secure text input for the Alert behavior. - Revamped the Load Scene behavior, implementing a new ability to reference scene by name and superseding the Load Next / Previous Scene and Restart Scene behaviors. - Merged Make Wall, Make Scenery and Make Physics behaviors into one new behavior called Set Physics Mode. - Implemented a new Tilt Sensor behavior that supersedes the legacy Tilt Up/Right/Left/Down behaviors. - Implemented a new Joystick Input behavior that supersedes the legacy Joystick Up/Right/Left/Down behaviors. - The Get Object behavior can now get all objects in the scene or get all objects on a specified layer. - The Get Objects by Tag behavior has been superseded by the Get Object behavior. - The Get Attribute behavior now has an input field to define the default value. - The Set Behavior State behavior now displays what mode is selected. - Added a placeholder view for behaviors with no input fields. - Editing rotation in a behavior now updates the UI in real-time.

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1.36

May 30, 2023

Another amazing new hyperPad update with lots of new features and over 20+ bug fixes! As always don't forget to rate/review hyperPad in the app store to let us know what you think of the update! We always welcome feedback from the hyperPad community. Your feedback helps us grow and continue to add amazing new features. New Features: --------------- - Customize the user experience with the new Battery Status and Device Identifier behaviors. - You can now copy behavior trees across objects by holding the duplicate button in the behavior editor. - You can now delete behavior trees by holding the delete button in the behavior editor. - Added ability to customize button and accent colors for alert popups. - The Get Object behavior now outputs the name of the object. - Added a new Swipe Gesture behavior that allows for more control of how swipes are detected - supersedes the legacy Swipe Up / Left / Right / Down behaviors. - Added a toggle to use a secure text input for the Alert behavior. - Revamped the Load Scene behavior, implementing a new ability to reference scene by name and superseding the Load Next / Previous Scene and Restart Scene behaviors. - Merged Make Wall, Make Scenery and Make Physics behaviors into one new behavior called Set Physics Mode. - Implemented a new Tilt Sensor behavior that supersedes the legacy Tilt Up/Right/Left/Down behaviors. - Implemented a new Joystick Input behavior that supersedes the legacy Joystick Up/Right/Left/Down behaviors. - The Get Object behavior can now get all objects in the scene or get all objects on a specified layer.- - The Get Objects by Tag behavior has been superseded by the Get Object behavior. - The Get Attribute behavior now has an input field to define the default value. - The Set Behavior State behavior now displays what mode is selected. - Added a placeholder view for behaviors with no input fields. - Editing rotation in a behavior now updates the UI in real-time. Bug Fixes: ----------- - Fixed undo and redo system: you can now revert changes of multiple objects at once and undo object tags. - Fixed freezing that was caused when repeatedly opening and closing the object color picker and blending mode picker in the editor. - Fixed additions of new attributes replacing existing attribute values. - Fixed keys reshuffling when plugging in values in the Dictionary behavior. - Fixed lots of crashes and unexpected bugs caused by setting values to nan. - Fixed particles with Rotate with Parent enabled teleporting unexpectedly when its parent object was destroyed. - Fixed a visual bug that caused some fields in the Is Intersectingbehavior to be inaccessible. - Fixed typos in alerts when importing assets of certain types. - Fixed a bug where a Box Container behavior would output weird strings when it referenced an array output. - Fixed a visual bug where stamping an object that is supposed to be hidden appears in a visible state. - Fixed being unable to import new animations to an animated asset. - Fixed objects snapping to the grid when it isn't intended. - Fixed a race condition with Receive Message and Broadcast Message behaviors where Receive Message wasn't ready to register an event yet. - Fixed broadcasting to object triggering Receive Message behaviors when they are not active. - Fixed some behaviors triggering other behaviors multiple times. - Fixed arithmetic behaviors like Math Operation and Divide Values not updating Box Containers. - Fixed some typos, inconsistencies and grammar mistakes in the behavior editor. - Fixed a bug where a disabled root behavior can trigger twice when enabled by Set Behavior State. - Fixed crashes with the Text Operation behavior when using the Text with Format option. - Fixed stamping multiple objects being placed in wrong positions. - Fixed some specific input fields not updating visually after making changes.

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1.35

March 27, 2023

NEW FEATURES: ------------------- - Added lots of new interactive subtle animations to behaviors and output fields, giving hyperPad a fun behavior editor experience. - New Raycast Test Behavior: Shoot an imaginary ray and test if it intersects with any objects. - New Hit Point Test Behavior: Place an imaginary point on the scene and test if it intersects with any objects. - Added ability to broadcast an event to specific objects in the Broadcast Message behavior. - Added a new Set Physics Property behavior that supersedes Set Bounce / Mass / Friction, Air Resistance and Make Passable behaviors. - Added a new Modify Tags behavior that combines functionality from the Add / Remove Tag behaviors as well as include new functionality such as removing all tags from an object. - Added a new Get Physics Properties behavior that can get multiple different physical properties of objects, superseding the Get Mass behavior. - Merged Hide Graphic and Show Graphic behaviors into a new Set Visibility behavior. - Added ability to use decimal places in the Count Down behavior. - Added a World Position toggle for Collided and While Colliding behaviors. BUG FIXES: -------------- - Fixed a visual bug where Array and Dictionary behaviors were displaying incorrect information. - Fixed a bug where plugging output values in Array and Dictionary behaviors would place the values in the wrong field. - Fixed visual bugs with the container display of the Draw and Render Texture behaviors. - Fixed the Text with Format function in the Text Operation behavior. - Fixed Else If behaviors not moving with their parent behaviors. - Fixed off-centered category label texts when editing behaviors. - Fixed documentation for the Timer behavior

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1.34

February 6, 2023

Get ready to level up your app-building game! Our latest update for hyperPad is here and it's packed with amazing new features and improvements. Say goodbye to the old and hello to a smoother and more intuitive app-building process. Upgrade now and let your creativity soar! New Features -------------- Added delta time output for the Frame Event behavior. Added the Clipboard behavior that allows copying and pasting text and images during runtime. Added “On Object Destroy”, “On Object Enable” and “On Object Disable” events for the Frame Event behavior. Added Set Behavior State behavior - functionality from Behavior On, Behavior Off and Execute Behavior into one simplified behavior. Added documentation for pointers in Modify Array and Modify Dictionary behaviors. Get Bounding Box can now fit a bounding box for multiple objects. Added ability to change the blending mode of a secondary object via the Set Blending Mode behavior. Added a toggle to compensate for camera zoom in Calculate Distance and Sort by Distance behaviors. Added a toggle to normalize x and y outputs in Joystick behaviors. Added a “change case” method in the Text Operation behavior to set text to be uppercase or lowercase. Improved project sharing UI. Bug Fixes ---------- Fixed playback bugs with the Set Music Settings behavior. Fixed offset selection box in the editor for specific devices. Fixed crashes caused by plugging values into the Array or Dictionary. Fixed the Frame Event behavior not registering some events. Fixed the Get Dictionary Value behavior modifying values in dictionary. Fixed the Get Array Value behavior modifying values in array. Fixed a visual bug when choosing a blending mode for an object in the editor. Fixed a bug where scenery objects couldn’t be constrained in an area via the Drag & Drop behavior. Fixed numerous bugs with the Boolean behavior. Fixed a crash with the Set Music Settings behavior when no music track was playing. Fixed crashes and invalid response types from the HTTP Request behavior. Fixed a bug where setting an object’s color would not interrupt previous color transitions. Fixed panning not changing immediately when changing sound properties via the Set Sound Settings behavior.

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1.33

January 11, 2023

New Features: ---------------- - Set Music Settings behavior - dynamically change volume and playback speed over time. - Set Sound Settings behavior - alter a playing sound effect. - New toggle to normalize vectors for the Calculate Direction behavior. - The Set Graphic behavior can now change secondary graphic of an object. - Added Acceleration Rate input field for the Joystick Controlled behavior and Tilt Controlled behaviors. - Added ability to reset sequence index for the Execute Sequence behavior. - Added Sort by Distance behavior - sort a group of objects by distance with additional parameters. - The functionality of Set Color and Set Secondary Color have been combined. - The functionality of Save to File and Delete from File have been combined. - Added a new default value input field for the Get Dictionary Value behavior. - Added On Frame behavior - trigger events on a frame-by-frame manner. - Added Clamp Value behavior - restrict a value between two values. - Added a new toggle to output meters for the Get Scale behavior. - Added toggles for the Set Velocity behavior to keep x and y velocity. - The Get Velocity behavior now outputs speed (m/s). Bug Fixes: ------------- - Fixed music playback not resetting after scene restart. - Fixed some crashes with Start Particles, Shoot and Box Container behaviors. - Fixed animation frames not resetting when selecting a new animation cycle. - Fixed Set Label behavior not displaying additional settings when referencing objects by ID. - Fixed a bug where rescaling a passable object does not preserve passable property. - Fixed a bug where the grid does not reenable when quitting preview mode when enabled previously. - Fixed a bug where the Render Texture behavior cannot resize its canvas after creation.

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1.32

December 6, 2022

Our goal is to release smaller updates more frequently. So keep an eye out for the updates and be sure to submit your feedback on our forum or by filling out the personal support form. Whats fixed: - Behavior Documentation errors - Fixed bug with alert views Whats new: - Added missing behavior references - New Math functions: Exponent, Logarithmic, Absolute, Factorial - Reverted the icon back

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Price History of hyperPad Visual Coding on iPad

Description of hyperPad Visual Coding on iPad

Unleash Your Creativity with hyperPad: The Ultimate No-Code Game Development Tool on iPad! Are you a hobbyist game developer, artist, or educator looking to bring your creative visions to life without any coding experience? hyperPad is your gateway to limitless possibilities, offering the most powerful and user-friendly game development tool on iPad! Why Choose hyperPad? - No Coding Required: Dive into game development, app creation, and interactive storytelling with our intuitive drag-and-drop visual coding system. - Powerful Features: Enjoy a robust suite of tools including a drag-and-drop editor, visual flowcharts behavior system, and built-in physics and animation features. - Customizable and Flexible: Import your own graphics, audio, and fonts, and create stunning effects with our particle and sound effects editor. - Instant Play: Test your projects instantly with no compile times and export your creations directly to the App Store. - Community Engagement: Share your projects and connect with a vibrant global community in the hyperPad Hub. Discover, play, and get inspired by thousands of user-generated games and apps. Perfect for Every User: - Hobbyists & Creators: Easily build games, interactive stories, and apps. Whether you’re an artist, designer, or game enthusiast, hyperPad empowers you to turn your ideas into reality. - Educators & Students: Revolutionize your classroom with interactive coding lessons. Engage students in critical thinking and problem-solving while making learning to code a fun, hands-on experience. - Designers & Developers: Enhance your projects with powerful features and a streamlined workflow. Design intuitive interfaces, complex behaviors, and captivating animations effortlessly. Join a Thriving Community: Connect with other creators, share your work, and find inspiration in our active community. hyperPad is not just a tool; it’s a platform that fosters creativity and collaboration. Discover hyperPad: - Create with Ease: Craft games and apps without any coding knowledge. - Learn & Teach: Use hyperPad to introduce coding concepts in a fun and interactive way. - Explore & Share: Showcase your projects and explore a world of user-generated content. Commitment to Sustainability: hyperPad supports global sustainability and aligns with SDG 4 - Quality Education, contributing to the United Nations’ Sustainable Development Goals. Stay Connected: Follow us for the latest updates and join our community: - YouTube: @hyperPad - Twitter: @hyperpadapp - Instagram: @hyper_pad - Facebook: @hyperPad Download hyperPad today and start creating your digital masterpieces! **Privacy and Terms of Use: https://www.hyperpad.com/legal https://www.hyperpad.com/privacy Create Your Reality with hyperPad!
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hyperPad Visual Coding on iPad: FAQ

Can hyperPad Visual Coding on iPad support iPad devices?

Yes, hyperPad Visual Coding on iPad can support iPad devices.

Who is the creator of the hyperPad Visual Coding on iPad app?

UntitledD launched the hyperPad Visual Coding on iPad app.

What should be the minimum iOS version for hyperPad Visual Coding on iPad?

The minimum supported iOS version for the hyperPad Visual Coding on iPad app is iOS 12.0.

How do users rate hyperPad Visual Coding on iPad?

Users are raving about hyperPad Visual Coding on iPad, which has an exceptional rating of 4.3 out of 5.

What is the category of the hyperPad Visual Coding on iPad app?

Hyperpad Visual Coding On Ipad Relates To The Developer Tools App Genre.

What hyperPad Visual Coding on iPad application version is the latest one?

2.0 is the most recent version of hyperPad Visual Coding on iPad.

When was the latest hyperPad Visual Coding on iPad update?

hyperPad Visual Coding on iPad updated its app on September 29, 2024.

When was the hyperPad Visual Coding on iPad app released?

The release date of the app was February 6, 2023.

What is the recommended age for the hyperPad Visual Coding on iPad app?

This app is rated for ages 4 and up, and contains only family-friendly content.

What languages are available on hyperPad Visual Coding on iPad?

The following list of languages is supported by the hyperPad Visual Coding on iPad app: Arabic, Catalan, Croatian and 31 more.

Is hyperPad Visual Coding on iPad included in the roster of games on Apple Arcade?

No, hyperPad Visual Coding on iPad is not on Apple Arcade.

Does hyperPad Visual Coding on iPad support in-app purchases?

No, hyperPad Visual Coding on iPad does not support in-app purchases.

Does hyperPad Visual Coding on iPad provide support for Apple Vision Pro?

No, hyperPad Visual Coding on iPad does not provide support for Apple Vision Pro.

Are there commercial ads in hyperPad Visual Coding on iPad?

Yes, there are commercial ads in hyperPad Visual Coding on iPad.

Screenshot of hyperPad Visual Coding on iPad

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Reviews of hyperPad Visual Coding on iPad

Leave a Review hyperPad Visual Coding on iPad
  • Limitless

    We all expect an unpopular mobile app to be decent at best (I did). HyperPad is way more than I thought it was.
    If I say it isn't bloated you assume that means limited when actually the scripting is just... there... you can do anything with it.
    If I say it's capable of complexity you assume it's a glitch ridden mess when the base behaviors for creating levels work fine and can be learned near immediately.
    The interface looks like there's not much you can do because of how well they organized the assets/behavior panels. The visual scripting is a complete language.
    Having my engine on my illustration/editing device is the smoothest workflow possible.
    If I seem like I'm trying to hard sell it's because I can see the team isn't getting much recognition which is shocking for what this actually is. I'd find it hard to believe anyone found HyperPad frustrating or limited and if they did; they certainly aren't a corporation so, I'm sure they appreciate the purchase and would take your suggestions into account (they have mine).
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  • I LOVE THE APP but…….

    This is a great app but there is one problem. I can’t access the get assets when I am trying to make a game and get a asset. I would love for this to get fixed. I also can’t do help too. So just please fix these but out of that. ITS GREAT.
  • I LOVE THE APP but…….

    This is a great app but there is one problem. I can’t access the get assets when I am trying to make a game and get a asset. I would love for this to get fixed. I also can’t do help too. So just please fix these but out of that. ITS GREAT.