The Sailor’s Dream User Reviews

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Leave a Review The Sailor’s Dream
  • A fine diversion

    To those who say it isn't worth $5 must be pretty poor indeed.
  • Pretty but not enough play

    Fantastic graphics but too simple. The story is nice but needs more complex puzzles and to involve the gamer more. Nice to watch and listen too but I might as well go to the cinema for that kind of experience...
  • Disappointed

    I think that the concept of this game (if you could call it that) is much better than its execution. Having been a huge fan of Year Walk and Device 6 (especially the former), I would have bought anything from these guys. Just because of the fact that I think that this was conceptually fun and different, I will probably buy their next game with few questions.

    What's missing from this is any sort of compelling narrative that makes you want to continue exploring. A couple pages of text or a minute of a radio broadcast simply aren't enough to pull you into the story. After gritting my teeth and persevering, I discovered that there actually was no story... At least nothing worth noting. I also found it incredibly frustrating to be able to "interact" with the beautiful little chimes and elements of the environment without any of it actually meaning anything.

    I think these guys need to go back to the drawing board and brainstorm over what makes people escape into the world of gaming. First and foremost, people like a strong narrative. They like escaping into new worlds, exploring and discovering things that have meaning. They just missed the mark so badly on this one.
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  • The emperors new clothes...

    And these are the guys who made the sublime Year Walk and Device 6? Seems simogo have decided to write a love letter to themselves with this one.

    This is not a game. The feel is more akin to an interactive novel (or short story to be more accurate) but one were none of your actions actually matter. You simply observe and listen, the little chiming toys you find along the way are entirely ineffectual, it won't matter if toy with them or ignore them completely. They serve only to heighten this wonderful and unique experience. Apparently. There is also no real sense of uncovering an unravelling mystery, as you would with a book, ten minutes into it I knew everything the story had to reveal. The tiny, though nicely drawn locations, separated by the huge blank areas, offer nothing in the way of exploratory freedom. Ten minutes in I had claustrophobia.

    Where are all those beautiful, mind bending puzzles the creators have demonstrated in the past? For me the only puzzle here is why folk (including a reviewer in my favourite magazine) are so enraptured with this.

    In simogo's defence, they do state on their site that there is no other object in this game but to satisfy ones curiosity. It's just that there is precious little to be curious about.
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  • Peaceful haunting interactive story

    This would work well as a bed time story for kids (and adults too of course), provided you take it slowly and explore one space per night. There are some gloomy aspects in the narrative but nothing you wouldn't find in a Grimm's fairy tale. The musical toys are enchanting. The print outs add depth to the experience and could be lined up on a kid's bedroom wall.
    Get the idea of game out of your head. Treat it as an experience to be savored in small doses day by day.
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  • Artistic and escapist

    This isn't so much of a game as a story you follow, and there's a little bit of figuring out what to do, but mostly you're an observer in this. I liked it and found it to be a pretty pleasant escape, and it has nice music. Simogo gets full marks from me for doing something unusual. There are so many games out there that are the same old thing, and it's really nice to see someone trying to be artistic and do something unique.
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  • Confusing / Unexpected / Disappointed

    I loved Device 6 and Year Walk so maybe I assumed too much about what the game would be like. It's not a game but more like an interactive novel, which is nice if you want to enjoy a story, great art and an immersive atmosphere but it's "not a game" and the actions/interactions are very confusing with no choices to be made. It's basically follow along and get what you can out of it. I disappointed in the end and sadly have deleted the app to make room for something new. I hope to see another Device 6 in the future.
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  • Not really a game, but does it matter?

    To criticize The Sailor's Dream for "not being a game" is a crime against what this app truly is. In the traditional sense, no I suppose it is not a game. There are no levels, no achievements, no puzzles. The only objective is to find out about the story. If you don't have the patience to drift around a sea of dreams playing with knick knacks and discovering lost memories, then this game is not for you. However, if you want to take the time to listen to the old sailor, to discover the girl's memories, and to hear the woman's songs so that you can find out what really happened in the house on the cliff, then by all means, set sail. So no, The Sailor's Dream isn't a game. It's an experience. It's a place to escape to and explore. To take in. It's a wonderful world filled with long forgotten sighs and sea shanties. And it's a dream where anything could be possible.
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  • Boring

    No challenge, it drifts (excuse the pun), but doesn't go anywhere. The drop down story has no connections and is very isolated with reference to some girl?
    The discoveries are dark and dingy.....waste of $$
  • Waste of money

    Pretty, and maybe I'm missing something, but there is little to do in this pretty place. I thought finally listening to all the songs might unlock something, but nothing so far.

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