Frustratingly awesome
How you may ask? Well, if you're used to asphalt, or even so-called rEAl racing, the way the cars handle in this game will come as a rude and much needed shock. Hopefully the next generation of race drivers will be even more super-human due to this game :)
Loved x-plane, love this.
This app is superb. The physics are a a real as x-plane and it works fantastically as a racing simulator. One recommendation I would like to see in an update is the ability to turn the headlights on or off whenever you want. I have difficulty seeing the track sometimes during sunset or in heavy cloud cover. Other than that, fantastic app. Five stars.
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Difficult but rewarding racing game
This racing simulation is unforgiving but that's why it's just that good. The camera system could use some more thought, the circle view should be a looser chase view (à la Real Racing 3) and then maybe chase could go away. (I understand these view modes are more useful in replays and HUD should really be used for racing). Chase and circle view should have an odometer at least. The car models need a lot of work they are way too narrow, tall and high off the ground. The track editor is simple and powerful, the procedural terrains are perfect, can't wait for a city mode (we can see the x-plane 10 terrain tech at work I think). Hopefully you will read this Austin; we need this game on Mac, the stradale-io setup works but AirServer broadcasts the screen in vertical on the mac, it's impossible to play. Truthfully you haven't much in the way os specific ui so please give us a binary for OS X. Thanks for all the software!
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Fantastic and satisfying physics engine
Finally a racing game on the iPhone with an actual physics engine! The sensitivity for the controls is spot on and calibrated perfectly. The only problem I have is the fact that you have to pay for the cars. Honestly I would much rather pay $3 or $4 and get 5 or 6 cars with it than paying for each car individually. That alone would normally piss me off but the physics and controls of the car are just so satisfying that it doesn't bother me that much.
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Needs work
The app is ok for new to the AppStore but you can't drive on the tracks you have created and everything cost money
Nice game
This is a very cool and nice game. But what I noticed is that I go through obstacles
A modern day stunt car racer!
At last an iOS racer with interesting physics and controls, instead of the endless dumbed down arcade racer type experiences (I'd even include real racing in that).
It's not necessarily realistic, but that doesn't matter as the controls have depth to them, the perfect level for an iOS game. As someone who's into sim racing it's a really nice surprise. You have to learn breaking points (assisted by the amusing Austin), and you can oversteer the car, yet it’s forgiving enough for you to recover it into a slide. It’s awesome fun.
The pricing system is a bit odd, and a bit steep for some cars, but you can get an enormous amount out of the game just from purchasing the Tiger Shark. Oh, and it has a level editor!
It's not necessarily realistic, but that doesn't matter as the controls have depth to them, the perfect level for an iOS game. As someone who's into sim racing it's a really nice surprise. You have to learn breaking points (assisted by the amusing Austin), and you can oversteer the car, yet it’s forgiving enough for you to recover it into a slide. It’s awesome fun.
The pricing system is a bit odd, and a bit steep for some cars, but you can get an enormous amount out of the game just from purchasing the Tiger Shark. Oh, and it has a level editor!
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Yea simulation, boo greed
Quality simulation that is fun an challenging. But the purchase system is fouled. There are lots of (incomplete) tracks, all of which are available from the first time you launch the sim, but only if you buy the cars to drive them. There are four base car models with roughly three variations each, none of which have a virtual cockpit. Buying one variation of the each of the four available cars will run you $23-29.
More than that, the prices don't even appear to be present in sim. So if you hit "buy" and enter your password, you might be unknowingly dropping up to $12 on a single car if you forgot to check the in-app prices as they are listed in the App Store. Be your own judge, but practices are a little too shady for me to support. The test drives were fun, but into the trash it goes.
More than that, the prices don't even appear to be present in sim. So if you hit "buy" and enter your password, you might be unknowingly dropping up to $12 on a single car if you forgot to check the in-app prices as they are listed in the App Store. Be your own judge, but practices are a little too shady for me to support. The test drives were fun, but into the trash it goes.
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Why.
What's the point of even downloading when you immediately have to pay for IAP. Just put a price on the game. Greed is all too well infesting developers.
Extremely hard in a good way!
This is an awesome car sim with amazing track designs! Each car needs to be purchased to use but all tracks are open once you buy at least one car. It's a challenge to say the least!