Sweet Game!
Really fun, but there should be something under the options that just shows the whole deck- it's kind of hard to understand the scope of the game when there isn't a library to view the cards- that'd be huge for those of us who haven't played the game before. Thanks!
Bien
Le jeu joue comme il se doit. L'interface pourrait être mieux. Avoir pour les version subséquente.
terrible interface
Xenoshyft started off as a pretty fun cooperative game where you and your friends played as different divisions of an evil megacorp that has run afoul of some alien bugs who don't take kindly to your mining operation. I was excited to see this iOS version of it for only $2, until I saw how cheap and bad it is.
You know a game has a bad interface when the tutorial's awful robot voice (which is often drowned out by over-dramatic music) tells you that you'll need to minimize the tutorial text in order to complete the next step of the tutorial. The devs should have just programmed that text prompt to pop up somewhere OTHER than on top of the card you had to select, but it's clear that the priority on this adaptation of the physical game was "cheap and fast" rather than polish.
This is one of those digital card games that makes almost no attempt to take advantage of its digital nature. Your troops' attack and health numbers go up to reflect bonuses from their equipment, but that's about it. They didn't even make it easy to see what cards you have in your hand. If you've played the physical version of Xenoshyft, you know that some equipment cards can be used to change how combat plays out. Take a moment to imagine how you'd program that into a digital version of the game. Are you imagining it? Good. Now here's how this app does it - the screen zooms in and only shows the troop and the alien that are fighting. Got an auto-turret on a guy at the back of your lane that you could use to insta-kill an alien before it kills your guys? Well, better remember that (and use the game's awkward method for switching between equipment cards on a troop) and zoom out and use it. Combat doesn't even have a visual indicator for when one side gets a special "first strike" attack, even though that's a HUGE deal.
If you reduce an alien to zero health with an effect, it just stays there (probably because of a sloppy way of programming the aliens who come back to life after their first death) leading to some awkward "Wait... did I kill it or not?" moments.
It would have added a ton of personality to the game if each troop spoke some lines (like that one card game that's stupidly successful on iOS), but no, all we get is the robot narrator. Troops don't even scream when they die.
The militia card has no text and is blurry. Great quality control in this game!
Xenoshyft can be played solo, but it really works best as a multiplayer game, and it requires a LOT of coordination between players. "Oops, I'm fighting a boss, does anyone have a spare grenade?" "Can I use your discount so I can afford that armor?" That sort of thing. This app is so bad that I'm not going to slog through a multiplayer game to see if there's ANY mechanism for properly communicating, but I doubt it!
You know a game has a bad interface when the tutorial's awful robot voice (which is often drowned out by over-dramatic music) tells you that you'll need to minimize the tutorial text in order to complete the next step of the tutorial. The devs should have just programmed that text prompt to pop up somewhere OTHER than on top of the card you had to select, but it's clear that the priority on this adaptation of the physical game was "cheap and fast" rather than polish.
This is one of those digital card games that makes almost no attempt to take advantage of its digital nature. Your troops' attack and health numbers go up to reflect bonuses from their equipment, but that's about it. They didn't even make it easy to see what cards you have in your hand. If you've played the physical version of Xenoshyft, you know that some equipment cards can be used to change how combat plays out. Take a moment to imagine how you'd program that into a digital version of the game. Are you imagining it? Good. Now here's how this app does it - the screen zooms in and only shows the troop and the alien that are fighting. Got an auto-turret on a guy at the back of your lane that you could use to insta-kill an alien before it kills your guys? Well, better remember that (and use the game's awkward method for switching between equipment cards on a troop) and zoom out and use it. Combat doesn't even have a visual indicator for when one side gets a special "first strike" attack, even though that's a HUGE deal.
If you reduce an alien to zero health with an effect, it just stays there (probably because of a sloppy way of programming the aliens who come back to life after their first death) leading to some awkward "Wait... did I kill it or not?" moments.
It would have added a ton of personality to the game if each troop spoke some lines (like that one card game that's stupidly successful on iOS), but no, all we get is the robot narrator. Troops don't even scream when they die.
The militia card has no text and is blurry. Great quality control in this game!
Xenoshyft can be played solo, but it really works best as a multiplayer game, and it requires a LOT of coordination between players. "Oops, I'm fighting a boss, does anyone have a spare grenade?" "Can I use your discount so I can afford that armor?" That sort of thing. This app is so bad that I'm not going to slog through a multiplayer game to see if there's ANY mechanism for properly communicating, but I doubt it!
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Fantastic Game!
This is a Grade A game! You start off with a certain amount of militia and resources, and you slowly build up your deck with better guys, bigger guns, and tougher armor to battle increasingly difficult enemies. The game is very tough, but very rewarding. I only hope they will add a button to let us take back a move (sometimes I used a gun without wanting to), but other than that it's fantastic!
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Bad
App is rubbish screen keeps freezing and then app just shuts down complete waste of money
Recommended!
I was pretty impressed. I've played only a handful of sessions but I really have enjoyed it. I would say the quality of the digital app is pretty good, compared to my expectations of board game apps these days. The mechanics of the game were also pleasantly surprising--the player powers seem kinda weak but make sense in practice. The scaling is also fun, but beware: the enemy can, and will, totally eat your face off if the cards don't go your way--but that's a staple of both deck builders and co-op games and isn't that big of a detractor. I haven't delved as much into the online multiplayer but look forward to it soon. Do I recommend it? Yep. It's a well implemented app and a neat take on deck building that keeps me coming back.
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