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Details about Atlantic Fleet

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Version History of Atlantic Fleet

1.11

January 29, 2016

This app has been updated by Apple to display the Apple Watch app icon. Fixed a bug in Battle of the Atlantic mode where purchasing a G,H Class destroyer could corrupt save game data. Increased resilience of North Carolina Class Battleship. Fixed Nelson Class secondary gun turret alignments.

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1.10

November 30, 2015

North Carolina secondary guns no longer crash game when firing starboard. Hedgehogs enabled in Anti-Submarine Training. Reverted damage model to make ships harder to sink. H-39 and Lion Class now unlocked by default. Removed Lion/H-39 unlock messages. New option "Historical Ships Only" disables H-39 and Lion classes. Type XXI submarines now work in BotA encounters, rather than crash. Type XXI names now appear correctly in ship summary pages. Type XXI displays correct stats (rather than Type IX's stats). Ships now fully capsize. Enemy ships automatically disengage if >40,000 yards distant. Enemy no longer wastes torpedo spreads against surfaced player submarines. Enemy AI improved when disengaging. BotA games now correctly recruit North Carolina and Type XXI classes. Invasion of Norway/France events now always display correctly. Enemy carriers now always launch correct aircraft type. Sunderland bomber gun graphic added. Fixed damage decals on hulls for many DD's and TB. Added aircraft models to some ships. Corrected aircraft numbers carried by ships. Legacy "Ohka" action removed. Axis air cover over Scapa Flow shortened in BotA. Fixed typo in BotA win screen. Sonar on German destroyers now displayed in damage reports.

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1.09

October 1, 2015

Enemy disengaging off by default Fine tune toggle added New ships: North Carolina & Type XXI Classes Numerous AI fixes and improvements Numerous ship fixes Aircraft can now select submerged targets Fixed all known mission and turn breaking bugs BotA improvements including auto-sink unprotected merchants BotA persistent data bugs fixed + many more fixes and improvements

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1.08

June 25, 2015

Fixed 10 ship limit per side in Custom Battles.

1.01

May 18, 2015

Fixed crash on start up on some iPhone devices. Fixed camera position for 4:3 aspect ratio devices after visiting the Help section during combat. Fixed a bug where enemy AI could be deactivated in Campaign mode. Fixed a rare bug where no ships enter combat in Battle of the Atlantic mode.

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1.0

May 15, 2015

Price History of Atlantic Fleet

Description of Atlantic Fleet

No In Apps/Advertising. No Pay-to-Progress. One Price = Full Game. "Atlantic Fleet is probably the game of the year." - Owen Faraday, pockettactics.com Atlantic Fleet is a turn-based tactical and strategic simulation of the Battle of the Atlantic during World War II. Features: - Stunning full 3D graphics and environments, including underwater - A unique blend of deep strategic planning combined with quick tactical decisions - Play as the Royal Navy and her allies or Kriegsmarine (German navy) - Up to 10 versus 10 ships in combat - 3 Game Modes: 1) Single Battle Editor with 30 Historical Missions for standalone combat 2) Campaign of 50 missions per faction 3) Full Dynamic Campaign from 1939 to 1945 - Individually saved games for each campaign and faction - Multiplayer Hotseat for Single Battles - Sink ships with realistic buoyancy physics, not with hit-point bars! - Target specific ship subsystems to sink or cripple the enemy - Destructible ships, subsystems and visual damage to ships - 60 historical ship classes representing over 630 ships and 350 submarines - 13 playable aircraft - Submarine warfare, Wolf Packs and Convoys - Carrier operations and land-based air strikes - Too many more to list here, visit killerfishgames.com
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Atlantic Fleet: FAQ

Is the software for Atlantic Fleet compatible with iPads?

Yes, the software for Atlantic Fleet is compatible with iPads.

Who launched the Atlantic Fleet app?

The Atlantic Fleet app was released by Killerfish Games Pty Ltd.

What is the minimum iOS version supported by Atlantic Fleet?

The minimum iOS requirement: 7.0.

How do users rate the app?

With an overall rating of 4.4 out of 5, Atlantic Fleet is a must-have app for users.

What app category is Atlantic Fleet?

Games Is The App Genre Of The Atlantic Fleet App.

What is the latest Atlantic Fleet version?

The current version of the Atlantic Fleet app is 1.11.

When did the last Atlantic Fleet update come out?

The Atlantic Fleet app was last updated on September 30, 2024.

When did Atlantic Fleet get launched?

Atlantic Fleet was released on February 5, 2023.

What age rating is assigned to the Atlantic Fleet app?

The Atlantic Fleet app has a content advisory rating of 12+.

What are the languages offered by Atlantic Fleet?

The Atlantic Fleet app can be used in English.

Can I play Atlantic Fleet through Apple Arcade's subscription?

Unfortunately, Atlantic Fleet is not on Apple Arcade.

Does Atlantic Fleet offer in-app purchases?

Unfortunately, in-app purchases are not available within Atlantic Fleet.

Can I utilize Atlantic Fleet with Apple Vision Pro?

No, you cannot utilize Atlantic Fleet with Apple Vision Pro.

Does Atlantic Fleet incorporate ads within the app?

No, Atlantic Fleet does not incorporate ads within the app.

Screenshots of Atlantic Fleet

Atlantic Fleet screenshot #1 for iPhone
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Atlantic Fleet screenshot #5 for iPhone
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Alternatives to Atlantic Fleet

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Reviews of Atlantic Fleet

Leave a Review Atlantic Fleet
  • Cool idea I had

    For a potential update I would like to see Fortifications and raids to the game.
    How could this work. For Fortifications you could click/tap on a allied base Say Scapa Flow for example and a button would appear Called “Fortifications” where you can add Fortifications like artillery and sunken ships For renown. For Raids if you click/tap On an Enemy Base A button could appear called “Raid” where you can select Warships to be used. If you want for renown You can Modify the selected ships with Explosives or Raked Funnels. When You hit a button Called “Send Raid” it could function like An ordinary Battle But with objectives. For ships with explosives there could be a option to explode the ship destroying the target (A dry dock For example). That’s about it and if you read this far thank you.
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  • No balance between player & AI

    Now this game is fun but if has some really inconsistent gameplay, the AI don’t have to play by the point system & the fleet limit system, allowing the AI to mindlessly pump out U-boats that flood the entire map and makes any gameplay as the British really unpleasant really quickly! Also, the player can’t use any ports in Africa even though historically the UK were able to use numerous French & Canadian ports, it really makes the overall experience feel more so as a German victory simulator, it is super easy to get overwhelmed and and the player can’t really do anything to stop it since the player can’t effectively prevent the AI from flooding the map with U-Boats & destroyers. It would be cool that if you have Britain’s bar down by half they would surrender when France fell, and it would be cool if a smoke effect was added to the funnels of ships for a more realistic feel, or maybe ships can by chance, split in half when sinking via exploding, overall the game isn’t that bad, just needs some improvements to its balancing/AI, and the inconsistent damage, because sometimes a single torpedo could hit my British battleship and the battleship would sink to that one torpedo even though it hit in the center, the most armored part of the ship.
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  • Suggestion for a new game

    Since I don’t know anywhere else to go I suggest a new game like your ww2 fleet series but situated from 1970 to 2023 so we can have a modern ship battles and carrier task forces etc please consider it I beg you