A Scoundrel's Tale

A Scoundrel's Tale

A card RPG on a drowned coast

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  • Released
  • Updated
  • August 25, 2026
  • August 25, 2026
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About

Every hollow place on the coast keeps a light. Wren carries it. A story-driven roguelike card RPG built on the Scoundrel loop: one deck, one weapon, four cards to a room — and three of them you must face. Monsters, weapons, potions. Every draw is a bargain, and the deck does not renegotiate. FIVE ACTS, ONE COAST Book One — The Sunken Coast is Wren's story in five acts, each descending into a different hollowed place: Act I — The Hollow Crown. A keep that drowned in a single night, a jewel the size of a fist, and a job nobody else came back from. Act II — The Debtors' Tide. The Weirgate keeps its drowned as collateral against debts the living never paid. This water has a ledger. Act III — The Tolling Choir. In Mourn's End they rang the passing-bell so long the bell learned to ring itself. Act IV — The Green Assize. Inland, a court has sat for ninety years, retrying one old case and growing its rulings into the wood. Nothing there is for sale. It only asks you to be right. Act V — The Patient Sea. Caul keeps a hundred bridges, ten thousand candles, and one quiet agreement with the sea — and the last descent goes through your own front door. Below every ending the stairs keep going: take the light down with empty hands in The Lamplighter's Rounds and see how deep you get before the dark takes it back. WHAT YOU DO DOWN THERE • Rooms of four cards, weapon notching, one potion at a time, skip but never twice • Blade, Body and Cunning skill trees — and the Lantern path, once you have ended a haunting • Levels survive death, so every run leaves something behind • A boss at the bottom of each Depth, each one bending a rule: armor, relentlessness, hungers • The Chronicle: every kill, escape, ending and record, written down • A daily seed and an all-time table for the Rounds • Phone or tablet, upright or on its side HOW IT IS SOLD Act I is free, start to finish. One optional purchase unlocks Acts II to V for good — a single one-time unlock, not a subscription. No ads, no energy timers, no loot boxes, nothing to grind for money. Plays entirely offline. Sign in only if you want cloud saves and the leaderboard; the whole story works without an account. Fully localized in English and German, switchable any time — saved runs survive the change. After the card game Scoundrel by Zach Gage & Kurt Bieg. Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ Privacy Policy: https://www.scoundreltale.com/privacy
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What's New in A Scoundrel's Tale

1.0.1

August 25, 2026

With this release we tidied up a little under the hood, to bring you a more stable game experience.

1

In-App Purchases

$6.99

A Scoundrel's Tale: Acts II–V

The full story: Acts II through V.

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