The Last Monster: Escape

The Last Monster: Escape

Roguelite deckbuilder

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Free
In-App PurchasesWith Ads

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Details

  • Released
  • Updated
  • August 13, 2026
  • August 14, 2026

Features

The Last Monster: Escape screenshot #1 for iPhone
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About

The heroes already won. They cleared the dungeon, took the treasure, and locked the doors behind them. You are what was still breathing when they left — the last monster, chained in a cell with three floors of the kingdom's finest between you and the sky. THE LAST MONSTER: ESCAPE is a single-player roguelite deckbuilder. Every run is a fresh escape attempt: a new map, a new deck, a new way to die. — SUMMON CARDS — Your deck is not just steel and spells. Summon cards call what lives in the dark: wolves of blood, a choir of bones, a maw that opens where a guard was standing. Each one has its own ritual, its own timing, and its own way of hitting more than one enemy at once. They are the reason you are dangerous. — BUILD, DON'T COLLECT — Ten starting cards. Every fight offers three more. The run is won by what you REFUSE — a thin, sharp deck beats a fat one, and the camp lets you burn what no longer serves you. — THREE ACTS, THREE QUESTIONS — Act 1 is the prison: guards, hounds, and the Jailer who feeds curses into your deck. Act 2 is the pursuit, where archers stand BEHIND a wall of pikes and "kill the dangerous one first" stops being an option. Act 3 is the church, where holy light BURNS your block away and defence is no longer an answer. Each act layers on the last instead of replacing it. — RELICS AND RUIN — Broken shackles, prison rags, an iron fang pulled from something else's jaw. Relics change how your deck works, not just how hard it hits. Elites and treasure rooms pay in them. — ASCENSION — Beat the escape and it gets harder, on purpose. Higher ascension means enemies that hit harder and rooms that forgive less. The Game Center ladder tracks how deep you got, at how cruel a setting. — HAND-PAINTED, PHONE-FIRST — Wet stone, torchlight, and creatures painted one at a time. Built for one thumb: every card is drag-to-play, every decision fits on the screen, and a run takes 25-40 minutes. Play it on the train. FREE TO START Act 1 is free, all of it — the whole prison, the Jailer, the full card pool. One single purchase, FULL ESCAPE, unlocks Act 2 and Act 3 permanently and removes ads. No subscription. No energy timer. No lives to wait for. Optional rewarded ads exist for players who want a second look at a card reward; they are never required and never interrupt a fight. No internet connection required to play.
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What's New in The Last Monster

1.0.1

August 14, 2026

THE SECOND MONSTER They locked up more than one thing. NEW CHARACTER — THE WEREWOLF A second playable monster with 48 cards of his own. Fury builds while you fight; fill the bar and you transform — four extra mana, no defense, one turn to end it. A different game, not a new coat of paint. BLOOD FINALLY DOES SOMETHING Fill the Vampire's Blood to 6 and Bloodrush takes over: two turns of double damage, and two turns of taking more. The question is no longer when to spend it, but when to fill it. MORE RUN, LESS REPEAT - 120 cards with upgrades (was 36) - 25 events (was 12) - Three bosses per act, nine in total — the last door is not always the same - Three new boss relics - Ascension 6-10: five new tiers that squeeze the run outside combat — gold, elites, drafting, bosses, status effects - Acts 2 and 3 no longer show you the same fight twice in one run - Clear Act 1 and the first Ascension tiers open up, purchase or not FIXED, MOSTLY BY PLAYING IT - INCOMING now updates when your block does - Card keywords are explained on the card — Exhaust, Weak, Fragile - You can leave a fight from the menu again - Bigger, clearer card and panel text - iPad: the buttons no longer eat the whole screen - Character select is portraits now, and the Ascension arrows sit on the NEW ESCAPE button itself

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In-App Purchases

$4.99

Full Escape

Unlock Acts 2-3 and play with no ads.

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