Fantastic start-up game with huge potential
This game has such great gameplay and mechanics. It’s definitely highly engaging, has an interesting storyline, highly diverse crafting and excellent art style.
Best bit is that it’s still evolving and the single dev releases updates weekly.
Best bit is that it’s still evolving and the single dev releases updates weekly.
Delete
Delete garbage
Paywalled game
Fun start and cool progression. Skill levels and equipment levels stuck behind 10$(cad) a month. Not even a one time payment.
miss miss miss
………………
Amazing
Refreshing game I can play as a dad however subscription should be 3.99 max
Rough but still good
It’s… ok. The developer is open about AI use so while it’s not surprising to see, it’s painfully clear that it’s doing a lot of the heavy lifting in things like quest text. I find myself cringing and wanting to skip quest and POI text which sucks because I want to feel immersed in the world the developer is trying to build.
Outside of the AI storytelling, the UI can feel clunky and jarring. For example, crafting an item takes you out of menus and back to the map so you have to tap back into the tile, through various other icons, etc just to craft your next item.
Despite the shortcomings, I’m still enjoying the game. There’s a weird issue where I find myself wanting to engage with the game but sometimes I just… can’t. Everything takes time - crafting, harvesting, moving tiles, etc. This is, of course, one of the main selling points of the game because it means you can do real life things while your character does things in-game. There *are* moments where the game requires attention to meaningfully progress but you can’t mindlessly consume and grind anything out because, sooner or later, you’re going to have to queue up some actions and wait. It’s great for managing FOMO but it also means I sometimes can’t play when I want to. To be clear, I don’t think this is a problem to be fixed. Adding anything of substance, like a mini-game to speed up processes, would just bring the FOMO back.
So, at the time of writing, which is only a few days after release, it’s a bit rough around the edges but it’s still good. I will keep playing as I like the concept and hope it improves.
Outside of the AI storytelling, the UI can feel clunky and jarring. For example, crafting an item takes you out of menus and back to the map so you have to tap back into the tile, through various other icons, etc just to craft your next item.
Despite the shortcomings, I’m still enjoying the game. There’s a weird issue where I find myself wanting to engage with the game but sometimes I just… can’t. Everything takes time - crafting, harvesting, moving tiles, etc. This is, of course, one of the main selling points of the game because it means you can do real life things while your character does things in-game. There *are* moments where the game requires attention to meaningfully progress but you can’t mindlessly consume and grind anything out because, sooner or later, you’re going to have to queue up some actions and wait. It’s great for managing FOMO but it also means I sometimes can’t play when I want to. To be clear, I don’t think this is a problem to be fixed. Adding anything of substance, like a mini-game to speed up processes, would just bring the FOMO back.
So, at the time of writing, which is only a few days after release, it’s a bit rough around the edges but it’s still good. I will keep playing as I like the concept and hope it improves.
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Has potential
I don’t know how deep I’ll be able to go into the game bc the UI is killing me. Having to double tap on everything is wildly unnecessary. Also, it’s $8/mo if you don’t want to be severely handicapped and skill-restricted. That’s waaaaay overpriced.
Fantastic!
Best game on the App Store by far. Can’t wait to see where it goes!
