LootShrine: Roguelite RPG

LootShrine: Roguelite RPG

Pixel Dungeon Crawler & Loot

27 ratings
25 reviews
Free
In-App Purchases

Details

Released
April 15, 2026
Updated
November 6, 2026

Features

LootShrine: Roguelite RPG video #1 for iPhone
LootShrine: Roguelite RPG screenshot #2 for iPhone
LootShrine: Roguelite RPG screenshot #3 for iPhone
LootShrine: Roguelite RPG screenshot #4 for iPhone
LootShrine: Roguelite RPG screenshot #5 for iPhone
LootShrine: Roguelite RPG screenshot #6 for iPhone
LootShrine: Roguelite RPG screenshot #7 for iPhone
LootShrine: Roguelite RPG screenshot #8 for iPhone
LootShrine: Roguelite RPG screenshot #9 for iPhone
LootShrine: Roguelite RPG screenshot #10 for iPhone
iphone
iphoneDuo
ipad
🖼️Get Icon
Icons↘︎

About

Embark on a pixel art roguelite RPG adventure across 100 floors, managing a unique triple-use loot system. Engage in strategic turn-based combat, unlock diverse character classes, and make permanent upgrades through item sacrifices and earned essence. The first 10 floors are free, with a single purchase unlocking the full game.

✓Triple-use loot system (equip, absorb, sacrifice)
✓Turn-based combat with front/back rows
✓7 unique character classes with skill trees
✓Item merging and rarity system
✓Permanent meta-upgrades via Soul Forge
✓Ghost challenges for competitive play
✓100 floors with distinct zones and bosses
Show original description
+1

What's New in LootShrine

1.7.5

November 6, 2026

Eight new worlds behind doors in the tower, Adventure+, eighty new enemies and a friendlier start. Expeditions. - Up to five times a run, in Adventure and Beyond the Origin, a door opens in the tower wall onto one of eight new worlds: Saltmourn Isle, the Saga Coast, the Stormcrown Eyrie, Rattlecoin, the Gloaming, the Sun-King's Tomb, the Lantern Vale and the Ember Deep. - Each world has four places with their own battlegrounds, its own music and enemies (95 in all), and a two-phase ruler guarding three chests. - Each plays by its own rule: the Isle's Choices, oaths on the Coast, the Weather in the Eyrie, the House Dice in Rattlecoin, fey bargains in the Gloaming, the Sandglass in the Tomb, Spirit Lanterns in the Vale and Tempering in the Deep. - The Merchant walks with you and tells each place's story. At camp, the window becomes a portal: tap it for that world's rules. - Finishing Expeditions climbs the new Expedition Master leaderboard and earns five achievements with new portraits. New challenges. - Adventure+: clear Floor 120 and climb the whole tower again, with far stronger enemies, elites everywhere, more Souls and better loot. It has its own leaderboards, achievements and portraits. - A secret hero waits for whoever clears Floor 120. - Eighty new enemies join the tower, eight in every Adventure zone, and floors 21 to 100 go deeper onto eight new battlegrounds. - Three new enemy skills, each lasting two turns: Wardbane breaks your shield and keeps it down, Bloodbane stops lifesteal, Webbind stops dodging. - The Eternal Climb can now field Expedition enemies too, on their own battlegrounds among the rest. A friendlier start. - Every hero starts with double HP and Attack, and Adventure's early floors are gentler: one enemy fewer on floors 4 to 9, softer fights on floors 11 to 20. - Defend is stronger: it blocks 75% of damage and leaves you Braced, +75% on your next Attack. - The stat row now shows what your next Attack really carries. - A new tutorial with a Training Dummy, and starting a run now takes two screens: your hero, then your game mode. Rewards. - 19 painted, animated frames and 19 painted nameplates. Supporter packs gain 12 of each; the rest come from 10,000 and 20,000 floors and from The Unwritten Ending, World Without Summit, A Hundred Doors and Twice to the Top. - New goals: 10,000 and 20,000 floors, five Smithing achievements with a Smithing leaderboard, and point rewards up to 5,500. - Heroes now find the weapons their stories name, in 441 new weapon icons, and 114 look-alike icons are repainted so a Merge is easy to spot. Also changed. - The Codex Bestiary shows each enemy alive on its battleground, and Lore's Regions show each place. - The classic cave camp and classic item icons are retired, along with their settings. - iPhone Duo is supported, folded and unfolded. Fixes. - Killing many enemies at once no longer crashes the game. - A lethal poison or burn now kills an enemy before it can regenerate. - Reloading a save keeps your real stats and no longer gives a free heal. - The Eternal Climb no longer hangs on a bad network while searching for an Echo. - Battle-start buffs no longer stack from one battle to the next. Thanks for playing — see you through the door. — Tim

More
5

Subscriptions & In-App Purchases

$1.99

Kalzania: The Unspent Year

50 floors, 110 foes. Needs full game.

Events

Read more about Expeditions: 8 New Worlds

Expeditions: 8 New Worlds

Doors in the tower open onto eight new worlds.

Nov 6, 2026 — Dec 7, 2026

Read more about The Game Redrawn

The Game Redrawn

New pixel art for every enemy and battleground.

Oct 23, 2026 — Nov 23, 2026

Read more about Four New Heroes

Four New Heroes

Give alms, serve writs, pull strings, erase lines.

Oct 11, 2026 — Nov 11, 2026

User reviews

Fee good

Good good for the price

Response from developer

Thank you so much! Glad it feels worth the price. That’s exactly what I hope for with one purchase and no ads. The next update redraws nearly the whole game, so I hope you’ll enjoy the climb even more. See you in the tower! — Tim

Excellent

Very fun roguelite. Love that you buy the game and that’s all there is to it. No ads or p2w. Love the pixel aesthetic.

Response from developer

Thank you so much! It's really means a lot :) "Buy it once, and the whole game is yours: no ads, no pay-to-win" - That’s a promise I made from the start, and it isn’t changing. Every update stays part of the game you already own. I’m really glad the pixel art works for you. The next update (1.7.4) brings a lot more of it: redrawn item icons and battlegrounds that come alive. See you deeper in the Shrine! - Tim

Love it

Amazing game. Buy it play it enjoy it now

Response from developer

Thank you so much for the five stars and the kind words! Hearing “buy it, play it, enjoy it” that’s exactly what I hope every run feels like. There’s plenty more coming to the game, so I hope to see you climbing for a long time. Thanks for playing LootShrine! - Tim

Идеально!

Просто супер! Именно такими должны быть мобильные игры, гениально!👍🔥

Response from developer

Спасибо огромное за такой отзыв и 5 звезд! 🙏 Очень приятно читать, что игра попала в точку - именно такой я и хотел её сделать: без рекламы и без давления, чтобы каждый забег решали ваши собственные решения: что надеть, что поглотить в бою, а что отдать алтарю. Игру я делаю один, поэтому каждый такой отзыв правда очень поддерживает и даёт силы двигаться дальше. Впереди ещё много нового! Удачи в восхождении! 🔥

It good

It berry good 👍

Response from developer

Thanks so much for the 5 stars and the kind words! Really glad you're enjoying it 👍 More to come! - Tim

Developer apps

FAQ

What is the core gameplay loop of LootShrine?

LootShrine features a core loop of ascending through 100 procedurally generated floors, engaging in turn-based combat, managing a unique triple-use loot system, and making permanent upgrades through item sacrifices and Soul Essence. The goal is to reach and defeat the final boss.

How does the loot system in LootShrine work?

Every item in LootShrine has three uses: equip it for immediate stats, absorb it mid-battle for a temporary boost, or sacrifice it at the shrine for permanent gains that persist across runs. This system ensures that every item decision is meaningful and impacts gameplay.

Does LootShrine offer offline play?

The provided description does not explicitly mention offline play capabilities. However, given its nature as a single-player roguelite RPG with features like leaderboards and ghost challenges, it is likely designed for online connectivity for certain features, but core gameplay may be playable offline.

What characters can I play as in LootShrine?

LootShrine offers 7 distinct character classes: Knight, Rogue, Mage, Paladin, Vampire, Necromancer, and Berserker. Each class boasts a unique skill tree, a special ability, and a different playstyle, which can be unlocked by progressing through the game's floors.

How much does LootShrine cost?

LootShrine is free to try, allowing players to experience the first 10 floors without any cost. To unlock the full game, including all 100 floors and content, a single one-time purchase of $2.99 is required. There are no subscriptions or hidden microtransactions.

Is LootShrine suitable for younger players?

LootShrine has an age rating of 9+, indicating it is generally suitable for younger players. The game's pixel art style and turn-based combat are not excessively violent, and the themes are appropriate for this age group.

How often is LootShrine updated?

The latest version of LootShrine is 1.5.5, which was last updated on June 29, 2026. This indicates a relatively frequent update schedule, with new content or improvements being added periodically, suggesting ongoing developer support.

Does LootShrine have ads?

No, LootShrine is explicitly advertised as having no ads. The game's monetization model relies on a single upfront purchase for the full game after a free trial, ensuring an uninterrupted player experience.