Account changed
My account was changed to a previous account with one star, it's just terrible.
Airlines Manager
Airlines manager is a great game, it is not a pay to win game and it throws challenges at a slow rate to make the game fun but not hard. The livery of all the planes are good and the way you can hire people of so good. My only complaint is that you can not run multiple airlines at once and can you make it so you can run 2 or 3 airlines at the same time
But the game is outstanding overall
Good job Playrion
But the game is outstanding overall
Good job Playrion
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PLEASE READ
Amazing game very high end realism (Though I wished there were 3D models and more interaction with the planes themselves) Love the game.But I’ll get to the main point It’s incredibly expensive at Pay to win at some Points the game is a little bit too complex and auto maintenance to an extent (Every few week (In game time) We should be allowed to have auto maintenance for free. Plus it’s very expensive compared to profits. And in game items are very (incredibly overpriced) I also say that **The game needs some Ground all Aircraft I used to play on my Og acc and when I came back I’m 10 Bill in debt and had like 500 planes I’m not grounding all of the !** Please fix this or the rating will never reach 5 stars from any sane person
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One of the best games around, but here are some suggestions to make it better.
A fantastic strategy/management game. I’ve had fun with this for many months and I see no sign of slowing down. I played this game a few years ago too, and since then, there have been some improvements (mainly bug fixes) which brought me back.
However, I do have some critique and suggestion:
- The background music and user interface have remained the same for years. It hasn’t changed at all! It feels very antiquated.
- Aircraft on long-haul routes are climbing and descending for hours before they reach cruise altitude or the runway. It would be better if short/medium haul flights took ~10-15 minutes during climbout and ~15-20 minutes during descent. For long/ultra long haul flights, ~20 minutes during climbout, and ~30 minutes during descent. These values would better represent real life and would add to the immersion.
- In addition to the above, The cruising altitudes should not be so uniform. Cruising at 35,820ft for a 30 minute flight AND a 9 hour flight? And why aren’t the altitudes based on flat thousands - 36,000 would work better surely? Could also add consideration for the semi-circular rule, where odd flight levels are used for cruising on eastbound flights and even for westbound.
- Step climbs of 2,000ft should be added to flights which are 5 or 6+ hours.
- Aircraft speed should be represented by Mach number.
- Real-world weather should be implemented at airports too.
- There should be more phases of flight - some to think of are “taxi to runway”, “cruise”, “descent”, “taxi to gate”, with backgrounds for the phase of flight improved for greater realism. Consider adding the odd go-around, and drawing the amended flight path.
It’s a great game - I understand why people keep it for years and years; having no doubt that I’ll do the same. If these suggestions could be addressed and implemented it would be great! The future is bright for this game.
However, I do have some critique and suggestion:
- The background music and user interface have remained the same for years. It hasn’t changed at all! It feels very antiquated.
- Aircraft on long-haul routes are climbing and descending for hours before they reach cruise altitude or the runway. It would be better if short/medium haul flights took ~10-15 minutes during climbout and ~15-20 minutes during descent. For long/ultra long haul flights, ~20 minutes during climbout, and ~30 minutes during descent. These values would better represent real life and would add to the immersion.
- In addition to the above, The cruising altitudes should not be so uniform. Cruising at 35,820ft for a 30 minute flight AND a 9 hour flight? And why aren’t the altitudes based on flat thousands - 36,000 would work better surely? Could also add consideration for the semi-circular rule, where odd flight levels are used for cruising on eastbound flights and even for westbound.
- Step climbs of 2,000ft should be added to flights which are 5 or 6+ hours.
- Aircraft speed should be represented by Mach number.
- Real-world weather should be implemented at airports too.
- There should be more phases of flight - some to think of are “taxi to runway”, “cruise”, “descent”, “taxi to gate”, with backgrounds for the phase of flight improved for greater realism. Consider adding the odd go-around, and drawing the amended flight path.
It’s a great game - I understand why people keep it for years and years; having no doubt that I’ll do the same. If these suggestions could be addressed and implemented it would be great! The future is bright for this game.
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Отличная игра, есть проблемы
Нарастает количество ошибок. Скорее всего это криворукие Apple программисты. Которые все время наращивают размер операционки, без ощутимой пользы.
Разрабы игры молодцы, на проблемы реагируют, собирают обратную связь.. Сделано пара хороших ходов для развития.
Держат себя в руках, не заваливают игровой процесс принуждением просмотра рекламы. Игровой процесс мне нравится, но есть идеи, как его сделать более удобным при десятке хабов и с количеством самолетов за тысячу. В целом лайк!
Разрабы игры молодцы, на проблемы реагируют, собирают обратную связь.. Сделано пара хороших ходов для развития.
Держат себя в руках, не заваливают игровой процесс принуждением просмотра рекламы. Игровой процесс мне нравится, но есть идеи, как его сделать более удобным при десятке хабов и с количеством самолетов за тысячу. В целом лайк!
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