Alien Tribe 3: RTS

Alien Tribe 3: RTS

Galactic Strategy

12 ratings
13 reviews
$4.99 $1.99

Lowest price: $0.99 2 months ago (-101%)


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Price history


Details

  • Released
  • Updated
  • May 14, 2026
  • September 28, 2026
Alien Tribe 3: RTS video #1 for iPhone
Alien Tribe 3: RTS screenshot #2 for iPhone
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About

Lead a stranded tribe to rebuild their civilization in a new galaxy. Explore unknown systems, build a vital energy network, and research new technologies to defend against hostile alien forces. Command your fleet in real-time to survive and secure your future.

✓Real-time 4X strategy
✓Galactic energy network
✓Card-based technology system
✓Planet colonization
✓Fleet control
✓Resource management
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+1

What's New in Alien Tribe 3

1.5.2

September 28, 2026

Alien Tribe 3 — What's New Languages * Italian: Play the whole game in Italian, from the first tutorial step to every story dialog * Spanish and French read more naturally, and hints and Compendium entries now use the same words you see on screen Fixes * Several Compendium entries and hints were corrected to describe the game as it really works We're continuing to improve balance, UI clarity, and core systems based on player feedback.

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User reviews

Ausbaufähig

Das Spiel ist super! Aber ich habe es nach 43 Minuten durchgespielt. Das kapier ich nicht. Gibt es nur dieses kleine Mini Universum mit 6 Sonnensystem ohne richtige Gegner?
Das Spiel ist toll aber meiner Meinung nach nur ein Trailer auf ein richtig gutes Game

Response from developer

Vielen Dank für dein tolles Feedback! 😊 43 Minuten sind wirklich außergewöhnlich schnell – nur ganz wenige Spieler schaffen Alien Tribe 3 in so kurzer Zeit und wenn dann oft nur nach mehreren Anläufen. Mit den kommenden Updates werden wir neue Schwierigkeitsgrade mit größeren Galaxien und mehr Sonnensystemen hinzufügen. Auch neue Gegner sind bereits in Arbeit. Und auch noch ein paar andere coole Neuerungen werden mit den nächsten Updates folgen. Wir nehmen uns jeden Review zu Herzen und Danke fürs Spielen und Danke für dein ehrliches Feedback!

Unterhaltsam

nett gemachte simulation, kurzweilig

Great game. Love it. Looking forward to expansions.

I already posted this review, but it’s not showing up, so I’m trying again. Sorry if it posts twice.

Anyways- Fun game! It’s addictive. I’ve played it enough that winning has become routine for me, but I’ve found myself replaying it regularly anyways because the ambiance is nice, and the trek to become sustainable is fun. I hope you guys continue to expand.

I do have a few suggestions for the suggestion box. These are mostly based around the content that already exists in the game.

The “Kytra are eating your harvester” type notifications can get annoying. First because they’re a bit loud in relation to the music. So a “Notification volume” slider or something would be nice. Also. If you’re in system and you get an attack notification- and click on it, it just takes you out of the system, but not to the attack. And it’s gone before you can click it a second time. Having those notifications hang out long enough to take you to the attack would be nice. Currently, mid to late game when you have lots of transports going all over, you can end up with this nonstop stream of intrusive notifications that don’t really help you. It can be a bit much.

There’s no “destruct” button for food harvesters. Sometimes I build one on accident. Or I find myself wanting to get rid of one or two after my system population caps out, to free up power for other things like defenses or more labs, but I can’t.

Since the “fleet” function already exists, being able to assign a combat ship to a harvester or science vessel would be nice, so it follows it around and acts as an escort.

It would also be great to be able to set a fleet to “auto patrol”, similar to how science vessels and harvesters automate.

Repair drones only seem to repair stuff that’s more than 10-20% damaged. When it only has a little damage it gets ignored. It would be nice if they went around and topped everything in range off. (Having an inactive repair drone just chilling next to that one ship in your fleet that has a green line drives us OCD folks nuts.)

A version of the corvette that slowly repaired the other ships in the fleet while its idle instead of attacking would be cool. So you had the option of trading off a little firepower for some remote repair. Maybe you could even fly it around manually to repair stuff thats out of repair station range.

When you’re on the universe map, and you click on a star, a window pops up showing planets, and planets colonized. It would be helpful if it were expended to show more system info. Current population/max population. Power and food production. Resource output. And maybe told you if there were any idle ships or enemies in the system? Just an expanded basic system overview with any of that would help.

Also if the win screen gave you similar info. Total population, planets colonized, number of techs researched, totals of ship types produced, ships lost, enemies destroyed, waves cleared, etc. that type of stuff.

It would be helpful if your turrets stopped shooting at Kytra that are being dragged into Kytra containment, because at that point they’ve become a resource so you’re just shooting your own resource.

Score seems to be based on how much stuff you build. It seems like it should be the opposite, and instead should be based on how quickly/efficiently you’re able to win the game. So winning in less time, with less building, leads to a higher score. Since it’s harder to do.

A difficulty slider would be nice. One simple way to do it would be to have say, a 20 level difficulty slider, with the very top levels being nightmarishly hard, and works by each level simply reducing the time between attack waves by 5-10% or so. So higher difficulty just makes the waves come faster. Score could then be modified by difficulty so higher scores come at higher difficulty. So once you beat the game, you can challenge yourself to beat harder difficulties.

And if all that happened…. a leaderboard would be cool so you can track where you rank globally.

And then you can challenge yourself to beat everyone else. And if you manage to accomplish all that and become the best player in the world- you get… Idk. A million dollars. Or…. the fame and glory that comes with being #1.

Ok disclaimer. All those suggestions were relatively small (except the million bucks). But this last one is a doosie…

It would be really cool to be able to play as the Malocs, and your goal is to snuff the annoyingly cute little Fifo out of existence! (I bet they’re a nightmare to deal with astropolitically, they probably get everything they want…) even their name is cute! The ability to use other races could be added as expansion that cost a couple bucks to access.

The player could be given some sort of upgradeable Maloc mothership to base from, that shows up in the corner of an occupied and defended Fifo system. Your mothership generates resources over time, and you use those to upgrade its production or systems, and produce combat ships and fleets to break down the Fifo defenses and eradicate them. You wouldn’t have the same diversity of expansion as the current game, but it would be made up for by diversity of attack options. You can choose to weaken them by crippling their industrial output taking out their harvesters, or interrupting their power grid, or blitzing into system and taking out their food synthesizers or energy collectors to starve them out or depower their production. Every few minutes you could use that red circle wormhole thing to transport a fleet somewhere to attack from… You’d have to keep an eye out for colony ships to make sure they weren’t recolonizing systems you had already cleared. And when you blew those up sometimes you’d hear their squeaky little distress calls go out as they blew up “Eeeeeeep- Help uuuusssss…BOOM!!” And watched the derelict hull of their ship go tumbling through space as the fires went out, and little green corpses tumble out into t
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Weltklasse

Version 2 habe ich sehr viel gespielt und jetzt darf ich V3 spielen. Super! Bitte mehr!

Update 1.2

A great step in the right direction. Keep on polishing the game and adding flavor and lore. Keep on the good work.

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FAQ

What is Alien Tribe 3: Space RTS about?

Alien Tribe 3: Space RTS is a real-time strategy game where you guide a stranded tribe to explore a new galaxy, build a galactic energy network, research technologies, and defend against alien threats. The core gameplay involves exploration, expansion, research, and combat.

Does Alien Tribe 3: Space RTS have ads?

No, Alien Tribe 3: Space RTS is a premium experience and does not contain advertisements. It is designed to be played without interruptions.

What is the price of Alien Tribe 3: Space RTS?

Alien Tribe 3: Space RTS is available for a one-time purchase of $4.99. This grants you the full game experience without any additional in-app purchases or ads.

What kind of technology system does Alien Tribe 3: Space RTS use?

The game features a dynamic card-based technology system. This allows for meaningful choices in research, enabling players to pursue military strength, scientific breakthroughs, economic efficiency, or other unique strategies with new possibilities each playthrough.

Can I play Alien Tribe 3: Space RTS offline?

The description does not explicitly mention offline play. However, as a real-time strategy game with network building and fleet control, it is likely designed for online play or requires an internet connection for certain features.

What devices support Alien Tribe 3: Space RTS?

Alien Tribe 3: Space RTS is supported on iPhone and iPad devices. The game is designed to offer a premium experience on these platforms.

How often is Alien Tribe 3: Space RTS updated?

The latest version of Alien Tribe 3: Space RTS is 1.3.0, which was last updated on July 8, 2026. This indicates a relatively active development cycle for the game.

What is the age rating for Alien Tribe 3: Space RTS?

Alien Tribe 3: Space RTS has an age rating of 12+. This suggests it contains content suitable for players aged 12 and above.