Void Drifter: Prospector

Void Drifter: Prospector

Space Mining & Exploration

1 ratings
2 reviews
Free
In-App Purchases

Details

  • Released
  • Updated
  • July 13, 2026
  • August 3, 2026

Features

Void Drifter: Prospector video #1 for iPhone
Void Drifter: Prospector screenshot #2 for iPhone
Void Drifter: Prospector screenshot #3 for iPhone
Void Drifter: Prospector screenshot #4 for iPhone
Void Drifter: Prospector screenshot #5 for iPhone
Void Drifter: Prospector screenshot #6 for iPhone
Void Drifter: Prospector screenshot #7 for iPhone
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About

Embark on a serene space mining adventure. Pilot a customizable ship through an endless asteroid field, scanning and salvaging resources to upgrade your vessel. Discover hidden treasures and unlock new ships in this exploration-focused experience.

Procedurally generated universe exploration
Asteroid scanning and mining
Ship and equipment upgrades
Discovery of rare objects
Unlockable ships with unique traits
Relaxing sci-fi atmosphere
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What's New in Void Drifter

0.4.0

August 3, 2026

Void Drifter — What's New Silent Running & Contact * Go dark at any speed: Cutting the engines no longer slows you down — you keep your momentum and drift blind through the dark, with your sight shrunk to a fraction of its usual reach. Engines spin up and down over time, with exhaust puffs and an ignition flash * Everything you do carries: Thrust, mining, salvage, warp and the active ping all make noise. Only the loudest source counts, and it fades on a schedule you can plan around — going quiet is a real tactic now, paid for in sight and braking * Something hunts the noise: Out in the far sectors, a creature listens. It steers at the spot your last loud act came from, sweeps a widening area while you stay silent, tires itself out and eventually gives up — and if it reaches you, contact tears plating and hull. It survives a reload, so restarting is no escape * Hear it before you see it: Your proximity sensor tones faster the closer it gets, fading echoes mark where each ping came from, and the soundtrack retreats as it closes in. Up close it shows itself: a body of black jelly and light, glowing from cold violet to ember as it turns on you Ships & Progression * Slots grow with your level: A hull's hardpoints follow a clear level curve instead of competing with its stat bonuses, so the next ship is about the room it gives you. Every offer carries two visible quality tiers, one for slots and one for systems — and some slots are universal bays that take any module type at all * Sell your old hull: Any ship except your active one and your last one can be sold in the garage for half its dealer price, installed modules scrapped with it. Hull prices also came down sharply, so the Hauler reads as a goal rather than a wall, and dealers always keep at least one hull in stock Interface & Quality * Rebuilt control layout: Actions sit in the left column (NAV, PING), panels and modes in the right (SHIP, LOG, SILENT), every button carries a label, and the info panel fits into the clear band between the columns instead of hiding underneath them * Damage Control is now Plating: The vitals panel is about 40% shorter with three single-line rows, plating is drawn as stacked steel plates, and a percentage only appears below 25% — a number on screen always means act on this. Losing a plate reports how many are left; a hit with no plating left reports failing ship systems * Asteroid traits as chips: A rock's traits show as colour-coded chips that now stay on the card after the scan, so you can see why a Shielded rock scans slowly or an Anomalous one keeps its unknown slots * Clearer messages: The top banner has a fading backdrop, a sound cue and a hold time that follows the message length, a refused module move names the actual shortfall instead of a blanket warning, and the app carries new icon artwork Onboarding & Intro * A new game opens with the job: Three cards say who you are, what the work out here is, and what the long decision will be — the game finally teaches the sentence, not just the verbs * More tips where they land: The armour row explains itself the first time a plate goes and says what a hit costs, saved nav points explain their purpose the moment you fill one, and the first contact tone is explained on the spot, with the game held until you've read it Prospecting & Hazards * Traps with a name and a real fuse: Rigged asteroids carry an owner's name and burn a fuse scaled to what is still left to take, so a small trap is as tight a decision as a fat one Fixes * Ramming a pebble at warp speed no longer costs you the ship, world markers and station labels stay upright while the ship rolls, warp drives finally reduce instability on the charge-up as their stat promised, and the leftover streaming-coordinate readout is gone from the bottom of the screen We're continuing to sharpen the scan loop, ship progression and input feel based on player feedback.

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In-App Purchases

$3.99

Full Access

Unlock full access to the core game features.

User reviews

A polished gem with great potential!

This game is great. I can tell new, but what’s there is clean and well executed. It draws you in. It’s a perfect balance of simplicity and depth. It’s just fun to play. I really hope support and development continues. I’m a fan.

There seems to be an RNG ship market, I’ve reached level 4, and have upgraded to the Lvl2 Courier. I like it because of its range, and because it’s narrow and seems to slip past the asteroids a little easier.

The controls are unique, but seem work well when you get the hang of them. The option to reverse them might be nice. So you can put your finger behind your ship and pull back to go faster? It can be hard to navigate with your finger in the front. A way to see what % throttle you’re at would be nice too. Or maybe a throttle slider on the edge of the screen.

If I had any suggestions, I’d say-

Maybe make your effective view range expand slightly with level or something? Or reduce damage taken by collisions? Something to help mitigate the collision damage in some way as you progress. They’re very hard to avoid unless you travel very slowly. (Although the progressive system failures as you try to limp home are pretty cool)

Some sort of map so you can find stations you’ve discovered and maybe resource zones would be helpful.

Some information windows so you can see what stuff means, or does would help. For example, my ship says “prototype” on it, I’m not sure what that is. Being able to tap on the word and have a window pop up would be nice. On that same note, some module explanations would be nice as well. I have a couple different scanner modules, I don’t really understand what they functionally do, or how they differ.

Oh. And a way to manage, buy, and sell modules. Like maybe I can have a storage at the station to put modules not in use? Or sell them? Or maybe have a market for them like the ships? Maybe this exists in game already, if it does I haven’t been able to find it.

Last thing, would be to create a discord, and put a link it in the game. It’s always nice to have a community of fellow players to ask questions help eachother progress, and I think it would also help to guide development.

I hope this game gets the attention it deserves. From gamers and the developer alike. Great work!
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Controls

Everything is fine at the moment. Just controlling the ship is a bit annoying because my hand covers the screen if you need to swipe from the ship, from the middle of the screen. Again and again. An invisible virtual joystick would be nice to make the same controls. Just from the lover part of the screen.
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Response from developer

Thanks for your feedback! I’m glad you’re enjoying the game. A small tip that might make the controls feel more comfortable: you don’t need to keep your finger on the screen. Once you’ve set a direction, you can lift your finger and the ship will continue flying on its own. To stop, simply tap anywhere in open space. I’ll definitely keep your joystick suggestion in mind, though. Thanks for taking the time to share it!

Developer apps

FAQ

What is Void Drifter: Prospector?

Void Drifter: Prospector is a calm, exploration-focused space mining game where you pilot a ship through an endless asteroid field. You can scan, mine, and salvage resources to upgrade your ship and discover hidden treasures.

Is Void Drifter: Prospector free to play?

Yes, you can play the opening part of Void Drifter: Prospector for free. A single one-time purchase unlocks the full game, and your progress is always preserved.

Does Void Drifter: Prospector have ads?

No, Void Drifter: Prospector does not have forced ads. The game is designed to be an uninterrupted experience for players.

What platforms is Void Drifter: Prospector available on?

Void Drifter: Prospector is available on iPhone and iPad, as indicated by its supported devices.

How often is Void Drifter: Prospector updated?

Void Drifter: Prospector is actively being developed, with new content, features, and improvements planned through future updates. The latest version is 0.4.0, last updated on August 3, 2026.

What is the age rating for Void Drifter: Prospector?

Void Drifter: Prospector has an age rating of 9+, making it suitable for younger players and up.

Can I play Void Drifter: Prospector offline?

The description does not explicitly mention offline play, but the focus on exploration and lack of timers suggests it may be playable without a constant internet connection.

What kind of gameplay mechanics does Void Drifter: Prospector offer?

The core gameplay involves scanning and mining asteroids for resources, upgrading your ship with modules, and exploring a procedurally generated universe. It rewards curiosity rather than speed.