Void Drifter: Prospector

Void Drifter: Prospector

Space Mining & Exploration

2 ratings
2 reviews
Free
In-App Purchases

Details

  • Released
  • Updated
  • July 13, 2026
  • August 30, 2026

Features

Void Drifter: Prospector video #1 for iPhone
Void Drifter: Prospector screenshot #2 for iPhone
Void Drifter: Prospector screenshot #3 for iPhone
Void Drifter: Prospector screenshot #4 for iPhone
Void Drifter: Prospector screenshot #5 for iPhone
Void Drifter: Prospector screenshot #6 for iPhone
Void Drifter: Prospector screenshot #7 for iPhone
iphone
ipad
🖼️Get Icon
Icons↘︎

About

Embark on a serene space mining adventure. Pilot a customizable ship through an endless asteroid field, scanning and salvaging resources to upgrade your vessel. Discover hidden treasures and unlock new ships in this exploration-focused experience.

Procedurally generated universe exploration
Asteroid scanning and mining
Ship and equipment upgrades
Discovery of rare objects
Unlockable ships with unique traits
Relaxing sci-fi atmosphere
Show original description

What's New in Void Drifter

0.5.0

August 30, 2026

Void Drifter — What’s New Prospecting & Mining * Roughly one asteroid in three now turns out to be empty, so a scan that finds nothing is simply part of prospecting — you keep searching until something turns up. The farther you travel, the larger and richer the asteroids you can find. * Each asteroid contains a single resource, making even a partial scan useful: uncover one or two deposits and you’ll know what the rest of the asteroid may contain — and how rich it is likely to be. * Asteroids no longer disappear when fully mined. Mining leaves visible damage behind, and heavily depleted asteroids may even crumble while you’re still working on them. New Discoveries & Contracts * Anomalies can now be found throughout the sectors and harvested for Datasets — a new secondary currency used to unlock additional module slots on your ship. Push an anomaly too far and it may collapse before you’re finished. * Stations now offer contracts from their notice boards: prospecting and recovery jobs tied to things that actually exist out there in the world. Once accepted, a contract is tracked in your logbook and on the map. Ships & Survival * Swap between the ships you own in a station’s Garage, and the game now nudges you there whenever a hull is sitting idle. * Manage your loadout at stations: install, store and sell modules, and expand your module storage with credits. Module bonuses now scale more consistently with item level instead of depending so heavily on lucky rolls. * Heavy collisions are survivable again. Structural damage is capped, field repairs can get you out of serious trouble, and collision damage now depends on the asteroid you hit. And whatever roams the darkness now hunts by sight as well as sound. Flying & Interface * A new speed control replaces holding the throttle. Drag it to choose your cruising speed and your ship will maintain it automatically. Tap to quickly set quarter speed, or enable pull-back steering if you prefer flying that way. * Tap an item in your hold, in a wreck or at a station and a card tells you what it is and what it is worth. The logbook also now sorts stations by distance. Fixes * Switching ships in the Garage no longer leaves the module screen showing the previous hull’s slots. * Treasure maps can now be properly retrieved from wrecks and play their audio cue. * The logbook keeps its position when lists refresh. * Lists can be scrolled even when the gesture starts on a button. * The station panel is now fully translated on German devices. We’re continuing to refine the scanning loop, ship progression and controls based on player feedback.

More
1

In-App Purchases

$3.99

Full Access

Unlock full access to the core game features.

User reviews

A polished gem with great potential!

This game is great. I can tell new, but what’s there is clean and well executed. It draws you in. It’s a perfect balance of simplicity and depth. It’s just fun to play. I really hope support and development continues. I’m a fan.

There seems to be an RNG ship market, I’ve reached level 4, and have upgraded to the Lvl2 Courier. I like it because of its range, and because it’s narrow and seems to slip past the asteroids a little easier.

The controls are unique, but seem work well when you get the hang of them. The option to reverse them might be nice. So you can put your finger behind your ship and pull back to go faster? It can be hard to navigate with your finger in the front. A way to see what % throttle you’re at would be nice too. Or maybe a throttle slider on the edge of the screen.

If I had any suggestions, I’d say-

Maybe make your effective view range expand slightly with level or something? Or reduce damage taken by collisions? Something to help mitigate the collision damage in some way as you progress. They’re very hard to avoid unless you travel very slowly. (Although the progressive system failures as you try to limp home are pretty cool)

Some sort of map so you can find stations you’ve discovered and maybe resource zones would be helpful.

Some information windows so you can see what stuff means, or does would help. For example, my ship says “prototype” on it, I’m not sure what that is. Being able to tap on the word and have a window pop up would be nice. On that same note, some module explanations would be nice as well. I have a couple different scanner modules, I don’t really understand what they functionally do, or how they differ.

Oh. And a way to manage, buy, and sell modules. Like maybe I can have a storage at the station to put modules not in use? Or sell them? Or maybe have a market for them like the ships? Maybe this exists in game already, if it does I haven’t been able to find it.

Last thing, would be to create a discord, and put a link it in the game. It’s always nice to have a community of fellow players to ask questions help eachother progress, and I think it would also help to guide development.

I hope this game gets the attention it deserves. From gamers and the developer alike. Great work!
Show more

Response from developer

Thank you so much for the detailed review! It’s great to hear that you’re enjoying the game, and I really appreciate you taking the time to write down all these suggestions. Quite a few of the things you mentioned are actually already in the game or coming in the next update - but your review also shows me where I still need to do a better job explaining them. For example, “Prototype” is a quality rating. Ships in the market are randomly generated, and Prototype is the rarest and best quality tier for either the hull or its built-in systems. So you actually found a particularly nice Courier! The ship market and garage definitely need to communicate things like this better. There are also modules that can improve things like view range, hull strength and field repairs as you progress. Previously visited stations can be found in the Logbook under “Stations”, where you can set one as your home station and navigate back to it. The Compendium in the game menu contains more detailed explanations as well - although ideally the game itself should explain enough that you don’t have to go looking there. Module management is already being expanded for the next update, including station storage and the ability to sell unused modules. I’m also adding more explanations and tips throughout the game. I really like your idea of an optional reversed control scheme. Keeping your finger behind the ship would leave the area ahead much more visible. A throttle indicator is a good idea too, and I’ll keep both in mind. And yes, development is continuing – there’s quite a bit more planned. Thanks again for playing and for the thoughtful feedback. Reviews like this are genuinely helpful! P.S. About the scanner modules: they can have five different bonuses: Ping Range – increases the range of your active ping. Reveal Range – objects become visible automatically from farther away, even without a ping. The small circle around the Ship. Signal Lifetime – detected signals remain visible longer before fading. Ping Charge Regen – your ping recharges faster, so you can use it more often. Analysis Power — analyzing an object takes less time. Also helps read harder resource slots, up to a limit. Your comment made me realize that these differences really need to be explained better in the game as well.

Controls

Everything is fine at the moment. Just controlling the ship is a bit annoying because my hand covers the screen if you need to swipe from the ship, from the middle of the screen. Again and again. An invisible virtual joystick would be nice to make the same controls. Just from the lover part of the screen.
Show more

Response from developer

Thanks for your feedback! I’m glad you’re enjoying the game. A small tip that might make the controls feel more comfortable: you don’t need to keep your finger on the screen. Once you’ve set a direction, you can lift your finger and the ship will continue flying on its own. To stop, simply tap anywhere in open space. I’ll definitely keep your joystick suggestion in mind, though. Thanks for taking the time to share it!

Developer apps

FAQ

What is Void Drifter: Prospector?

Void Drifter: Prospector is a calm, exploration-focused space mining game where you pilot a ship through an endless asteroid field. You can scan, mine, and salvage resources to upgrade your ship and discover hidden treasures.

Is Void Drifter: Prospector free to play?

Yes, you can play the opening part of Void Drifter: Prospector for free. A single one-time purchase unlocks the full game, and your progress is always preserved.

Does Void Drifter: Prospector have ads?

No, Void Drifter: Prospector does not have forced ads. The game is designed to be an uninterrupted experience for players.

What platforms is Void Drifter: Prospector available on?

Void Drifter: Prospector is available on iPhone and iPad, as indicated by its supported devices.

How often is Void Drifter: Prospector updated?

Void Drifter: Prospector is actively being developed, with new content, features, and improvements planned through future updates. The latest version is 0.4.0, last updated on August 3, 2026.

What is the age rating for Void Drifter: Prospector?

Void Drifter: Prospector has an age rating of 9+, making it suitable for younger players and up.

Can I play Void Drifter: Prospector offline?

The description does not explicitly mention offline play, but the focus on exploration and lack of timers suggests it may be playable without a constant internet connection.

What kind of gameplay mechanics does Void Drifter: Prospector offer?

The core gameplay involves scanning and mining asteroids for resources, upgrading your ship with modules, and exploring a procedurally generated universe. It rewards curiosity rather than speed.