Void Drifter: Prospector

Void Drifter: Prospector

Space Mining & Exploration

2 ratings
3 reviews
Free
In-App Purchases

Details

  • Released
  • Updated
  • July 13, 2026
  • October 1, 2026

Features

Void Drifter: Prospector video #1 for iPhone
Void Drifter: Prospector screenshot #2 for iPhone
Void Drifter: Prospector screenshot #3 for iPhone
Void Drifter: Prospector screenshot #4 for iPhone
Void Drifter: Prospector screenshot #5 for iPhone
Void Drifter: Prospector screenshot #6 for iPhone
Void Drifter: Prospector screenshot #7 for iPhone
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About

Embark on a serene space mining adventure. Pilot a customizable ship through an endless asteroid field, scanning and salvaging resources to upgrade your vessel. Discover hidden treasures and unlock new ships in this exploration-focused experience.

✓Procedurally generated universe exploration
✓Asteroid scanning and mining
✓Ship and equipment upgrades
✓Discovery of rare objects
✓Unlockable ships with unique traits
✓Relaxing sci-fi atmosphere
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What's New in Void Drifter

0.6.0

October 1, 2026

Void Drifter — What's New The Frontier * The map has been redrawn: civilised lanes wind through open wilderness, and the further you stray from a lane, the richer and more dangerous space becomes. * Every deep sector has its own look * Some frontier sectors specialise in a rare resource, and the rarest ones grow only there. Stations * Out in the wilds you will find damaged stations: basic trade, fuel and fresh armour plating, but little else. Their failing shields may not keep hunters away, though you are always safe while docked * Every station now has a Sector Map showing the surrounding sectors, their specialties and the stations you have already visited, so you can plan your next run before you undock Prospecting & Mining * Your scanner reads deeper as your pilot level grows, and resources you have never found stay a mystery until your first find, which is celebrated on screen. Deep sectors are now noticeably richer in precious ore Ships & Flight * A new Standard hull is on sale at every trade post: the ship you know with room for one more module. Ships from dealers now burn with their own engine colour * A nav ping stays on screen while you stand still, giving you time to read it Fixes * Fixed a crash that could occur while loading into the game, mined-out rocks no longer cost armour plating in warp, and the mining tip now only appears when there is something to extract We're continuing to sharpen the scan loop, ship progression and input feel based on player feedback.

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$3.99

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User reviews

👍

Fun game. Very Addictive. Sinister (the other guy who reviewed it) made me check it out, and I got sucked in. I love the different ways you can customize your ships performance to suit your needs. I have the courier and the hauler, I hope they add more ships soon.

A polished gem with great potential!

This game is great. I can tell new, but what’s there is clean and well executed. It draws you in. It’s a perfect balance of simplicity and depth. It’s just fun to play. I really hope support and development continues. I’m a fan.

There seems to be an RNG ship market, I’ve reached level 4, and have upgraded to the Lvl2 Courier. I like it because of its range, and because it’s narrow and seems to slip past the asteroids a little easier.

The controls are unique, but seem work well when you get the hang of them. The option to reverse them might be nice. So you can put your finger behind your ship and pull back to go faster? It can be hard to navigate with your finger in the front. A way to see what % throttle you’re at would be nice too. Or maybe a throttle slider on the edge of the screen.

If I had any suggestions, I’d say-

Maybe make your effective view range expand slightly with level or something? Or reduce damage taken by collisions? Something to help mitigate the collision damage in some way as you progress. They’re very hard to avoid unless you travel very slowly. (Although the progressive system failures as you try to limp home are pretty cool)

Some sort of map so you can find stations you’ve discovered and maybe resource zones would be helpful.

Some information windows so you can see what stuff means, or does would help. For example, my ship says “prototype” on it, I’m not sure what that is. Being able to tap on the word and have a window pop up would be nice. On that same note, some module explanations would be nice as well. I have a couple different scanner modules, I don’t really understand what they functionally do, or how they differ.

Oh. And a way to manage, buy, and sell modules. Like maybe I can have a storage at the station to put modules not in use? Or sell them? Or maybe have a market for them like the ships? Maybe this exists in game already, if it does I haven’t been able to find it.

Last thing, would be to create a discord, and put a link it in the game. It’s always nice to have a community of fellow players to ask questions help eachother progress, and I think it would also help to guide development.

I hope this game gets the attention it deserves. From gamers and the developer alike. Great work!
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Response from developer

Thank you so much for the detailed review! It’s great to hear that you’re enjoying the game, and I really appreciate you taking the time to write down all these suggestions. Quite a few of the things you mentioned are actually already in the game or coming in the next update - but your review also shows me where I still need to do a better job explaining them. For example, “Prototype” is a quality rating. Ships in the market are randomly generated, and Prototype is the rarest and best quality tier for either the hull or its built-in systems. So you actually found a particularly nice Courier! The ship market and garage definitely need to communicate things like this better. There are also modules that can improve things like view range, hull strength and field repairs as you progress. Previously visited stations can be found in the Logbook under “Stations”, where you can set one as your home station and navigate back to it. The Compendium in the game menu contains more detailed explanations as well - although ideally the game itself should explain enough that you don’t have to go looking there. Module management is already being expanded for the next update, including station storage and the ability to sell unused modules. I’m also adding more explanations and tips throughout the game. I really like your idea of an optional reversed control scheme. Keeping your finger behind the ship would leave the area ahead much more visible. A throttle indicator is a good idea too, and I’ll keep both in mind. And yes, development is continuing – there’s quite a bit more planned. Thanks again for playing and for the thoughtful feedback. Reviews like this are genuinely helpful! P.S. About the scanner modules: they can have five different bonuses: Ping Range – increases the range of your active ping. Reveal Range – objects become visible automatically from farther away, even without a ping. The small circle around the Ship. Signal Lifetime – detected signals remain visible longer before fading. Ping Charge Regen – your ping recharges faster, so you can use it more often. Analysis Power — analyzing an object takes less time. Also helps read harder resource slots, up to a limit. Your comment made me realize that these differences really need to be explained better in the game as well.

Controls

Everything is fine at the moment. Just controlling the ship is a bit annoying because my hand covers the screen if you need to swipe from the ship, from the middle of the screen. Again and again. An invisible virtual joystick would be nice to make the same controls. Just from the lover part of the screen.
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Response from developer

Thanks for your feedback! I’m glad you’re enjoying the game. A small tip that might make the controls feel more comfortable: you don’t need to keep your finger on the screen. Once you’ve set a direction, you can lift your finger and the ship will continue flying on its own. To stop, simply tap anywhere in open space. I’ll definitely keep your joystick suggestion in mind, though. Thanks for taking the time to share it!

Developer apps

FAQ

What is Void Drifter: Prospector?

Void Drifter: Prospector is a calm, exploration-focused space mining game where you pilot a ship through an endless asteroid field. You can scan, mine, and salvage resources to upgrade your ship and discover hidden treasures.

Is Void Drifter: Prospector free to play?

Yes, you can play the opening part of Void Drifter: Prospector for free. A single one-time purchase unlocks the full game, and your progress is always preserved.

Does Void Drifter: Prospector have ads?

No, Void Drifter: Prospector does not have forced ads. The game is designed to be an uninterrupted experience for players.

What platforms is Void Drifter: Prospector available on?

Void Drifter: Prospector is available on iPhone and iPad, as indicated by its supported devices.

How often is Void Drifter: Prospector updated?

Void Drifter: Prospector is actively being developed, with new content, features, and improvements planned through future updates. The latest version is 0.4.0, last updated on August 3, 2026.

What is the age rating for Void Drifter: Prospector?

Void Drifter: Prospector has an age rating of 9+, making it suitable for younger players and up.

Can I play Void Drifter: Prospector offline?

The description does not explicitly mention offline play, but the focus on exploration and lack of timers suggests it may be playable without a constant internet connection.

What kind of gameplay mechanics does Void Drifter: Prospector offer?

The core gameplay involves scanning and mining asteroids for resources, upgrading your ship with modules, and exploring a procedurally generated universe. It rewards curiosity rather than speed.