Excellent Port
I’ve been developing a traditional roguelike for several years now, and Brogue has always been my biggest source of inspiration. The changes with SE have really made the game that much better as well.
I have some questions and suggestions for you:
Can the dpad be moved? I see an option to restore its default position but can’t figure out how to move it.
When throwing an item for the first time, the cursor snaps to the nearest target, and seems to require a second tap on the target to confirm the action. It can be tricky to successfully tap the same tile twice, especially on iPhone. Can a confirm button be added near the cancel button for this instead?
When navigating menus, can the dpad be used to scroll through the menu (mostly for inventory navigation). Center tap could be used to select or confirm the current cursor position.
Any plans to include the rapid variants of brogue?
Finally, a suggestion from my own experience. I’ve found that using short swipe gestures for movement control is vastly more comfortable and accurate than dpad or tap to move on smaller screens. ‘Baba Is You’ also uses this control scheme for tile based movement.
Also, the app page links to a 404 GitHub page. Otherwise I would add these as suggestions if they are being accepted.
I have some questions and suggestions for you:
Can the dpad be moved? I see an option to restore its default position but can’t figure out how to move it.
When throwing an item for the first time, the cursor snaps to the nearest target, and seems to require a second tap on the target to confirm the action. It can be tricky to successfully tap the same tile twice, especially on iPhone. Can a confirm button be added near the cancel button for this instead?
When navigating menus, can the dpad be used to scroll through the menu (mostly for inventory navigation). Center tap could be used to select or confirm the current cursor position.
Any plans to include the rapid variants of brogue?
Finally, a suggestion from my own experience. I’ve found that using short swipe gestures for movement control is vastly more comfortable and accurate than dpad or tap to move on smaller screens. ‘Baba Is You’ also uses this control scheme for tile based movement.
Also, the app page links to a 404 GitHub page. Otherwise I would add these as suggestions if they are being accepted.
Show more
Response from developer
Great suggestions. Thank you. I’ll work them in for the next release. The d-pad can be moved using a two finger gesture, I’ll clarify that too. Thanks again!
I like this game, but
The text is too hard to read; I hope you can support larger font size adjustments. Thank you very much.
Response from developer
Recent updates as of 1.7.6 have enlarged the text. There is also a way to make it bigger in the options. If it's not enough or you have other suggestions please let me know through the support link under the 'Information' button. Thanks!
Best Roguelike Ever
This is the best entry level into the classic roguelike genre. Huge props to the maintainer of this app version for being faithful to the original while providing touch screen support and a fun new variant!
97% Superb!
First off: download it, play it, try it/die it, until you reach at least depth 5; by then you should know if you are hooked and love it forever, or nope it away because you can’t appreciate a game of gorgeous simplicity. Brogue was great, Brogue CE was tuned better, Brogue SE starts a path of addressing some of the stale issues that I didn’t imagine could be carved away at in these ways. Bravo! I’ve not yet played enough rounds to have clear feedback to give, to help sort out the balancing and issues. But seems like the developer is hot on the trail of the most troubling iOS interface things. Thank you kindly, it makes focusing on the nuanced gameplay evolution you’re noodling with, much easier.
Show more
Impressive
Love the ascii style graphics. Great to have this classic on iPhone





