I like this game, but
The text is too hard to read; I hope you can support larger font size adjustments. Thank you very much.
Response from developer
Recent updates as of 1.7.6 have enlarged the text. There is also a way to make it bigger in the options. If it's not enough or you have other suggestions please let me know through the support link under the 'Information' button. Thanks!
Best Roguelike Ever
This is the best entry level into the classic roguelike genre. Huge props to the maintainer of this app version for being faithful to the original while providing touch screen support and a fun new variant!
97% Superb!
First off: download it, play it, try it/die it, until you reach at least depth 5; by then you should know if you are hooked and love it forever, or nope it away because you can’t appreciate a game of gorgeous simplicity. Brogue was great, Brogue CE was tuned better, Brogue SE starts a path of addressing some of the stale issues that I didn’t imagine could be carved away at in these ways. Bravo! I’ve not yet played enough rounds to have clear feedback to give, to help sort out the balancing and issues. But seems like the developer is hot on the trail of the most troubling iOS interface things. Thank you kindly, it makes focusing on the nuanced gameplay evolution you’re noodling with, much easier.
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Impressive
Love the ascii style graphics. Great to have this classic on iPhone
Its great
With this game, less is more. It relys on the players active imagination, which is exactly what D&D is all about. Having been a long fan of Moria (I was lloking for moria when I found this) I think this game play is better. Unlike moria, this game is all about 'building' a character, which depends on what you find and what you choose (a specialisation). Many players will choose a variety of skills, but I prefer to specialise.
It is this random chance of what is made available by the game which seperates it from others (plus the colour visuals which is a major step forward from the originals). You don't realise until you die a few times 'how enjoyable it is to start again from scratch' since no two games play the same. Every character you play is different based on what you find and choose to keep. The replayability factor is amazing. I realise why it is better than Moria now. In Moria you could leave the maze and buy items in a store (something I missed at first), but here you buy nothing. Everything you have is provided in the game randomly, which makes different choices inevitable. In Moria thirty years ago, I probably tended to start over and buy the same things again, and therefore played the same game over and over without realising it, even though it was still enjoyablr to do so.
I realise after thirty years that these games are really problem-solving puzzle games. How to defeat a level and a foes and survive. The game rewards you for killing most creatures but you rapidly learn that you will be punished for killing others. Some you are best to avoid and run from. Knowing which is which is part of the fun. Can recommend this game. It is truly a game where the more you put in, the more you get out of it. Its not for people who want instant gratification. Its definitely a mind-game - a true strategy game where visuals are not as important.
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It is this random chance of what is made available by the game which seperates it from others (plus the colour visuals which is a major step forward from the originals). You don't realise until you die a few times 'how enjoyable it is to start again from scratch' since no two games play the same. Every character you play is different based on what you find and choose to keep. The replayability factor is amazing. I realise why it is better than Moria now. In Moria you could leave the maze and buy items in a store (something I missed at first), but here you buy nothing. Everything you have is provided in the game randomly, which makes different choices inevitable. In Moria thirty years ago, I probably tended to start over and buy the same things again, and therefore played the same game over and over without realising it, even though it was still enjoyablr to do so.
I realise after thirty years that these games are really problem-solving puzzle games. How to defeat a level and a foes and survive. The game rewards you for killing most creatures but you rapidly learn that you will be punished for killing others. Some you are best to avoid and run from. Knowing which is which is part of the fun. Can recommend this game. It is truly a game where the more you put in, the more you get out of it. Its not for people who want instant gratification. Its definitely a mind-game - a true strategy game where visuals are not as important.
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