The people in the reviews are right for once
I think for once, the people who are reviewing this game are right! Because there is no way to customize the controls to fit your style of gameplay and worse of all, I have a big phone(iPhone 16 plus) and it makes absolute NO SENSE why there should feel the need to have a golden border on the screen, it makes the game and the screen smaller!! Worse of all, it’s hard to play without the controller! I hope that this game supports backbone controller because I want to play this game with a backbone!
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Game issue without controller support
I bought this game without read the reviews which I should have done so to avoid a bad experience. I absolutely love this game like I have it on PS and Switch. So, I thought I would have an amazing experience and wanted to play it again, but with my phone. Turn out… there are some things that I can’t do or have the access to due to no controller support like I couldn’t switch to different character on the menu for their status, equipment, etc. that’s when I realized I wouldn’t be able to play this game with full functionality without controller support in the beginning.
I’m really disappointed. I wouldn’t recommend this game on your phone. Till this game has a controller support, you’re better off play it on switch or PS without worry that you wouldn’t be able to have access to certain things like few features in menu and such.
I’m really disappointed. I wouldn’t recommend this game on your phone. Till this game has a controller support, you’re better off play it on switch or PS without worry that you wouldn’t be able to have access to certain things like few features in menu and such.
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External Audio
Please allow external audio. This will be a perfect port then!
Missing essential port elements
[I’ll update my review with a proper one once I finish the game, or this gets fixed.]
This game is really only playable on iPhones. It does NOT support controllers, but I mostly like their approach to cloning Romancing SaGa’s touch controls, however it does feel kinda clunky on the right side.
I would also suggest doing a bit of a UI overhaul. The game shouldn’t have a third letterbox on the bottom for notched/island devices, which I sort of understand they did to avoid overlapping the iOS home bar. Not to mention this game was likely designed for 16:9 in mind. The porting team could’ve at least placed the bottom row of buttons above the home bar.
Another thing I really dislike is how micro the buttons are, but are practically the perfect size on iPads. Except one big issue: The controls are absolutely MASSIVE on iPads. Remember: There’s no controller support. There’s no option to change up the scaling of the joysticks at all, and it feels a bit too much like a lazy port for mobile. It feels like this game was more made for the “old style” iPhones with bezels, i.e. the iPhone 8, 7, SE2 etc.
Another missing item are cloud saves. The porting team made the same mistake of a decision that Spike Chunsoft made with their almost impeccable ports of Danganronpa of not including any sort of iCloud integration. Pick one or the other device to play this game. There’s no graphical or performance differences playing on a high end iPad or a mid-range iPhone in 2023, but I would at least prefer these improvements on the surface for this port.
This game is really only playable on iPhones. It does NOT support controllers, but I mostly like their approach to cloning Romancing SaGa’s touch controls, however it does feel kinda clunky on the right side.
I would also suggest doing a bit of a UI overhaul. The game shouldn’t have a third letterbox on the bottom for notched/island devices, which I sort of understand they did to avoid overlapping the iOS home bar. Not to mention this game was likely designed for 16:9 in mind. The porting team could’ve at least placed the bottom row of buttons above the home bar.
Another thing I really dislike is how micro the buttons are, but are practically the perfect size on iPads. Except one big issue: The controls are absolutely MASSIVE on iPads. Remember: There’s no controller support. There’s no option to change up the scaling of the joysticks at all, and it feels a bit too much like a lazy port for mobile. It feels like this game was more made for the “old style” iPhones with bezels, i.e. the iPhone 8, 7, SE2 etc.
Another missing item are cloud saves. The porting team made the same mistake of a decision that Spike Chunsoft made with their almost impeccable ports of Danganronpa of not including any sort of iCloud integration. Pick one or the other device to play this game. There’s no graphical or performance differences playing on a high end iPad or a mid-range iPhone in 2023, but I would at least prefer these improvements on the surface for this port.
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Almost perfect
Would be nice if it had controller support or proper touch controls instead of dragging controls, the game works just fine but it would be nice to have the alt options for the controls. Arc Sys pleas update the game.
Almost there!
So close, so very close. First issue is the screen. Not sure why it is set up the way it is, makes no sense. I can certainly understand side borders, we get that often, but the bottom border is bizarre. Second issue, and it is quite honestly the biggest, is the controls. Why controller support is missing is unclear, and with the significant mobile gaming push recently, not including support is just a poor decision. Controller use with mobile phones is so commonplace now that without it, players will just opt for other games that do offer controller support. This is mobile gaming with so many options out there that not having it limits sales. So again, so close, but sadly off to something else.
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Low effort port
The game uses a cheap onscreen controller that doesn’t work well. Add real touchscreen support or controller support. I don’t recommend buying this version.
Missing essential port elements
[I’ll update my review with a proper one once I finish the game, or this gets fixed.]
This game is really only playable on iPhones. It does NOT support controllers, but I mostly like their approach to cloning Romancing SaGa’s touch controls because it does feel kinda clunky on the right side, though I would suggest doing a bit of a UI overhaul. The game shouldn’t have a third letterbox on the bottom, which I understand they did to avoid overlapping the iOS home bar, though the porting team could’ve at least placed the bottom row of buttons above the home bar. Another thing I really dislike is how micro the buttons are, but are practically the perfect size on iPads. Here’s the catch: The controls are absolutely MASSIVE on iPads. Remember: There’s no controller support. There’s no option to change up the scaling of the joysticks at all, and it feels a bit too much like a lazy port for mobile.
Another missing item are cloud saves. The porting team made the same mistake of a decision that Spike Chunsoft made with their almost impeccable ports of Danganronpa of not including any sort of iCloud integration. Pick one or the other. There’s no graphical or performance differences playing on a mid-range iPad or a high end iPhone, but I would at least prefer improvements on the surface for this port.
I would ask for graphical and audio quality options, but I’ll take what’s here for now.
This game is really only playable on iPhones. It does NOT support controllers, but I mostly like their approach to cloning Romancing SaGa’s touch controls because it does feel kinda clunky on the right side, though I would suggest doing a bit of a UI overhaul. The game shouldn’t have a third letterbox on the bottom, which I understand they did to avoid overlapping the iOS home bar, though the porting team could’ve at least placed the bottom row of buttons above the home bar. Another thing I really dislike is how micro the buttons are, but are practically the perfect size on iPads. Here’s the catch: The controls are absolutely MASSIVE on iPads. Remember: There’s no controller support. There’s no option to change up the scaling of the joysticks at all, and it feels a bit too much like a lazy port for mobile.
Another missing item are cloud saves. The porting team made the same mistake of a decision that Spike Chunsoft made with their almost impeccable ports of Danganronpa of not including any sort of iCloud integration. Pick one or the other. There’s no graphical or performance differences playing on a mid-range iPad or a high end iPhone, but I would at least prefer improvements on the surface for this port.
I would ask for graphical and audio quality options, but I’ll take what’s here for now.
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Touch screen controls are kinda jank
The actual game itself is 5/5 stars, but the touch screen controls and odd screen windowing make this version kind of weird to play.
If you can adapt to this version’s jank controls as well as the weird non-full screen picture mode, having Alliance Alive on your phone is quite convenient.
No need to shove a 3DS in another pocket, no need to carry around your switch in a switch case, just have the game on your phone. I managed to beat the game this way with few complaints, so it’s definitely playable. The sheer quality of the game itself definitely outshines what otherwise feels like a lazy port.
If the idea of non-full screen and jank touch screen controls don’t appeal to you, maybe play another version of the game.
If you can adapt to this version’s jank controls as well as the weird non-full screen picture mode, having Alliance Alive on your phone is quite convenient.
No need to shove a 3DS in another pocket, no need to carry around your switch in a switch case, just have the game on your phone. I managed to beat the game this way with few complaints, so it’s definitely playable. The sheer quality of the game itself definitely outshines what otherwise feels like a lazy port.
If the idea of non-full screen and jank touch screen controls don’t appeal to you, maybe play another version of the game.
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A frustrating port of a charming game
For a review of the actual game, see any number of reviews of the originals or previous ports. As for the iOS version, it is extremely frustrating. First, physical control options have been unnecessarily removed. Forget playing this with a Backbone controller or something similar. This alone ruins the game as far as I am concerned. The touch controls are basically serviceable, but why remove control options? It just makes no sense. Second, the pictures in the description here are accurate. Very accurate. That lopsided brownish border is exactly what you will get (at least on an iPhone 14 Plus—on iPad it is just letterboxed), and there are no options to change it as far as I can tell. Third, no cloud saving so forget playing it across devices.
As it is, the game basically works but it just seems like the developers really didn’t care much about making it a truly good port. I am (probably naively) hoping for some updates which sort out the ugly screen windowing and add controller support, but based on past experiences, that hope is likely in vain.
My recommendation: Pass if you have any other way of playing this game.
As it is, the game basically works but it just seems like the developers really didn’t care much about making it a truly good port. I am (probably naively) hoping for some updates which sort out the ugly screen windowing and add controller support, but based on past experiences, that hope is likely in vain.
My recommendation: Pass if you have any other way of playing this game.
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DS screen size
It’s good, controls, visuals, story, great job. And the screen size is cut so it feels like you’re playing on ds….. however, the rest of the screen might as well be used and instead of borders just fit to screen. Hopefully the devs do this but if not, settle for a virtual 3Ds for £9.99 :)
No controller support
This is a really top rpg with lovely graphics and addictive gameplay unfortunately it doesn’t support any controllers if it did it would almost certainly be one of the best games on the AppStore.I wonder if the developers would consider an option to add controller support for this beautiful game.
Controls are wonky.
The OK/cancel ring could be made good if cancel was infinitely big around OK, but it’s too small to reliably hit with normal speed. Also, the d-pad needs swipes to push arrows, instead of individual taps. Navigating the menu is cumbersome.
Played this game on DS and Switch, and it was awesome there. Hopefully they’ll adjust this here too.
Played this game on DS and Switch, and it was awesome there. Hopefully they’ll adjust this here too.
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