AR Art Portal

AR Art Portal

by Dan Shepherd

0 ratings

Archived App

This is an archived listing of the app previously available on the App Store.

Although the app is no longer distributed by Apple, you can still view its description, screenshots, version history, ratings, and metadata for reference.
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Details

  • Released
  • Updated
  • November 11, 2018
  • November 1, 2021

Features

AR Art Portal screenshot #1 for iPhone
AR Art Portal screenshot #2 for iPhone
AR Art Portal screenshot #3 for iPhone
AR Art Portal screenshot #4 for iPhone
AR Art Portal screenshot #5 for iPhone
AR Art Portal screenshot #6 for iPhone
AR Art Portal screenshot #7 for iPhone
iphone
ipad
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About

AR Art Portal is a application that allows artist to share and sell their work using Augmented Reality. Artist submit their art via the associated website, place paintings into the walls of the portal where they want them. Users of the application can then explore the artworks in a similar way to how one would in a gallery but using augmented reality on their iPhone or iPad. You can also generate QR codes from the website for each portal you create, these can then be used to change portals automatically without the need to search through the list of portals. You can either use the build in camera application to launch a particular portal or while using the application you can simply point it at the QR code as the reader runs continuously. The application also supports stereo mode for VR headsets provided their is an opening in the headset for the camera which is needed because it is an AR application. Note stereo is only available for iPhone, not iPad because headsets are designed to house iPhones not iPads. When in stereo mode a controller is needed to navigate within the application. You can still use stereo mode if you have a QR code for the portal you wish to load but further interaction will be restricted unless you use mono mode. It works with MFi certified game controllers and lower end iCade style controllers which are sometimes included when you buy a headset. The MFi mappings are as follows: Right Trigger/Left Trigger/X button/A button - select item Right shoulder button, Left shoulder button, B button - back/close Left thumb stick right - next portal Left thumb stick left - previous portal Right thumb stick up - scroll content up Right thumb stick down scroll content down D-Pad up - make scene transparent D-Pad down - make scene opaque Y-button - reset portal placement iCad style controller: Thumb stick left - next portal Thumb stick right - previous portal A button - reset portal placement B button - select item D button - back action Note that on the shinecon controller that I've tested: The on off/menu button is mapped to the A button The back button is mapped to the D button The trigger is mapped to the B button
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What's New in AR Art Portal

1.07

November 1, 2021

Fixing issue with screen capture, updating firebase libraries, general tweaks to improve performance etc

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