VERY NICE… but one niche problem?
working great on my iphone 16 pro
Corrupts your savestates
Can you help me put the arcade game Tmnt and add it because that a classic game I use to play
Ship
ferry
More sophisticated than expected...
- Why do some games play fine in full screen mode with on screen default controls (Space Invaders, Pacman) while others do not (Asteroids, Pole Position)?! In the latter case UNPLAYABLE with buttons not working for turning. Strangely in the case of Pole Position, the steering very slightly works but not fully with no acceleration much less gear change!
- WHY is this "Palestra" (never even heard of it) included and for that matter in one's arcade collection and WORSE after being deleted always comes back, even without internet connection and even after the root file is removed?! Not to mention the ROM does NOT even work!
- How is it the game screen iconography was added upon internet connection but then disappeared later upon launches with no internet connection, only to be finally 'permanent' even with no internet after several launches of it all disappearing?
All this erodes trust. And the anateur cluttered app icon persists. Sloppy.
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----- revised review below ----- ... judging from its awful logo/icon thumbnail. Design 101: keep it simple! (The app icon is so over complicated with detail many won't even be able to see so small. Just keep the pixelated title and one button or stick.) It is comprehensive though. However, there seems to be no accelerometer option. That really matters for an iOS app. That said, in full screen mode the joystick/move control (invisible which is fine and preferred) doesn't work right! It doesn't hold in position. Unplayable as is. Some requests: - A dial or steering wheel option is essential. - Separate haptic feedback option between joystick and buttons. - Option for different color buttons. Yes fire buttons were usually red, but many arcade games had white, yellow, or black buttons too. - Why blank menu icons for the roms? Where is the artwork import for that? Suggestion: Have three control panel options: - Joystick with two buttons (it's too cluttered and unecessary with six, and aesthetically awful!) - Dial/Wheel with pedal and shifter (of course for all the racing games and otherwise for dial) - Buttons only (here you can have six, as ultimate classics like 'Space Invaders' and 'Asteroids' for example did not have a joystick) * Configuration options navigation with hyper-sensitive joystick is awful untenable DEFECTIVE! ---
you’re far better off using retroarch instead.
Good game, but a few issues
Not user friendly yet
More sophisticated than expected...
... judging from its awful logo/icon thumbnail. Design 101: keep it simple! (The app icon is so over complicated with detail many won't even be able to see so small. Just keep the pixelated title and one button or stick.) It is comprehensive though. However, there seems to be no accelerometer option. That really matters for an iOS app. That said, in full screen mode the joystick/move control (invisible which is fine and preferred) doesn't work right! It doesn't hold in position. Unplayable as is.
Some requests:
- A dial or steering wheel option is essential. - Separate haptic feedback option between joystick and buttons.
- Option for different color buttons. Yes fire buttons were usually red, but many arcade games had white, yellow, or black buttons too.
- Why blank menu icons for the roms? Where is the artwork import for that?
Suggestion:
Have three control panel options:
- Joystick with two buttons (it's too cluttered and unecessary with six, and aesthetically awful!)
- Dial/Wheel with pedal and shifter (of course for all the racing games and otherwise for dial)
- Buttons only (here you can have six, as ultimate classics like 'Space Invaders' and 'Asteroids' for example did not have a joystick)
* Configuration options navigation with hyper-sensitive joystick is awful untenable DEFECTIVE!
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Amazing Arcade Emulator
Problem
Bring to Apple TV please 🙏🏻🙏🏻🙏🏻
Crazy good
More sophisticated than expected...
Some requests:
A dial or steering wheel option is critical.
Separate haptic feedback option between joystick and buttons.
Option for different color buttons. Yes fire buttons were usually red, but many arcade games had white, yellow, or black buttons too.
