Archmage Idle

Archmage Idle

Incremental RPG

46 ratings
29 reviews
Free
In-App PurchasesWith Ads

Details

  • Released
  • Updated
  • June 18, 2026
  • September 9, 2026

Features

Archmage Idle screenshot #1 for iPhone
Archmage Idle screenshot #2 for iPhone
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Archmage Idle screenshot #5 for iPhone
Archmage Idle screenshot #6 for iPhone
Archmage Idle screenshot #7 for iPhone
Archmage Idle screenshot #8 for iPhone
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About

An idle RPG where you train skills to empower wizards and manage resources. Your guild continues to work and gather resources even when you are offline, allowing for continuous progression.

Interconnected skill system
Recruit and train wizards
Elemental hex map combat
Resource management
Offline progression
Item collection
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+1

What's New in Archmage Idle

2.2.0

September 9, 2026

- Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order. - Many UI improvements and bug fixes, plus performance optimizations! - Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier. - Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers. - Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance. - Reduced the Action XP Spillover shop cost by half. - Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays. - Scavenging drop rates now consistently display the quantity before the drop chance. - The MAX label on fully leveled skill bars is now white for better contrast against the gold background. - Equipped items in Storage now have a yellow outline, making them easier to identify at a glance. - Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels. - Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level. - The Appraisal material selector now remembers the Hide Unowned setting for the current session. - Fixed Action Level totals overflowing off-screen in the Game Log Skills modal. - Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level. - Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons. - The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty. - Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching. - Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit. - The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened. - Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout. Thanks for playing! Please don't hesitate to reach out if you have any problems!

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In-App Purchases

$9.99

Animus Augment

Permanent Animus upgrade for New Game Plus.

User reviews

Amazing!

I tried Melvin Idle and just couldn’t get into it. This is just so much more enjoyable. Navigation is easy and a lot of depth to the game make it really enjoyable. My only gripe is that sometimes it’s hard to see an item name because it’s blocked behind the Dynamic Island. I know I can collapse the item details and see it, but sometimes is cumbersome to do so. Pretty minor thing though so can’t complain!
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Love the Game

True idle like how OLDER / traditional idle games used to be.

For devs: I'd love for there to be one thats more focused on town-building, or at-least class based RPG where you can "rebirth."

Fire ball

I just love the fantasy spin o n this and the clear effort put in. I hate it so much when I see some Ai art on so many idle games. It drains me of any love I could have held for it. This is a gem.

Fantastic

I’ve played and tried almost every idle game on the app store and this one already seems to be in the upper ranks of the greats with its ambitions and polish. Very excited to dive deep and see where this game goes!

Slow and takes too long for progress

Weird as they don’t push the monetary incentive which I respect more

Developer apps

FAQ

What is Archmage Idle?

Archmage Idle is an idle/incremental RPG where players train various skills to empower their wizards for combat and manage resources. The game features deeply interconnected skills that influence both fighting and supply lines.

Does Archmage Idle have ads?

Yes, Archmage Idle contains advertisements. This is common for free-to-play games that offer in-app purchases.

Can I play Archmage Idle offline?

Yes, Archmage Idle is an idle game, meaning your guild and wizards continue to work and gather resources even when you are offline, allowing for continuous progression.

What devices support Archmage Idle?

Archmage Idle is supported on iPhone, iPad, and iPod devices. It is designed for iOS platforms.

What is the age rating for Archmage Idle?

Archmage Idle has an age rating of 4+. This indicates it is suitable for a wide audience.

How often is Archmage Idle updated?

Archmage Idle was last updated on June 19, 2026, with version 1.0.15. This suggests a recent update, and further updates can be expected to improve the game.

What are some key skills in Archmage Idle?

Key skills include Attunement, Summoning, Sigilry for combat, and Research, Runecrafting, Alchemy, Mercantile, and Scavenging for resources. Unique skills like Chronomancy, Diplomacy, and Appraisal also tie the game together.

What is the user rating for Archmage Idle?

Archmage Idle has a perfect rating of 5.0 stars based on 2 ratings. This indicates a very positive reception from its current player base.