Excellent depiction of the Arnhem parachute battle, WW2
This turn based game is a delight to play. Easy mechanics, and very simple to understand.
I have read quite a few books about this battle, from British, American and German perspectives, and the game accurately reflects the problems that the British commanders faced.
The landing zones too far away from the objective; German reactions were quick, supply was erratic, the Polish drop was delayed. This game does an excellent job of placing the player into the same compromised decision making model. Speed to the bridge versus strength of force.
It’s a difficult game for the Allies player to win.
I like this game a lot.
Nothing flashy about the graphics or sound compared to more modern games, but very playable for people interested in a pretty realistic scenario that aligns with the historical battle.
I have read quite a few books about this battle, from British, American and German perspectives, and the game accurately reflects the problems that the British commanders faced.
The landing zones too far away from the objective; German reactions were quick, supply was erratic, the Polish drop was delayed. This game does an excellent job of placing the player into the same compromised decision making model. Speed to the bridge versus strength of force.
It’s a difficult game for the Allies player to win.
I like this game a lot.
Nothing flashy about the graphics or sound compared to more modern games, but very playable for people interested in a pretty realistic scenario that aligns with the historical battle.
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How war games should be made
I agree with another writer about difficulty levels, it is possible to win as axis on higher levels playing purely defensive, almost impossible with allies. Still a good game to play.
I would love to see more traditional strategy games mirroring classic board games such as Operation Mercury or Barbarossa
I would love to see more traditional strategy games mirroring classic board games such as Operation Mercury or Barbarossa
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Best war game
Best war game in ipad with hex of steel, but this is much better, its the same as playing a war game asl
Great, until you want to play on a harder level
Great game - love the units, the movement, the trade offs with the limited movement points, the day/night factor, the way they try to include the randomness of war into it. I think most people who like this stuff will enjoy this all the way through until they try to move to the harder level, and then it’s just a waste of time. Hexwar claim the step up is incremental - the enemy get more movement points and are slightly harder in combat. This is not my experience. The enemy are impossible to beat. I had a panzer unit, and two full SS infantry against one para unit, open fields, not dug in, no supporting anti tank. It should have been a slaughter. I shelled the paras, then attacked with all three units. Not a shell landed on the paras, then my panzers were destroyed and then both infantry attacked until they were red. Not a single loss in the sole para opposition. Really?! I’ve been shelling the US para on the bridge at Nijmegen for days and not a single shell has caused any damage. It’s a bridge - there is no cover! The only option is to keep playing the easier levels and winning, or switching to harder and watching units sit and watch the opposition steamroller a win. Such a shame as this could be a really addictive and interesting game concept if they could tweak the difficulty levels a little.
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Attack from several hexagons
Why you cannot attack from several hexagons?






