Impossible to see/read on iPhone
This is just unethical business.
This game is fun
This game is fun when your bored and don’t know what to do. Still wish the storms on the weather radar were free :/
Great concept, lack of realism, speed is way off
The concept is great, unfortunately the level of realism is bad. The primary problem is speed. This is supposed to be a simulation, but when an inbound aircraft appears (supposedly at 300 knots), it only takes that aircraft 19 seconds to fly the 18 miles from Newark (KEWR) to Kennedy (KJFK) airport. That would be an airspeed of around 3600 knots. If the simulation was accurate, it should take that “300 knot” airplane around 3.6 minutes to fly between those points. This high speed, along with the lack of altitude choices makes it impossible to really succeed in this game.
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Have a tutorial or at least give instructions
Why should anyone put a game out with no instructions and then want you to buy more. People like this need to be removed from the App Store.
Fun not needs work
I play this game pretty often and though it is fun it would be more fun if the controls were laid out off of the radar map so you don’t select an aircraft while you try to direct another. Also, giving 180 degree turns to aircraft will give you an opposite direction turn than you initially spun it. Among some other problems.
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ATC operations
You should add St. Louis
Altitudes and speeds
Is it possible to amend the game to reflect reality in providing even and odd altitudes in addition to flights arriving at speeds of 250 vis-a-vis 300 as this is not realistic. Departing traffic should be able to climb to appropriate odd or even altitudes and arriving traffic should be compliant with same at appropriate speeds. In addition if departing traffic can be depicted in different color vs arriving traffic. Food for thought
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No Tutorial?
It would be nice if there was some way to actually tell me how to play the game. It’s nice how it thrusts you right in, but not when you don’t know the objectives or controls.
Good game, room for improvement
The game works well and is actually fun to play. However, it has some annoying details like signaling close calls when the aircrafts have somewhere about 1500 ft vertical separation.
It would also be great if you had the option to use holding patterns and assign different altitudes to each aircraft, although this might take the stress level down and somewhat spoil the game idea a bit.
It would also be great if you had the option to use holding patterns and assign different altitudes to each aircraft, although this might take the stress level down and somewhat spoil the game idea a bit.
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Terrible game
Why do all you idiots who make ATC games think that planes fly in and out of airports at any direction and any altitude? Airports have arrival and departure procedures that all you programmers completely ignore. This game follows that stupid logic...,the thinking that “oh you can handle five planes? Here’s a sixth one. You got that? Ok here’s a seventh one....and an eighth...and a ninth....until your entire screen is full planes all on collision courses with each other. There’s no fun here. This game totally stupid.
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Okay... Now let’s push some realism.
This game has zapped a lot of my time... Great for boredom, and allows me to experience some of my passion for aviation and ATC from mobile. Clean interface, fast speeds on a fairly slow device, and doesn’t use a whole lot of battery. Only complaints I have have to do with realism. Obviously, we can’t replicate realism completely, but it can be significantly increased. Some specific points:
1. Altitude Restraints - Close Calls occur much too often due to a lack of ability regarding vertical separation. Realistically, controllers have the ability to stop/continue climbs/descents to the final altitude in order to comply with vertical separation standards. This would be ideally implemented using a similar system as is used for speed and heading; allow users to control altitude with more than just two options.
2. Weather Videomaps - Weather doesn’t appear on real STARs scopes; at least not in the format of big white clouds that simply cause lack of visibility for the controller. (All airports running configurations where the approach paths are obscured by clouds.) Remove these, or just show them when weather radar requested. Simply put, they’re distracting and have no effect other than unnecessarily increasing the difficulty of the game, even when already handling 10-ish aircraft at once, at all of N90’s major airports.
3. Entry/Exit Gates - Entry and exit gates of N90 are often not used for both arrivals and departures at once, the reason for this being that the aircraft can not be sequenced properly. There have been many instances in this game in which an aircraft will be at altitude and cleared to their exit gate, when another aircraft shows up at the same altitude. This causes an instant close call, and in some cases, collision. It is simply unreasonable to think that the aircraft could be issued their descent and descend that fast to avoid a conflict.
I’m sure there are other points that other, more experienced users could make. I hope to see some of these features implemented shortly.
1. Altitude Restraints - Close Calls occur much too often due to a lack of ability regarding vertical separation. Realistically, controllers have the ability to stop/continue climbs/descents to the final altitude in order to comply with vertical separation standards. This would be ideally implemented using a similar system as is used for speed and heading; allow users to control altitude with more than just two options.
2. Weather Videomaps - Weather doesn’t appear on real STARs scopes; at least not in the format of big white clouds that simply cause lack of visibility for the controller. (All airports running configurations where the approach paths are obscured by clouds.) Remove these, or just show them when weather radar requested. Simply put, they’re distracting and have no effect other than unnecessarily increasing the difficulty of the game, even when already handling 10-ish aircraft at once, at all of N90’s major airports.
3. Entry/Exit Gates - Entry and exit gates of N90 are often not used for both arrivals and departures at once, the reason for this being that the aircraft can not be sequenced properly. There have been many instances in this game in which an aircraft will be at altitude and cleared to their exit gate, when another aircraft shows up at the same altitude. This causes an instant close call, and in some cases, collision. It is simply unreasonable to think that the aircraft could be issued their descent and descend that fast to avoid a conflict.
I’m sure there are other points that other, more experienced users could make. I hope to see some of these features implemented shortly.
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Augmented Reality
This Game will be extremely amazing if it had AR capability
Frustrating
Some options would be nice.
Also... the fast-forward button is positioned in the worst possible place (too easy to hit it and ruin a game ). Takes too long to slow an arrival down (have to repeatedly hit the button) ,assign a heading and command a descend.
Also... the fast-forward button is positioned in the worst possible place (too easy to hit it and ruin a game ). Takes too long to slow an arrival down (have to repeatedly hit the button) ,assign a heading and command a descend.
Download It
This game is a very interesting and exiting game awesome
Too fast
EVEN TRAFFIC CONTROLLERS CAN NOT PASS IT.
Fun but..........
This game can be a lot of fun until you get to level 8 planes arrive way to fast to coordinate separation from other aircraft as well as organizing departing traffic.
One of the best ATC games out there
This game is really good and gives the gamer a basic overview of Air Traffic Control. I would recommend this to those who want to know what air traffic controlling is and how it is done.
Suggestion: Pilots acknowledging their instructions and maybe add in Teterboro Airport and Mac Arthur/Islip Airport for more of a challenge.
Suggestion on region: Dallas area with DFW, Love Field and Alliance Airports. Washington Area with Dulles Airport, Reagan National, BWI and Martin State Airport. Philadelphia area with PHL, Trenton-Mercer and New Castle (DE). Chicago area with O'hare, Midway and Rockford. Central New Jersey with Monmouth Executive, McGuire AFB, and Lakehurst NAS.
Suggestion: Pilots acknowledging their instructions and maybe add in Teterboro Airport and Mac Arthur/Islip Airport for more of a challenge.
Suggestion on region: Dallas area with DFW, Love Field and Alliance Airports. Washington Area with Dulles Airport, Reagan National, BWI and Martin State Airport. Philadelphia area with PHL, Trenton-Mercer and New Castle (DE). Chicago area with O'hare, Midway and Rockford. Central New Jersey with Monmouth Executive, McGuire AFB, and Lakehurst NAS.
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Is just what they said, a game.
Is just an unrealistic game. Nothing remotely realistic about it.
fun game
It's a fun game, unique from the other ATC games out there. You give instructions to each plane and can control their headings as you try to keep them from going off the radar or into each other or stormy weather. A tutorial level would be helpful, but the first level will teach you the basics by trial and error.
The 3D mode is more for enjoying your good work once you've got the planes going where you want. Radar mode is probably where you'll stick to for most of the game, but the smooth transition between the 2d and 3d is rather slick, with the planes even showing running lights blinking in flight.
Suggestions:
Adding pilot voices acknowledging your orders over the radio and an endless flights mode with dynamic weather would be a nice touch! Rather than have each city region sold separately at full price, perhaps consider bundling a few for a discount?
The 3D mode is more for enjoying your good work once you've got the planes going where you want. Radar mode is probably where you'll stick to for most of the game, but the smooth transition between the 2d and 3d is rather slick, with the planes even showing running lights blinking in flight.
Suggestions:
Adding pilot voices acknowledging your orders over the radio and an endless flights mode with dynamic weather would be a nice touch! Rather than have each city region sold separately at full price, perhaps consider bundling a few for a discount?
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