Yay!
this was my favorite game before it got revamped and now that it’s a new improved game, I’m so happy
An hidden gem
As an aromas player ! This rework is a huge improvement ! The graphics are good while not being too overwhelming, the game is complete, with around 20 items, 10+ different operators, all balanced and making the game challenging. And don’t get me started on the gameplay… The idea of different phases and debuffs is really good, so add this with some deck building makes a great game gameplay: every game is different. There are lots of little details too.
I really love this game, and I hope there will be some new content added in the future, such as new modes.
I really love this game, and I hope there will be some new content added in the future, such as new modes.
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Everything I Want From A Sequel
I played the original for SO long, this provided even more content and better visuals, music, everything!
AI slop
I’m a big fan of original Atomas and the graphic was much more clean and understandable. This version is extremely hard to read due to unnecessary hi-fidelity designs. Just awful design, I’m sorry. I’ll continue enjoying Atomas ORIGINAL!
Love but found some bugs
This game is a 10/10 in my book, adding lots of fun and depth to the og atomas I have been playing for the last 5+ years
Welllll worth the $$$!!!
I’ve been playing this game for a few days, I found some bugs that would be sweet to see resolved, as well as some feature requests!
Mostly just thoughts for the dev, the core game is still a blast and with it for other readers :)
Bugs (on iPhone 17):
1: Max score bug - I got a video of the math breaking posted in the r/atomas subreddit - using polymerization, I was able to get the molecules on my largest atom to the e18 range, but my max score was capped around the 3e11 range (with each fusion giving a max of ~2e9)
In addition, my max score was able to go down after a fusion, I assume for the same reason
2: molecules text - also in the video above, the text for the molecules sometimes becomes hidden, and may or may not return after a fusion
In addition, the text may overlap with other atom’s molecules text with such large numbers - could be resolved using the scientific notation when the numbers are large enough
3: swap operator bug - I used a swap operator after having cleared the field with a delete operator, and it stayed on the field (okay) - however, once I added one and then two atoms on the field, the swap operator remained, and never triggered again - I was only able to remove it with a delete/minus operator
4: minor text bug - the polymerization text is long enough that it overhangs the box on the “modifier overview screen” or whatever it’s called
Feature requests (nothing major but for polishing!):
1: option to change the animation speed to faster / slower (I find once I’m in the zone it’s a little slow)
2: ability to toggle settings while in a game (sound mute etc)
3: tutorial: show how the reset button works (the top right time travel button) in the tutorial - also better explanation of the tools and counters (was unclear that I could use a tool more than once from tutorial)
4: show the counters for the tools in the tool selection view (unsure what the counters are until having used one)
5: when adding an atom back to the field with the time/clock tool (the tool that allows you to hold an atom), it “feels” like there is an unnecessary extra click needed to press the middle instead of the atom just popping straight to the middle
6: progression : having played atomas 1, on my first play through of neo I was able to unlock all of the tools - I think it would be more rewarding if the unlocks for the tools were gated by getting to the required score “with” the previous tool
I.e. trashcan tool unlocks after reaching 10k points “with” the scissors tool
This forces you to try each tool in the progression to unlock all of them!
7: more / harder game modes!
The difficulty increase while progressing the levels is super fun (the sleeping atoms etc), it would be fun to have a game mode where all of the negative effects stack requiring more precision to stay alive
Also more game modes in general!
8: better explanation for the global 2x score multiplier - how do you trigger 3 fusions in one move? Is that just a fusion with 6 atoms? Or 3x dark + triggering in the same move
Also, would be sweet to see the global multiplier on the screen if you are able to trigger this (not sure if it does this or not)
Thanks for making this great game! Mostly just minor things for polishing!
Welllll worth the $$$!!!
I’ve been playing this game for a few days, I found some bugs that would be sweet to see resolved, as well as some feature requests!
Mostly just thoughts for the dev, the core game is still a blast and with it for other readers :)
Bugs (on iPhone 17):
1: Max score bug - I got a video of the math breaking posted in the r/atomas subreddit - using polymerization, I was able to get the molecules on my largest atom to the e18 range, but my max score was capped around the 3e11 range (with each fusion giving a max of ~2e9)
In addition, my max score was able to go down after a fusion, I assume for the same reason
2: molecules text - also in the video above, the text for the molecules sometimes becomes hidden, and may or may not return after a fusion
In addition, the text may overlap with other atom’s molecules text with such large numbers - could be resolved using the scientific notation when the numbers are large enough
3: swap operator bug - I used a swap operator after having cleared the field with a delete operator, and it stayed on the field (okay) - however, once I added one and then two atoms on the field, the swap operator remained, and never triggered again - I was only able to remove it with a delete/minus operator
4: minor text bug - the polymerization text is long enough that it overhangs the box on the “modifier overview screen” or whatever it’s called
Feature requests (nothing major but for polishing!):
1: option to change the animation speed to faster / slower (I find once I’m in the zone it’s a little slow)
2: ability to toggle settings while in a game (sound mute etc)
3: tutorial: show how the reset button works (the top right time travel button) in the tutorial - also better explanation of the tools and counters (was unclear that I could use a tool more than once from tutorial)
4: show the counters for the tools in the tool selection view (unsure what the counters are until having used one)
5: when adding an atom back to the field with the time/clock tool (the tool that allows you to hold an atom), it “feels” like there is an unnecessary extra click needed to press the middle instead of the atom just popping straight to the middle
6: progression : having played atomas 1, on my first play through of neo I was able to unlock all of the tools - I think it would be more rewarding if the unlocks for the tools were gated by getting to the required score “with” the previous tool
I.e. trashcan tool unlocks after reaching 10k points “with” the scissors tool
This forces you to try each tool in the progression to unlock all of them!
7: more / harder game modes!
The difficulty increase while progressing the levels is super fun (the sleeping atoms etc), it would be fun to have a game mode where all of the negative effects stack requiring more precision to stay alive
Also more game modes in general!
8: better explanation for the global 2x score multiplier - how do you trigger 3 fusions in one move? Is that just a fusion with 6 atoms? Or 3x dark + triggering in the same move
Also, would be sweet to see the global multiplier on the screen if you are able to trigger this (not sure if it does this or not)
Thanks for making this great game! Mostly just minor things for polishing!
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