What is this
Money
Cool game
Add more weapons and take the buying sandbox thing and campaign buying thing off pls
I love this game!
Very Great Progress
• Rappelling from helicopters: being able to set an AI to hover over a position to allow soldiers to use ropes to drop from helicopters.
Could make some cinematic entrances and get soldiers to strategic positions. The AI should be able to do it too.
•COUNTERMEASURES: Every missile shouldn’t hit, add something like flares or chaff to reduce the chance of a lock on from missiles. The AI should be able to do it to.
• Mobile Anti air: stinger teams or mobile SHORAD vehicles to help out in the open battlefield. For example, LAV-AD for green, and Type 625E for red. Stronger teams could lock onto drones and helicopters. SHORADs could use stingers on the vehicle to lock onto helicopters, drones, and low flying/ slow planes. Could use their Miniguns to fight off infantry.
• Night vision: would be pretty cool to see at night. Could make some videos with it.
•New map/ urban combat: the game has a large amount of diverse maps, but one thing they all have in common is they all cater to open field combat. There could be a larger city based map, with damaged skyscrapers and debris on the streets. Could make a fast paced urban style map to cater to infantry and IFVs
• Spawning specific aircraft: a small UI update, you should be allowed to spawn specific aircraft to suit your mission. You can spawn A-10s or Su-25 for ground attack to attack troops and tanks.
F-15 can be balanced to attack planes and ground units.
F-22 and Su-57 to attack air units.
•Convoy creations: allow vehicles to align in convoys along roads to transport troops. PLEASEEES
•Smoke Grenades/Artillery: Infantry could use smoke grenades to hide from enemy’s and go to cover. Artillery can shoot smoke shells to cover military positions. You could also allow them to shoot incendiary shells to set enemy soldiers on fire.
•Smoke charges on tanks and IFVs: Could allow tanks/IFVs to have 2-3 smoke charges to use when fighting other vehicles. They could pop smoke to hide their position and fight cover.
I appreciate everything this team does for the game and community. I love playing your game and will continue to invest into future content!
More updates
Fun
Zzzzz
Too much purchases
There are other ways to profit, but great game
ALSO, FOR GOD’S SAKE PLEASE PLEASE PLEASE DO. OT HIT ME WITH THAT “wITh ONe aPp PURCHASE YoU CAn aCCesS it all, IT verY CHEap” I know you just copy and paste and call it a day.
Anyways, can you do dat pls? Otherwise we will forever be depressed.
Talk and Discuss
I need new guys
Very nice update!
game 🤩love this game too when is 3.2.3
Battle 3D AI Improvement Recommendations
• Soldiers should actively seek cover when under fire instead of standing in the open.
• AI troops should crouch, crawl, and go prone when moving through dangerous areas.
• Soldiers should be able to enter buildings, use windows and doorways as firing positions, and defend from inside structures.
• Tanks should use terrain, buildings, and obstacles as cover whenever possible.
• AI units should move freely around the battlefield instead of staying in one location waiting to be shot.
• Add suppression behavior where troops take cover when receiving heavy fire.
• Create a Commander Troop class that can issue orders such as attack, defend, flank, regroup, and hold position.
• Allow nearby soldiers to follow the commander’s orders and coordinate their movements.
• AI squads should communicate and work together rather than acting independently.
• Add flanking maneuvers so troops can attack enemies from the sides instead of charging straight forward.
• Soldiers should retreat to safer positions when heavily outnumbered or low on health.
These changes would make battles feel more realistic, tactical, and enjoyable while creating smarter and more challenging AI opponents.
