
Blakeney Pit Sailing
Race & sailboat simulator
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What's New in Blakeney Pit Sailing
1.3
July 17, 2026
Version 1.3 — Welcome to the Cockle Club This update brings real Cockle club racing to Blakeney Pit, just as it's sailed on the water. The real Pit buoys, in their real places All 17 numbered racing buoys have been surveyed by GPS out in the harbour and placed to scale in the game — from P off the start line, right along the Pit from 15 in the west to 6 in the east. Every buoy is modelled on the real thing: cream spar buoys with painted black numbers, riding the swell exactly where you'd find them on race day. If you know the Pit, you know this course — local knowledge counts. Cockle Club Race — the new headline mode The race officer sets a fresh course before every race: 3 to 6 buoys, each to be rounded to port or starboard, over 1 to 3 laps. No two races are the same. Authentic start procedure: a hooter at 30 seconds, the preparatory signal at 15, and a final hoot for the start. Time your run to hit the line at full speed — cross early and you'll be recalled to start again. Proper club rules: hit a buoy and you owe a 360° penalty turn; cause a collision as the give-way boat and it's 720°. No finishing until your turns are done. New "How Cockle Club Racing Works" guide explains the course board, start signals, right of way and penalties. Racing online Online races are now always sailed to Cockle Club rules — every boat in the match gets the identical course and lap count. Smarter fleet AI boats now beat properly to windward, tacking up the laylines instead of stalling head-to-wind, and time their own runs at the start line. A better-looking Pit - The horizon now wraps the course in a real 360° panorama photographed from the Pit, blended into the water and sky. - Cleaner HUD with a frosted-glass data card, decluttered minimap, and a corrected wind arrow. - The starting hooter is now the real thing, too. - Plus a redesigned main menu putting Cockle Club Race front and centre, and plenty of smaller fixes.
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