$0.99
About
Blind Drop puts you in a narrow trench with no map and one tool: a sonar ping that lights up the walls around you for half a second.
Your probe falls. The trench drifts and tightens. Juts swing out from the walls. Pillars split the corridor in two and force you to commit. Each impact drains your battery — which is already draining on its own, whether you hit anything or not. Caches are scattered through the walls but they get sparse the deeper you go.
There's one number that matters: depth. Everything else is a means to extend it.
Procedurally generated trench — no two runs are the same
Sonar visibility — walls are dark until you ping them
Battery economy — ambient drain, impact costs, sparse caches
Difficulty that scales with depth, not time
Three visual themes: Wireframe, Phosphor, Amber
Game Center leaderboard — one global ranking, max depth reached
No story. No power-ups. No ads. No lives.
Just a probe, a trench, and a depth counter running until it stops.
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What's New in Blind Drop
1.0
June 10, 2026




