Blind Drop

Blind Drop

How deep can you go?

0 ratings
$0.99

Rating summary

Details

  • Released
  • Updated
  • June 10, 2026
  • June 10, 2026

Features

Blind Drop screenshot #1 for iPhone
Blind Drop screenshot #2 for iPhone
Blind Drop screenshot #3 for iPhone
Blind Drop screenshot #4 for iPhone
🖼️Get Icon
Icons↘︎

About

Blind Drop puts you in a narrow trench with no map and one tool: a sonar ping that lights up the walls around you for half a second. Your probe falls. The trench drifts and tightens. Juts swing out from the walls. Pillars split the corridor in two and force you to commit. Each impact drains your battery — which is already draining on its own, whether you hit anything or not. Caches are scattered through the walls but they get sparse the deeper you go. There's one number that matters: depth. Everything else is a means to extend it. Procedurally generated trench — no two runs are the same Sonar visibility — walls are dark until you ping them Battery economy — ambient drain, impact costs, sparse caches Difficulty that scales with depth, not time Three visual themes: Wireframe, Phosphor, Amber Game Center leaderboard — one global ranking, max depth reached No story. No power-ups. No ads. No lives. Just a probe, a trench, and a depth counter running until it stops.
Show more

What's New in Blind Drop

1.0

June 10, 2026

Developer apps