Disappointed
Currently shadow trials level 8 is bugged still. Arena is only bots and if you finish in top 3 it keeps you in same league. Problems that should never happen after all this time.
Update: This title is abandonware, DO NOT SPEND MONEY!!
Latest update included “End game” content which created an endless competition between the player and predefined bot scores to complete the “hard” levels from the campaign. Each complete level rewarding a completely useless 2 gems, and 5 point improvement in a leaderboard.
However this ranking is beyond bugged… Ranking in the leaderboard shows the player at position 1, with scores over 100 above the second place, but the reward ranking never goes higher than 155. This results in a “season reward” of 155th (50 gems) instead of first place (2500 gems.)
The list of bugs this game released with should warrant removal from the Apple Store. Especially given that it promotes in-app transactions.
Game has strong fundamental mechanics and can be a lot of fun to play, however, there are many little things that quickly make it go from frustrating to unplayable.
1. It relies on materials to strengthen your heroes and skills, but there is no inventory for you to check how many you have at any time.
2. The ability to get said materials, even at lower levels is challenging if not impossible as the main way to acquire them is through random drops or exceedingly over priced random finds in the store. (Many materials cost more than buying a new hero.)
3. Arena does not promote between seasons. (Having placed first in previous arena, one would think you would advance. That’s not been my experience.)
4. Shadow Challenges do not give stated rewards. (Either indicate that these are random probabilities, or provide stated rewards. Perhaps saying each level is worth so many random 3*, 2* etc.)
5. Shadow Challenge 8 is still impossibly bugged with Abomination having full immunity.
6. Some levels are nearly impossible to beat without divine intervention or the right heroes. (Devil introduction level lacked pins to bounce off, and with their ability to regenerate completely on the next ball, that level stone walled me for nearly a week.)
7. As a result of the above, and the inability to replay old levels, there was no way to progress except wait until the next day’s round of idle rewards.
8. Talents offering energy/energy regeneration are useless when you can’t replay old levels to use it up. All the gold lost to those random talents could have improved hero damage to the point where progression could have been easier.
9. Talents do not level up beyond their respective 20/10/5. Spending gold to do so simply consumes the gold with no benefit.
However this ranking is beyond bugged… Ranking in the leaderboard shows the player at position 1, with scores over 100 above the second place, but the reward ranking never goes higher than 155. This results in a “season reward” of 155th (50 gems) instead of first place (2500 gems.)
The list of bugs this game released with should warrant removal from the Apple Store. Especially given that it promotes in-app transactions.
Game has strong fundamental mechanics and can be a lot of fun to play, however, there are many little things that quickly make it go from frustrating to unplayable.
1. It relies on materials to strengthen your heroes and skills, but there is no inventory for you to check how many you have at any time.
2. The ability to get said materials, even at lower levels is challenging if not impossible as the main way to acquire them is through random drops or exceedingly over priced random finds in the store. (Many materials cost more than buying a new hero.)
3. Arena does not promote between seasons. (Having placed first in previous arena, one would think you would advance. That’s not been my experience.)
4. Shadow Challenges do not give stated rewards. (Either indicate that these are random probabilities, or provide stated rewards. Perhaps saying each level is worth so many random 3*, 2* etc.)
5. Shadow Challenge 8 is still impossibly bugged with Abomination having full immunity.
6. Some levels are nearly impossible to beat without divine intervention or the right heroes. (Devil introduction level lacked pins to bounce off, and with their ability to regenerate completely on the next ball, that level stone walled me for nearly a week.)
7. As a result of the above, and the inability to replay old levels, there was no way to progress except wait until the next day’s round of idle rewards.
8. Talents offering energy/energy regeneration are useless when you can’t replay old levels to use it up. All the gold lost to those random talents could have improved hero damage to the point where progression could have been easier.
9. Talents do not level up beyond their respective 20/10/5. Spending gold to do so simply consumes the gold with no benefit.
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Stage 8 shadow bug
No matter what, you can’t get past stage 8 in the shadow event. Abomination blocks everything no matter what you do.
Fix the game
Fix the shadow trials, there is no way to beat the abomination boss update the stupid game hurry up
Fun but flawed
Fun game, but shadow trial stage 8 is bugged. The big boss of the level blocks every hit, no way to defeat






