Brain Infinity - Mind Workout

Brain Infinity - Mind Workout

3,000 questions, 10 per run

0 ratings
Free

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Details

  • Released
  • Updated
  • February 1, 2026
  • September 14, 2026

Features

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About

About three minutes a day, with questions shaped by your answers. Brain Infinity trains math, logic, memory, attention and language. Normal sessions have 10 questions across 30 levels, with 3,000 English and 3,000 Japanese questions. ■ Neural Frontier and reclamation battles Your colony has six facilities. Spend the Lumina your training earns to build and upgrade them to Lv.10; unlocking needs Brain Core levels, and your Core shines above the command tower. They open inside as well as out: restore one of their 36 sections to bring equipment and crew back. Restore them in real-time reclamation battles: order your Guard, Striker and Engineer companies to advance or hold, capture generators for reinforcements, and link both relays to your landing to reclaim the core within four minutes. Difficulty is fixed per section, so upgrades strengthen your side, and restored sections can be replayed. Expeditions spend Lumina rather than award it. ■ Training shaped by your answers Each normal run has 7 focus, 2 review and 1 stretch questions: practise your level, revisit what you find hard, and stretch within it. Recently seen questions are held back. Flag a question and move on, twice per run. ■ Hands-on puzzles in Action Lab Choose from 10 formats, 2 in each area: totals, balances, patterns, ordering from clues, flashing locations, remembered shapes, moving targets, differences, event order and opposites. Enter through Challenge modes on Home: 10 puzzles of one format, untimed, with progress and a best result per format. Starting and resuming attempts is free. Completed training and challenge runs award 1 Lumina and 10 Brain Core XP per question answered, incorrect ones included; skips, unanswered timeouts and reported questions do not. ■ Infinity mode and Composite anomaly Infinity mode cycles all 5 areas and ends after three mistakes or timeouts; streaks and quick answers build your score. Composite anomaly starts with 45 seconds that answers extend and mistakes cut, measuring how long you last. Best results stay on your device and do not affect medals or unlocks. Review your answers from the result screen; these modes keep your latest 200. ■ Daily goals and records Missions sets three main missions a day, one each from training, challenge modes and expeditions once a facility section opens; finish all three for a Main Streak mark. The play calendar shows medals, streaks, days played and a mastery board of all 30 levels. A daily reminder can be set or turned off in Settings. ■ Research Lab Normal training earns Brain Core XP. Neural Index measures progress from your answers and challenge levels, and Neural Spectrum your balance across the 5 areas. Core recommendation suggests your next category and level. Neural Index is an in-game indicator, not a medical or intelligence assessment. ■ Levels and medals Each area has 6 levels of game difficulty. Score 80% for a silver medal to unlock the next. Bronze 60%, silver 80%, gold 100%. Normal questions allow 30 seconds and offer a hint; a displayed question's timer runs in the background. ■ Readable visuals and music VoiceOver, larger text, high contrast, reduced motion and sound-effect captions. Status uses more than colour alone. Three original ambient tracks; music and effects switch in Settings. ■ Ads and the optional purchase A banner sits at the end of Research Lab. A full-screen ad may appear before results, at most once per five completed training and Action Lab runs, never while answering. The one-time Remove ads purchase hides both, with no expiry or renewal. Every puzzle plays without it. After reinstalling or changing devices, use Restore purchase with the same store account. ■ Languages and data English and Japanese, no account required. Questions work offline; purchases, restores, ads and usage data need a connection. Usage analytics becomes active after the age check when sharing is on, and switches off in Settings. See the Privacy Policy for what is collected.
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What's New in Brain Infinity

1.1.0

September 14, 2026

Everything from 1.0.9 and 1.1.0 in one update. The headline is the reclamation battle, a real-time rebuild of how expeditions are fought. ■ Reclamation battles (expeditions) • Three turn-based battles are now one real-time battle. Route choice and mid-run supplies are gone; reclaim the central generator within four minutes to restore your target section. • Send your Guard, Striker and Engineer companies to a site and set them to Advance or Hold. Holding takes less damage but lowers attack and capture speed. • The battlefield has your landing and five generator sites. Generators periodically send out their owner's troops; capture one to cancel the enemy's queued arrivals and start your own reinforcements. • Capture and connect both relays to your landing to open the core's shield. You don't need to defeat every enemy. Losing your landing or running out of time ends the mission. • Reinforcements join a company and follow its orders. You start with 3 summon slots and gain 2 for each generator captured, up to 13. Fallen companies return at 50% HP with the next landing replenishment. • Spend power on sentries (4) and healing a squad (3). Both need a supply connection. • Each of the 36 sections has a fixed difficulty from 1 to 10, shown when choosing, deploying, fighting and on the result. Upgrading facilities and your Brain Core strengthens your side, never the enemy. • Every facility's battlefield has its own twist: fast enemy capture in the Habitat, enemies healing across connected sites in the Biosphere, snipers hunting weakened squads at the Observatory, periodic discharges and allied shields at the Reactor, armored enemies in Industry, and faster production on both sides at the Starport. • Terrain, buildings and troops are rendered in 3D, and troops walk, attack, take hits and fall. Zoom in on the battlefield or switch to 2× speed. • The battle keeps running while you select companies or buildings. It pauses when you leave the app, and Save and leave in the menu takes you back to the colony. Resuming has no departure fee. • Restored sections can be replayed for the usual departure fee. Expeditions award neither Lumina nor Brain Core XP. • Expeditions still in progress from before the update end. Restored equipment, Lumina and your training records stay. ■ Neural Frontier • Your Brain Core now shines above the central command tower, growing and gaining rings of light as it levels up. • The six facilities have new materials, lighting and shadows, and you can see inside the greenhouse. • Lumina and Brain Core figures, and the amounts earned and held on the result screen, now use their own icons. ■ Missions and the play calendar • Until a facility section opens, the expedition main mission shows as locked, with a button to your colony. Normal training and challenge missions carry on as usual. • The play calendar now includes the mastery board. Tap a cell to see that level's details.

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